YouTube, YouConnect, YouStay: The Motivation of User to Contribute to the Online Content

by Ally Chua

Student, Curtin University

Abstract

This paper will discuss YouTube as a Web2.0 application that allows communities to form through communication and motivates the community members to stay in the space to enrich the online contents. The elements of the Web 2.0 like user-generated-content, collective consumption, accessibility, free culture make the user to consume it that benefits themselves, others and the media industries. The feeling that provides by the community cause the members (user) make the contribution to maintain the relationship by interacting.

 

Keywords: Web 2.0, community, user-generated-content, YouTube, Social Network Site, relationship

 

 

YouTube, YouConnect, YouStay.

The Motivation of User to Contribute to the Online Content

 

Web 2.0, as a relatively new technology, gives the online user a new way of consuming information and experiencing communities. Consuming information not only by receiving passively but actively which a two-way communication is formed. “Web 2.0 is a technology shifting the Web to turn it into a participatory platform, in which people not only consume content (via downloading) but also contribute and produce new content (via uploading)” (Darwish & Lakhtaria 2011, p.204). Web 2.0 tools, such as social networking and social media sites, folksonomies, video sharing sites and mashup application that facilitate community by letting them express their feeling and using the subject to get responses from people. Thus, more online contents are generated and enriched by community members. The use of peer-to-peer file sharing lets the users access the file easily. Web 2.0 allows the user to add value to online content or product by enabling the user to make creative media products using existing products, provide feedback and share with other. Through the value-adding process, users are coming together and forming communities. The contents they contribute online seem to benefit the industries company by providing free labour. What makes them willing to do that are that they seek to be recognized, want to be known or understood by other and the feeling of belonging to a group. YouTube as a Web 2.0 application site lets the virtual or social network community members find supportiveness and belonging feeling from other members with no physical interaction is needed. “Community describes relations that provide a sense of belonging, not a group in physical proximity” (Katz et al., 2004). The new technologies motivate and encourage the practicing community in online space by offers convenient. Without the limitations of space and time, users can access music anytime and anywhere they want. This elasticity of content consuming and interacting with one another to maintain the relationship in online space lead to globalization. The more people or member of that community to support, agree or providing feedback from anywhere, the stronger the sense of belonging occurs in a person and that weak cooperation between one another create a bond between the members. This paper argues that social media software like YouTube, use the effective strategy tools that facilitate communities to attract and keep the community members to stay in that space.

 

What is community ?

Community can be defined as when communication occurs among a group of people that share a common interest.  Public is a collection of people that shared a common interest but without knowing each other (Boyd, 2007). Cooperation and communication between users and consumers formed the online communities. Community is a social system which interaction and involvement socially determine the type of the community (Katz, Rice, Acord, Dasgupta, & David, 2004). We place people or ourselves into groups according to the person’s characteristic. The identity of a person can be shown through the shaping and showing of what their interest is. “Knowing the identity of those with whom you communicate is essential for understanding and evaluating an interaction” (Donath 1999, p.29). Online Community formed when similar identity people come together form a discussion about a common interest topic. For example, YouTube Users use searching tool to search a topic or issue to get information, and they express their opinion through like, comment or share. They are showing or shaping their identity by putting a certain word in the search box so that they will meet the content and people that related to them and being connected and become the member of the community. Community members’ way of accessing information influenced by environment, media products and ‘mental construct’ (Katz et al., 2004). “People gain a sense of who they are in part imaging by how others, both live and mediated, view them” (Katz et al. 2004, 317).

 

 

Web 2.0

Web 2.0 is a platform that provides conveniences, opportunities by allowing participation of the user in content production. “The roles of producer and consumer are being blurred further within the new media landscape” (Jenkins, 2008). Creative products like music or video mashup, remix, comments and reaction video being made by the consumer based on existing products which create a new and different product that enrich the original products. Hence, consumer becomes the producer who produces a new product yet it is not really ‘new’ show the blurring line between producer and consumer. Web 2.0 enables users to provide their opinions about other users’ work and offer the user an interactive experience that formed the feeling of “that’s part of their work” and their thinking is being cared. “They welcomed a wide variety of browsing technologies and imagined users not only as readers but also as writers” (Darwish & Lakhtaria 2011, p. 204). Web 2.0 as a product of the participatory culture that encourages “emphasize users’ story preference to share knowledge and culture in communities” (van Dijck 2009, p. 45). The opportunity that web 2.0 provides the user to become producer make them more likely to consume the products. In sum, Web 2.0 facilitate online communities and enhance active social interaction by letting users easy to access the information and letting community members meet others who shared interests connect one another.

