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Communities and Online Gaming

Digitally evolved: how MMO’s demonstrate the advancement of communities in virtual space

PDF Version:Download Abstract: The purpose of this paper is to prove MMO’s are representative of communities in online spaces, and then to demonstrate how they extend and improve on them. The problem is they are not communities in the tradition sense because proximity has been removed by putting them online. The method is research and arguing the following. The result is not only are they communities they are better. Introduction Although some claim communities cannot exist in virtual Read more [...]
Categories
Communities and Online Gaming

More than a game: Levelling up relationships

Craig Lennard Keywords: Virtual, Community, Multiplayer, Network, Games Abstract: Online gaming is not generally associated with strengthening relationships and developing communities. However, patterns are emerging in research into the field of Online Multiplayer Games (OMG's), suggesting they provide a fertile ground for cultivating relationships and bridging pockets of society separated by age, race, and socioeconomic factors. Games as a focal point attract people providing them with Read more [...]