Deceptive dating: how the online identities formed in Facebook dating communities benefit the individual user rather than the goals of the community.

Abstract 

Online deception is rife, and despite the illusion of Facebook authentically representing offline users, this platform is susceptible to dishonesty through changeable user identity. Flaws are often hidden, allowing users to display idealised versions of themselves to sustain cultural appeal and/or social interaction. Despite the risks, online users continue to engage in Facebook dating, relying on ineffective group rules to protect against undesirables. This paper explores the stream of identity in communities and networks by focusing on Facebook’s appeal as an online dating community and the ways in which online identities are used to benefit individual users rather than the dating groups they join.

Keywords

Online identity, dating, Facebook, romance, deception, Catfish, SNS, social network, communities, Internet.

Introduction

It is not uncommon for singles to portray the best version of themselves when attracting a potential mate. Perhaps this pressure to impress is even more prevalent online, with users relying on morality and instincts to navigate the Internet dating world. This paper discusses how online identities formed in Facebook dating groups benefit individual users rather than these communities. To best explore this topic, it is essential to establish why Facebook is chosen as a platform for romantic connections, and then determine how online identity is malleable. By establishing these topics prior to critically analysing user and community goals, a foundation for discussion is created, and vital research in Internet dating and online identity are established. Online user benefits will then be discussed, with motivations divided into two categories; users who intend to establish a romantic connection offline, and those who do not intend to pursue relationships beyond the virtual platform. Once these user goals are established these motivations will then be compared to the goals of Facebook dating communities, demonstrating how ambitions can differ.

‘Facebook Official’: Dating Online

Facebook is a pioneer in social networking, offering its users global communication. The website is a convenient way of connecting with friends-of-friends, or an effective method of bonding with a community independent of one’s offline network. It is not surprising then that Facebook groups are dedicated to cultivating sexual and romantic desire, offering communities where users can network with other like-minded individuals. According to Arora (as cited in Toma, 2017, p. 425) there are four main reasons why Facebook is a leading community for online dating, particularly in low socioeconomic areas. These four motivations not only provide insight into Facebook’s online dating appeal, but also suggest how users can utilise the malleability of online identity for their personal gain. These four main reasons are as follows.

Firstly, Facebook is cheap and accessible (Toma, 2017). Facebook’s free personal use is appealing to a mass population, attracting low socioeconomic users globally. Unlike eHarmony, Match.com and RSVP, Facebook dating communities are free to join, enabling more accessibility to groups dedicated to single people.

Facebook can overcome cultural restrictions (Toma, 2017). In countries like India where marriages are often arranged, there can be cultural restrictions that hinder communication between singles. Facebook is used as a means of interacting with the opposite sex outside of religious or cultural boundaries. The website can also be used as a method of exploring areas of sexual interest before committing to lifestyle changes. For instance, LBGTIQ communities can be joined without influencing the user’s offline lifestyle. In this way, Facebook is a tool for socially restricted users when overcoming cultural boundaries, avoiding public scrutiny or maintaining privacy.

Facebook allows all socioeconomic classes, nationalities and cultures to connect as equals, on a global scale (Toma, 2017). The site encourages users from different geographic locations, socioeconomic backgrounds and cultures to communicate. In doing so, Facebook does not restrict the types of people that users may encounter. Unlike Match.com that relies on geographic location and mathematical equations to predict compatibility, Facebook does not limit who a user can contact. This accessibility allows users to meet with people of different (or higher) social classes, or interact with people they may not usually encounter.

Facebook reinforces norms of politeness when interacting with strangers (Toma, 2017). A large appeal of the Facebook platform is the potential to “friend” request strangers, and often being accepted as means of not committing “a social faux pas” (Toma, 2017, p. 425). By taking the chance to friend request an attractive user the likelihood of initiating a romantic relationship increases with more contact, despite the reason for a user initially accepting the friend request.

These four reasons support the thesis statement as they position Facebook as a popular source for online dating. These reasons also introduce Facebook’s vulnerabilities as an online dating platform, particularly regarding changeable user identities.

The Best of Me is the Worst of Me: The Changeable Online Identity

Online user identity is complex due to its changeability. The Internet self is fluid, with age, sex, disposition and appearance now a choice instead of permanent traits. The Internet veils user identity, with anonymity acting as a form of protection. Weaknesses, flaws and otherness can be concealed or suppressed at the user’s discretion (Zhao, Grasmuck & Martin, 2008). Facebook can also be used to create false identities, as shown in Joost and Schulman’s film Catfish (2011). Even though there is controversy surrounding whether the events documented in the film were true, the documentary still demonstrates how an individual could falsify numerous profiles using the Facebook site. Facebook offers the illusion of authenticity because of the website’s reputation for linking one’s offline social circle on an online platform. Facebook thus appears more credible than Internet chat rooms. The website’s appeal is that the authentic offline self can be readily linked to an idealised self, with artificial connectivity often being misinterpreted for social acting. For instance, a user may appear to have a vast network of Facebook friends, but may only interact with a select few. This creates the assumption that users are often more popular offline than they really are (Zhao, Grasmuck & Martin, 2008).