 

YouTube

Youtube is a social network site which using the technology of Web 2.0. Creative work like remix also being encouraged by YouTube with its easy operating system. “This phenomenon has gained strong momentum together with YouTube’s positioning as the leading website for all kinds of user-generated videos” (Wikstrom, 2010). Their consuming become contributing. By just streaming the video, user helps the producer to increase the “views”. Their comment allows the producer to know what their audience’s’ opinion and he can choose to make changes to improve their following products. These are how prosumer or co-creator happen to be. Since the network public is formed on YouTube, mainstream media company use YouTube as an advertising tool since it can reach to the broad public. “The users who google data, upload or watch videos on YouTube, upload or browse personal images on Flickr, or accumulate friends with whom they exchange content or communicate online on social networking platforms like MySpace or Facebook, constitute an audience commodity that is sold to advertisers” (Fuchs 2010, p.768). When a user sees the others’ comment on a video, they either agree or disagree with it, and the user might reply the user. This is when the communication form between users that have a common interest (the video) and form community. “Many began participating because of the available social voyeurism and the opportunity to craft a personal representation in an increasingly popular online community” (Boyd, 2007). Besides, the more the comment is the video, the more the popular it is. People will curious about what make the comments and they will go and watch. YouTube also allows community members to access the content they want at any place and anytime. Web 2.0 tools change this dynamic, making interaction on the web possible, collaboration easier, information sharing the norm, and the creation of web content by groups of people a reality (Darwish & Lakhtaria, 2011). There are different communities form on YouTube, some of the communities are more active and some have less connection which based on how active the members are. Some members engage passively and some passively involve themselves in enriching online content. This also affected by the type of information, issue or topic are the communities discuss. Communities forming can cause the long-term connection between community members and make the members keep coming back so they are up to date with the latest information. In order to make the community active and lively, members need to put effort to create new or improving products to make discussion opportunity, provide feedbacks of the group activity and support one another to create a link between one another.

 

 

Self-organization that form collective consumption.

In Web 2.0, users can create their own rules to consume online content and set rules for others to consume their products. What they want from or restrict their audiences. Audiences can likewise choose if they want to consume after knowing the rules of consuming certain products. “The essence of the community is one of networked individualism, in which we all choose our own communities, rather than be fitted with others into them involuntarily” (Katz et al. 2004, 332). They will see if the group or the product is ‘them’. Once they become part of the group, they will start to contribute by communicating with one another. “By belonging to these groups, consumers seek to be recognized (Chaney, 2012 p.44)”. ‘Competition’ happening when communication occurs, among the peoples, everyone seeks to be unique and agreeing with and when they received a certain amount of responses, they are being known. This causes them to make effort to contribute to the online content. YouTuber always seek for more ‘view’, more ‘like’ and more ‘subscribers’. This not only financially benefits them but also make them satisfied that their works are being appreciated. The tagging function which is one of the Web 2.0 features. This function allows distributors to set who they want their audiences or public to be. A very large number of potential consumer can be attracted to enrich the video with granularity effect by tagging their video with related words and upload it on YouTube since it increases the exposure of the video to more audiences. By allowing us to have a collective experience with people who are both like and unlike us, public life validates the reality that we are experiencing (Boyd, 2007). The ‘network public’ environment created by the Web 2.0 make people concerned about how others might think how they are. This makes them spend more time or effort to shape the style they want other people to know about them. The reaction video to other video products especially singers’ music videos. The sense of belonging to a group drag people to continue to contribute to the online content.

 

 

Communication as an opportunity of publication (co-operation, making friend, knowledge-exchange).

