Abstract
Online gaming communities can have a beneficial and lasting effect on the mental health of those that may be socially inept or encumbered by loneliness. It is easier for to socially interact with others that have similar interests and hobbies, MMO communities is a platform that these people converge. Additionally, the online identity of the player introduces a layer of anonymity; which in turn increases the ease for beneficial organic social interaction to occur.
Introduction
Communities Read more [...]
Tag: gaming
Abstract
The aim of this paper is to demonstrate the ways in which Twitch.tv has been able to impact on theconsumption of entertainment on the internet while also creating communities based aroundshared interests and popular personalities. It will show how the technologies involved allow newways to socialise while consuming the same content together, how it has changed viewing habits aswell as cover how it has or could impact other forms of viewing like television.
Introduction
The internet Read more [...]
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Abstract:
The purpose of this paper is to prove MMO’s are representative of communities in online spaces, and then to demonstrate how they extend and improve on them. The problem is they are not communities in the tradition sense because proximity has been removed by putting them online. The method is research and arguing the following. The result is not only are they communities they are better.
Introduction
Although some claim communities cannot exist in virtual Read more [...]