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Communities and Online Gaming

Despite claims that MMOs cause social isolation, they are actually third places that prevent loneliness and support people with mental health issues.

Abstract Online gaming communities can have a beneficial and lasting effect on the mental health of those that may be socially inept or encumbered by loneliness. It is easier for to socially interact with others that have similar interests and hobbies, MMO communities is a platform that these people converge. Additionally, the online identity of the player introduces a layer of anonymity; which in turn increases the ease for beneficial organic social interaction to occur. Introduction Communities Read more [...]
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Communities and Online Gaming

Watching people play games and their communities have created a new genre of entertainment: how Twitch.tv has enabled this change.

Abstract The aim of this paper is to demonstrate the ways in which Twitch.tv has been able to impact on theconsumption of entertainment on the internet while also creating communities based aroundshared interests and popular personalities. It will show how the technologies involved allow newways to socialise while consuming the same content together, how it has changed viewing habits aswell as cover how it has or could impact other forms of viewing like television. Introduction The internet Read more [...]
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Communities and Online Gaming

Digitally evolved: how MMO’s demonstrate the advancement of communities in virtual space

PDF Version:Download Abstract: The purpose of this paper is to prove MMO’s are representative of communities in online spaces, and then to demonstrate how they extend and improve on them. The problem is they are not communities in the tradition sense because proximity has been removed by putting them online. The method is research and arguing the following. The result is not only are they communities they are better. Introduction Although some claim communities cannot exist in virtual Read more [...]