New technologies are tools that allow people to use a new way to perform familiar activities possibly with more effectively (Bakardjieva, 2011).  Publishing becomes easier with the easy operating tools. What makes people to publish or distribute content online is that the desire they want to be known and look for the bosom friend who has “same taste”. They want to feel they are being connected. Instead of selling the products itself, the producer is selling the feeling or meaning of the product. What they will be paid for their work is the feeling such as appreciation and recognition. They earn from people’s like (support), comment (feedback and inspiration) and share (promote). What the consumer seek is also the feeling, the feeling of being agreed with, being listened to, connected with, feeling good for helping people and seek to be understood. When a people share a video from YouTube, their intention of doing that will be want to let the network public know their opinion of that video or let people know more about who they are by instead of really want to help to “promote” the video itself. The ‘network public’ environment created by the Web 2.0 make people concerned about how others might think how they are. This makes them spend more time or effort to shape the style they want other people to know about them. However, the distributors do not really care what’s the consumer intention is as long as the consumer’s action can add value to their products. Creative work like the remix, reaction video to the video are also encouraged by the distributor. This is because the original product itself might not be that attractive to some people, reproducing it to a different style increase the possibility of more people to like the song. “Configurability presents people with the tools to turn their interest into expression” (Sinnreich, 2010). Through the video publishing and communication occurring, the sense of belonging appears to both consumer and producer. This communication also is to maintain relationships among the community.

 

 

Enjoying entertainment conveniently (accessibility).

Consumer and producer (the community members) can access to, publish or contribute to the content easily with no time and space limit. Mediated technology brings and bridges communities practice to another space which free from people, locations and times boundaries and enables the members to promote the connection in the new space (Katz et al., 2004). YouTube as the third place for the user to communicate whenever they want. Users can come to and leave YouTube whenever they want. “Because virtual worlds are perpetually accessible and played in real time, participants are free to log on and off as they see fit” (Steinkuehler & Williams, 2006). The accessibility also lead to Globalization, a Malaysian consumer can access and watch an Australian YouTuber by access to the internet and search it on YouTube. Web 2.0 publishing becomes easier cause more and more producers from different countries publish their work to let people around them to consume and understand each other that create the links between them without physical interaction. “With the decline of the nation-state in global importance, due to the general cultural globalization supported by the Internet and communication technologies, the citizen of the nation-state has furthered this individuation and become a person, who joins with others in virtual communities” (Katz et al. 2004, 335).

 

 

Free culture.

Everyone likes free things. YouTube allows users to watch for free, publish for free, support for free and advertise or promote one’s products for free. YouTube as a Music or Video Streaming Site cause the decrease in CD sales. However, it increases the recognition of the music and artist that increase the revenue of the artist and media industry. “Our results indicate that new music consumption channels such as online streaming positively affect copyrights owners” (Aguiar and Martens 2013, p. 17). Distributor especially mainstream music industry should not see this free culture as a threat but an opportunity to make their products to be well known by increasing the exposure of the product. The emergence of the Web 2.0 shows that the need to change the way people consume products.

 

 

Marketing and self-promoting tool.

The use of web 2.0 in YouTube provides a platform that links the users together to form a strong bond between people and new ways of practicing communities that benefit both the producer and consumer. First, the effectiveness benefits the producer as it reaches very broad audiences that without the structural boundaries. Furthermore, it allows the producer to know audience’s thought and analyze their needs through feedback or comment so they can modify or make a different version to fulfil consumer’s need. “Therefore, it is likely that Web 2.0 was created to function as marketing strategy” (Fuchs 2010, p.767). The ability to share to other social network site benefits both producer and consumer. YouTube also allows mainstream media industries to look for the potential artist. At the same time, the user by uploading their work on to YouTube it might lead to a chance to be employed by a company. This shows that the virtual online space as the “third place” that might bring user to have real-world job opportunity (second place). “Second place is marked by financial obligation and rules that structure who is expected to be where and for how long; third place is marked by relative freedom of movement” (Steinkuehler & Williams, 2006).

