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Communities and Online Gaming

Online gaming and the communities that it creates.

Abstract The purpose of this paper is to look into online gaming and the way in which communities are formed around these games and the people who play them. This paper will demonstrate the multiple types of communities that exist around online gaming and gaming platforms and will argue that online gaming communities are present in most online games and have as important effect on gamers as any real world community. Despite arguments against the validity of communities created in the gaming Read more [...]
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Communities and Online Gaming Uncategorized

VIDEO GAMES FOR POSITIVE WELL BEING

Despite claims that addiction to MMO (Massive Multiplayer Online) games being detrimental to a players mental health, they actually serve as a third place breaking conventional understandings of community and allow for players to experience a transformative sense of self, self-identity, and belonging within a community.Online gaming communities act as a virtual space that serves as a third place allowing players to, communicate, socialize, cooperate, and escape from reality within the confines of Read more [...]
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Communities and Online Gaming

A better you: socialising and personal development through MMOs

Abstract The purpose of this paper is to examine the positive impact of online gaming on improving relationships, socializing and its contribution to overall personal development. Within this paper, it is argued that games could achieve this through: (1) serving as third places leading to the break-down of conventional social norms; (2) the provision of varied social ties and experiences; and (3) by inciting a greater sense of responsibility and trust through in-game challenges and objectives. Read more [...]
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Communities and Online Gaming

Generation Gamers set to rise online, whilst having fun

By Kim Ve Jong Abstract Online Social networks and Communities have witnessed an explosive growth towards user participation and developed into a wide array of Community involvement: they include Forums, Social media platform, email and in-built chat programs as the main form of online social networks but with the caveat of developing into social problems online and addiction. Introduction This conference paper will delve into the paradigm of community involvement in digital Online social Read more [...]
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Communities and Online Gaming

The Royal Game 2.0: Interaction and Community in the World of Online Chess

Abstract: The purpose of this paper is to examine the world of online chess to see how this world re-inforces or challenges existing academic theory surrounding digital community. I argue that online chess supports a positive view of digital community in which thickly-bonded relationships can grow and develop around a shared, passion-centric community. My perspective is guided by the academic literature cited in the paper, which tends towards a sociological perspective. Specifically, I look at Read more [...]
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Communities and Online Gaming

Despite claims that MMOs cause social isolation, they are actually third places that prevent loneliness and support people with mental health issues.

Abstract Online gaming communities can have a beneficial and lasting effect on the mental health of those that may be socially inept or encumbered by loneliness. It is easier for to socially interact with others that have similar interests and hobbies, MMO communities is a platform that these people converge. Additionally, the online identity of the player introduces a layer of anonymity; which in turn increases the ease for beneficial organic social interaction to occur. Introduction Communities Read more [...]
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Communities and Online Gaming

Watching people play games and their communities have created a new genre of entertainment: how Twitch.tv has enabled this change.

Abstract The aim of this paper is to demonstrate the ways in which Twitch.tv has been able to impact on theconsumption of entertainment on the internet while also creating communities based aroundshared interests and popular personalities. It will show how the technologies involved allow newways to socialise while consuming the same content together, how it has changed viewing habits aswell as cover how it has or could impact other forms of viewing like television. Introduction The internet Read more [...]
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Communities and Online Gaming

Online gaming communities have made it easier for people to communicate and form friendships.

Online gaming communities have made it easier for people to communicate and form friendships in a space where they feel more comfortable as they usually share things in common. However, as online gaming has become more mainstream, some communities have attracted a negative stigma around them and their player base. Introduction: Online gaming has changed the way we interact with people daily. Our lives have been changed since the introduction of social media, gaming and online communities. Read more [...]
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Communities and Online Gaming Uncategorized

The role online gaming communities play in social bonding for marginalized individuals

The role online gaming communities play in social bonding for marginalized individuals Abstract The focus of this paper is on how online communities in MMORPG games offer a space for individuals to connect to other like-minded individuals. It explores how communities are built through the interaction and collaboration needed when performing a task together as a group. While there are some concerns that electronic media like social media networking, television and online gaming are weakening Read more [...]
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Communities and Online Gaming

Digitally evolved: how MMO’s demonstrate the advancement of communities in virtual space

PDF Version:Download Abstract: The purpose of this paper is to prove MMO’s are representative of communities in online spaces, and then to demonstrate how they extend and improve on them. The problem is they are not communities in the tradition sense because proximity has been removed by putting them online. The method is research and arguing the following. The result is not only are they communities they are better. Introduction Although some claim communities cannot exist in virtual Read more [...]