Identity and Online Advocacy

Who Can I Play?

Contemporary Gender Representation and Identity Diversity in Video Games Simon Kruger – Curtin Bentley – Semester 1, 2021 Video games and their use make up a particularly significant section of the worldwide entertainment market and are now a common pastime, leisure activity and even career for many individuals. Over the past decades, these media have increased in variety, availability, usage, and commercial footprint. The immersive nature of video games and gameplay are one of the main contributing Read more […]