Communities and Online Gaming

Watching people play games and their communities have created a new genre of entertainment: how has enabled this change.

Abstract The aim of this paper is to demonstrate the ways in which has been able to impact on theconsumption of entertainment on the internet while also creating communities based aroundshared interests and popular personalities. It will show how the technologies involved allow newways to socialise while consuming the same content together, how it has changed viewing habits aswell as cover how it has or could impact other forms of viewing like television. Introduction The internet Read more [...]