Arguably, online identities can be perceived as an illusion created by users projecting an idealised self through the omission of information, exaggeration of positive traits or through sheer dishonesty. Online dating users can be divided into two categories; these are namely, users who intend to pursue online dating as a genuine means of meeting a potential mate offline, or users who, for a number of reasons, intend on pursuing an online relationship without physically meeting potential suitors. Toma (2017, p. 427) hypothesised that users who had the intention of meeting potential dates offline tended to portray an online identity that was similar to who they were offline, although somewhat idealised. According to Schubert (2014) users demonstrated an online identity of the “hope-for possible selves” (p. 38), delivering to other users narratives and photographs that represented the best, more culturally desirable parts of them. Schubert’s (2014) study found that users tended to misrepresent how they looked, their age and their marital status more commonly than other traits.

This hypothesis is supported by a study conducted by Tooke and Camire (as cited in Guadagno, Okdie & Kruse, 2012), which found that male users were more deceitful online than their female counterparts. Men attempted to appear kinder, more self-assured and more capable than they were offline. Female users, however, were more deceitful about their appearance, sexuality and femininity. They often portrayed themselves as slimmer, prettier and more sexually adventurous than they were offline (Guadagno, et al., 2012). Women often changed their online identity to suit the preferences of the user they desired as a mate. With such deception prevalent in online identities of those users willing to physically meet with others, it is no surprise that users who were unwilling to date in person often relied on the greater use of deception to fulfill their personal needs (Schubert, 2014). Money scams, deceitful intentions and identity theft are rife in the online dating scene. With a staggering 72% of users convinced that online daters are deceitful, it is astounding that Facebook dating communities are still operational, let alone thriving (Schubert, 2014).

‘Sorry, Not Sorry’: The Benefits of Fluid User Identity when Facebook Dating

Thriving Facebook dating communities are rife with idealised online identities. Tooke and Camire (as cited in Guadagno et al., 2012) discovered that users often idealised their personality and attractiveness to appear more desirable, portraying themselves as more socially acceptable, appealing to cultural beauty standards and gender roles. Often these gender roles are ‘performed’, demonstrated through socially determined behaviour rather than being naturally inherited (Blencowe, 2013). Users of Facebook dating communities, however, can manipulate perceptions of cultural performativity by tailoring their online responses to suit the type of identity they wished to portray, with the option of hiding their biological sex, behaviours or sexuality. Facebook communities also allow the possibility for users to plan responses through text, rather than falling victim to awkward silences in conversation or the Freudian slip. Perhaps this method of communication enables online users to appear more charismatic than they are offline. Individuals can mask their flaws and shed their otherness, experiencing Facebook dating communities as someone culturally desired rather than being overlooked as socially undervalued. These users are aware of these deceptions, moulding their online identity with photograph filters, strategic text and even fabricating untrue information.

These fluid online identities allow users to transcend their social status and experience life as the social elite. For example, a female user could create a Facebook profile using the photographs of an attractive male, limiting use of emotive language and reinforcing cultural norms of masculinity through a voiced love of cars and sports. This user could potentially experience online dating from a male perspective, forming connections with other females for their own personal gain. Online bullying, fraud and ‘Catfishing’ are all rife in Facebook communities, with access to user Facebook profiles acting as a means of learning about potential targets. This reinforces Arora’s study that suggested that some users entertain online connections in fear of committing a “social faux pas”, especially if that user is somehow linked to their social network or claims to reside in their area (as cited in Toma, 2017, p. 425).

Perhaps Facebook dating communities are appealing to users because, aside from interacting with potential love interests, it aids in building a user’s self confidence, allowing for their best or imagined selves to be showcased to the world. It appears that there are little consequences for enhancing or falsifying one’s identity when compared to the reward of adoration and affection received from others. Even users who are in committed relationships can portray that they are single to other potential daters, and even though they may be acting immoral, they may not experience the same guilt as physically cheating on their spouse.

If, like Schubert (2014) suggests, Internet daters thought 72% of users were dishonest with their online identity then why not only interact with users who shared a high disclosure of information about themselves and their lives?