 

 

Conclusion

Web 2.0 helps create a different way of communication in online communities like YouTube. Online communities formed through communication and the way of practicing communities have been differing from how it happens in real life. Online community members meet and interact with each other online without space and time limit. The topics and activities that connect the communities decide how interesting or active the communities are. The communities that create the sense of belonging, relativeness and supportive cause the members to come back for it. Furthermore, community members’ opinion is important to enrich the online contents and this Satisfied both the users’ and industries’ need. The emergence of user-generated-content is that a new public sphere emerges, in which all citizens can freely express their opinion (Fuchs, 2010). In Web 2.0 Users seem to have more control on distribution than before but the software industries still having the main control. People’s contribution is being sold to the advertising company and even they know that being is being targeted at, they will continue to do it because the sense of belonging with the convenience that internet especially social media sites provide seems more attractive and important to them. On the other hand, by being targeted at, they found they are being understood more and more services and products that can fulfil their need are being produced. Besides, the convenience and easy operating system of Web 2.0 social network application like YouTube encourage the user to keep contributing and communicating in the space. YouTube as the third place allows users to come and connect with their network public and leave when they want. All these characteristics of Web 2.0 or YouTube motivate the user to contribute to the online contents so that they can be benefited from it.

 

 

 

 

 

 

 

 

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Living Longer Online: Seniors, Online Communities and Web 2.0

Living Longer Online. Seniors, Online Communities and Web 2.0 McNally Ciara

Abstract

This paper explores published articles that have researched the effects of senior citizens participating on Web 2.0 and joining online communities. The paper refers to public participation on Web 2.0 platforms, namely the obstacles and the health benefits associated with senior citizens joining online communities. The articles referenced in this paper show evidence of extended mortality rates among those who utilise online platforms for communication later in life, helping to combat loneliness and social ailments (Holt-Lunstad, Smith, & Layton, 2010). Monbiot (2018) discusses a town in the UK, which claims that participation in communities is curing its senior town residence from ailments, subsequently lowering the town’s hospital admissions. Others back the findings in this article with numerous case studies recording positive results from seniors aged 55 and over participating in online communities. Medical case studies show a connection between social behaviour and feelings with inflammation and illnesses, thus linking social communication to physical wellbeing (Eisenberger, Moieni, Inagaki, Muscatell, & Irwin, 2017). This paper investigates the importance of community connection in adult life, highlighting that the usability and diversity associated with Web 2.0 platforms and social network sites ‘SNS’ (boyd & Ellison, 2007) encourage online participation. This paper acknowledges “The Digital divide” (Peacock & Künemund, 2007) and “Technophobia” (Hogan, 2009) as barriers which senior citizens come up against when attempting to utilise the internet and Web 2.0 platforms. This paper argues that senior citizens can overcome Technophobia and actively participate in online communities to encourage greater mental health and wellbeing, therefore influencing positive social connections regardless of physical ability, age or locations.

Living Longer Online: The Benefits of Joining Online Communities.

Traditional communities can be defined as groups of participants, from a similar demographic or geographic location physically meeting to contribute to a common interest or goal, also known as a Common good (Katz James E, Rice Ronald e, Acord Sophia, Dasgupta Kiki, & David, 2004). Online communities have developed with the same principles as traditional communities that relied on a common geographical location and a physical presence for connection (Katz James E et al., 2004). However, thanks to advances in digitization and convergence (Jenkins, 2004), community connection is now accessible via the internet and Web 2.0 platforms, which broaden community reach by diminishing the need for co-location of members.

Web 2.0 is a term used to describe an evolved version of the World Wide Web for companies that had survived the dot com crash, the term originated by Tim O’Reilly in a 2005 conference (Allen, 2009). Web 2.0 is an efficient and collaborative platform made for “human connection” (Fuchs, 2010, p. 764), allowing participants to contribute and participate from multiple geographical locations. The term Web 2.0 relates to the World Wide Web becoming a faster, more efficient, and adaptable version of itself (Allen, 2009). Web 2.0 is a platform that enables us the capability to present one’s self through online connections, participation and collaboration.

Social Network Sites or SNS’s are platforms with multiple technological affordances used for connection and participation on Web 2.0 (boyd & Ellison, 2007). Social network sites attract people to interact through shared interests, common friends or to follow blog posts on particular topics (Blood, 2000). Utilising SNS’s such as Facebook has been seen to strengthen existing family ties and friendships, combat loneliness and complement existing arrangements such as phone calls, particularly valid in the case of senior citizens (Cornejo, Tentori, & Favela, 2013). Lai and Turban (2008) explain that one of the largest differences between the traditional World Wide Web and Web 2.0 is that its content is user generated with a large emphasis on social network sites, encouraging greater collaboration and participation from internet users.

