Identity and Online Advocacy

Hijab wearing Muslim women’s advocacy by performing the self online

Download PDF to read offlineDownload Abstract The purpose of this paper is to present an understanding of how Hijab wearing women perform their identities online and the resulting social advocacy facilitated via virtual communities. It will focus on the use of the Hijab (garment used to cover hair) as a symbol used to advocate for Muslim women who utilise it in the content they broadcast online. Networked individualism along with influencer culture allows these symbols to be propagated to Read more […]

Identity and Online Advocacy

Who Can I Play?

Contemporary Gender Representation and Identity Diversity in Video Games Simon Kruger – Curtin Bentley – Semester 1, 2021 Video games and their use make up a particularly significant section of the worldwide entertainment market and are now a common pastime, leisure activity and even career for many individuals. Over the past decades, these media have increased in variety, availability, usage, and commercial footprint. The immersive nature of video games and gameplay are one of the main contributing Read more […]