Social media platforms can be utilised for communication as a Web 2.0 tool, and accessed at little cost with almost full user control for sharing posts, pictures, videos and experiences. Social Network Sites may comprise of thousands sometimes millions of members, or in the case of Facebook have over 2 billion active users (Statista, 2018). Within these social network sites online communities and groups can form. These groups are niece to a specific topic, interest or common attribute, and links users such as senior citizens (Facebook, 2018) together in a sub-topic on a large social networking site (Lai & Turban, 2008). The expanding reach available for online communities increases their member numbers and further solidifies their common purpose.

When a traditional community becomes disconnected, contact between individuals and the community is lost due to physical dispersal (Katz James E et al., 2004). Utilizing the advances of the internet and the participatory nature of Web 2.0 (Jenkins, 2004), online community members can reconnect, expand and retain their connections regardless of the members geographical locations or physical abilities. Virtual communities are “communities without the physical limitations” (Katz James E et al., 2004, p. 326), broadening the sense of belonging and connection individuals feel within an online community. Utilising these Web 2.0 elements allows a sense of community to flourish for online participants.

Discussion

Communities and Web 2.0 have evolved in our everyday lives, providing numerous modes of communication and community participation available for all age groups. An article published by The Guardian (Monbiot, 2018), has associated community groups with a cure for illness and isolation. The article states that when senior citizens become active members in communities emergency hospital admissions fall dramatically. The article reports that social contact for senior citizens should be “on prescription” (Monbiot, 2018). The link between body inflammation and social connections has been described in a case study by Eisenberger et al. (2017), which found that the human immune system is in fact a regulator of social behaviour, and that social environments influence the human immune system. When we are sick, we are sensitive to social situations and communication, knowing when social engagement is required from certain individuals to help us feel better. This study explains that for humans as social animals, having online connections and relationships may help influence our recovery in times of sickness and help to improve mortality rates, “Social disconnection severely compromises survival” (Eisenberger et al., 2017, p. 243). This links the importance of participation in online communities with mental and physical wellbeing (Holt-Lunstad et al., 2010).

Online communities along with SNS’s allow participation and communication online, influencing characteristics of community through participation. A “sense of community” (Gruzd, Wellman, & Takheteyev, 2011, p. 1313) can be obtained through participants using Web 2.0 platforms for organizing to meet others, hold discussions in online forums and create events thus, retaining the traditional sense of community while expanding social circles, relationships and sharing a common cause. Creating “Civic communities” online encourages members to address public issues collectively, as opposed to individually which utilises the power in numbers (Borgida et al., 2002).

National seniors Australia Facebook page claims a “Collective voice of over 200,000 members, National Seniors is the largest, independent organisation lobbying government and business at all levels to get a better deal for the over 50s” (Facebook, 2018). Online communities such as this are proving to be valuable community platforms with its members lobbying for a “Common good” (Katz James E et al., 2004), which in this case is for positive change for a demographic of Australians aged 50 and over. Multiple contributions to a shared goal or topic have been recognized to produce a richer quality of work as opposed to the quality of work produced by individual contribution, heightening the need for numerous members and contributors within online communities (Arazay Ofer, Morgan Wayne, & Raymond, 2006). The further the reach gained by online communities increases their quality of work and further advertises their common goal along with increasing the number of community members.

Concerns have been raised in relation to the use of online communication platforms for developing youths, with research showing its growing use is a cause for social issues such as aggression, substance abuse, academic difficulties and disordered eating (Strasburger, Jordan, & Donnerstein, 2010). Effects from the use of online communication are not always positive, with the internet and Web 2.0 affordances often used as platforms for cyber bullying and aggression (Melissa & Park, 2010). This raises concerns for professionals regarding the impact technology is having on the developing brain. However, the impact that the same communication and social engagement is having for those aged 55 and over, or those who have fully developed as adults finds that communicating online has beneficial effects on their health and wellbeing, contributing to “successful ageing” (Nimrod, 2011, p. 227).

People are increasingly using SNS’s to stay in contact and share important aspects of their life with family and friends, older adults will miss opportunities to keep updated with friends and family members who now spend a large amount of time using these platforms (Cornejo et al., 2013). The ability to utilise Web 2.0 tools such a blogs, wikis, messaging, video calling and online forums are moreover, encouraging senior citizens to overcome “technophobia” , a fear of technology (Hogan, 2009) and to retain high levels of social engagement and relationships with family members and friends online. Data from over 308,849 individuals was gathered and measured over seven and a half years, the results found that people who maintain strong social relationships had a 50% greater likelihood of survival compared to those lacking sufficient social relationships (Holt-Lunstad et al., 2010). This indicates that online community ties and relationship creation and retention can influence the health outcomes of adults (Holt-Lunstad et al., 2010, p. 14).

The Digital age gap or “Digital divide” (Nimrod, 2010) is caused by younger generations adopting digital and technological developments quicker than older generations, this can occur for a number of cultural and technological reasons. Studies done on decisions for older people to remain offline found results to be based on private access possibilities, motivational indifference and deficient knowledge (Peacock & Künemund, 2007). Remaining offline at a time when digital technology and online participation is advancing (Jenkins, 2004), and billions of users are choosing to participate through online platforms means that senior citizens who remain offline will be “disadvantaged from a socio-ecological point of view” (Peacock & Künemund, 2007). Nimrod (2010) discusses how online communities for senior citizens offer emotional support, increasing communication, companionship and an opportunity for growth and retaining friendships, these online communities also offer an opportunity to have fun and create new friendships (Nimrod, 2011). It is important that that senior citizens still feel like active members of society, this may be threatened by retirement or ill health, however contributing to online forums and SNS’s leads to companionship and discussions on a broad number of subjects from death to politics, serving a sense of connectedness for those who participate (Nimrod, 2010).

A study on technophobia conducted on senior citizens and undergraduate students in Ireland found significant levels of technophobia and computer anxiety in older citizens namely women, as opposed to younger undergraduate students, the case study was measured on computer anxiety and attitudes towards technology (Hogan, 2009). Computer anxiety results in computer avoidance, and has been linked with the ageing population, as older adults become less mobile, continual aspects of daily life are becoming increasingly reliant on information technology and It is therfore becoming more important for senior citizens to learn how to utilise online technologies (Hogan, 2009). Social isolation and decreased face-to-face interaction are worrying trends among the ageing population (Borgida et al., 2002) using the internet and Web 2.0 platforms may be considered a strategy for combating this. According to studies (Borgida et al., 2002; Cornejo et al., 2013; Hogan, 2009; Nimrod, 2010; Peacock & Künemund, 2007) for senior citizens to advance from technophobia and eliminate a Digital divide new methods of internet communication participation must be introduced to encourage this demographic to participate and communicate online.

Conclusions and Future studies

In conclusion, technological advances and developments in the Internet and Web 2.0 have made for a relatively seamless, useful and efficient World Wide Web, its platforms etched in our everyday lives to enable online communication, productivity and usability of numerous platforms (Allen, 2009). For younger generations growing up using digital technology these platforms have a sense of ease of use, with many people now choosing to retain social connections and share important elements of their lives on SNS’s (boyd & Ellison, 2007). Senior citizens aged 55 plus are a generation who did not grow up proficiently educated in using these technologies (Hogan, 2009). This among other cultural factors has resulted in a Digital divide between younger and older generations (Peacock & Künemund, 2007). The case studies used in this paper strongly suggest that utilizing online communities is increasing mortality rates, combatting ailments and tackling loneliness in senior citizens (Eisenberger et al., 2017; Holt-Lunstad et al., 2010; Monbiot, 2018). The mentioned health benefits for senior citizens joining online communities such as companionship, social engagement, increased mortality and positive mental wellbeing outweigh the difficulties and obstacles initiated by the Digital divide, such as computer anxiety and technophobia. Much of the research findings suggest that highlighting and advertising these benefits while putting sufficient programs in place to promote internet communication and participation will educate the ageing population on how to better utilise the internet and Web 2.0 (Borgida et al., 2002; Hogan, 2009; Peacock & Künemund, 2007). Introducing sufficent technoligical educational programs will ensure that senior citizens do not become socially disadvantaged, thus increasing connectivity and participation rates of this demographic and influencing a better quality of life for senior citizens through community participation and the use of Web 2.0. This will also encourge topics for future study in this area.

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