Schubert (2014) found that a low self-disclosure in online dating created the deception of a user being unattainable and therefore more desirable. Other online daters were often more drawn to those low-disclosure users despite an increased chance that a profile with limited information could be misleading. Jameson (1991) could explain this experimentation with risk, through his concept of the “waning of affect” (p. 53). Jameson hypothesised that western culture is bombarded by stimuli, and as a result most are desensitised, constantly searching for emotional and physical stimulation. Perhaps online deception is a means of catering to such a need for stimulation, with the fluidity of online identities providing emotional spikes in both the deceiver and those who are deceived. Rosen, Cheever, Cummings and Felt (2008) contribute to this notion, claiming that those who are deceived by fake online profiles add to their own deception through “Hyperpersonal Perspective”, when “users make overattributions about their online partner” (p. 2129), assigning personal traits they admired, rather than qualities the partner actually had. The relationship between the deceiver and the deceived thus suggests the complexity of human nature and the strong influence of the cultures to which one belongs. These strong cultural influences are reflective in the unique sets of rules followed by individual Facebook dating communities.

Following the Rules: How Fluid Online Identities Benefit Individual Users But Rarely Benefit Facebook Dating Communities

Each individual Facebook dating group has their own unique set of rules. These rules will be used to help establish some general goals of Facebook dating communities and how they advise users to behave in order for that community to reach these goals.

For instance, the Facebook dating community ‘Perth Singles’ attempts to maintain the honesty, safety and privacy of its online members and its group rules reflect these goals. The group’s rules clearly state that users must not advertise goods or services, that members must currently be living as a single person in Western Australia and that users cannot bully each other or post offensive content within the group (Perth Singles, 2016). A fluid online identity, however, could be a threat to this community, rebelling against these community goals without administrators being aware of the deception.

An online identity created within the ‘Perth Singles’ Facebook dating community would benefit the individual user because of its fluidity, but jeopardises the authenticity and goals of the Facebook group itself. Deceptive users would gain access to a vulnerable community protected by a series of ineffective rules created by administrators. For instance, scammers could pose as lonely singles in an attempt to covertly act in fraudulent behaviour, essentially using false profiles as an advertisement to make money. Either changing one’s profile settings, or making them private can easily break the rules relating to geographic location and relationship status. Posting offensive content can be done so through private messaging within the group. Perhaps victimised users could be fearful or embarrassed to report a breach to administrators as it could jeopardise their own idealised online identity within the group. And lastly, bullying can occur through constant access to fake accounts, causing psychological harm to those who discover the deception of a fellow dater’s profile.

Even dating communities that appear more specialised like ‘Perth WA Fitness Singles’ share similar goals, adding that positivity and a fitness lifestyle need to be part of the online identity of each member (Perth WA Fitness Singles, n.d.). Rules such as these encourage identity deception and despite a superficial appearance that these goals are being met, it merely encourages potential members to disguise negative and gluttonous behaviours as a means of interacting with singles who seem to be more culturally desirable because of their physique. Despite the appearance of these rules being maintained within a Facebook dating community, the fluidity of online identity seems to benefit the individual user and not the groups to which they belong. Perhaps further research can be conducted to see if more rules in an online community either deter or encourage deceptive users.

Conclusion

Deception is rife online. Facebook’s dating communities are affected by dishonest user identities. The website’s vast accessibility, global scale, free access and appearance of equality make the platform appealing to both genuine and deceptive Internet daters. Weaknesses and flaws can be concealed in many ways; through photo filters, omission of information and strategic editing. Despite knowing the risks of deception, online daters still choose to engage with Facebook communities, relying on ineffective group rules to weed out undesirables. Internet daters seem willing to suspend their belief of an authentic online reality, a reality of waning affect. Deceptions in online dating appear to engage users by appealing to a human need for excitement, lust and passion, rather than prioritising honesty and integrity in their courtships.

 

References

Blencowe, C. (2013). Performativity. In M. Evans & C. J. Williams (eds.) Gender: The Key Concepts (pp. 162-169). Abingdon: Routledge.

Guadagno, R., Okdie, B. & Kruse, S. (2012). Dating deception: Gender, online dating, and exaggerated self-presentation. Computers in human behavior, 28, 642-647.  http://dx.doi.org/10.1016/j.chb.2011.11.010

Jameson, F. (1991). Postmodernism or the Cultural Logic of Late Capitalism. London & New York: Verso.

Joost, H. (Producer), & Schulman, A. (Director). (2011). Catfish [Motion Picture]. United States: Universal.

Perth Singles. (2016). In Facebook [Group page]. Retrieved April 1, 2018, from https://www.facebook.com/groups/perthsingles/

Perth WA Fitness Singles (n.d.). In Facebook [Group page]. Retrieved April 1, 2018, from https://www.facebook.com/groups/197658607383711/?ref=br_rs

Rosen, L., Cheever, N., Cummings, C. & Felt, J. (2008) The impact of emotionality and self-disclosure on online dating versus traditional dating. Computers in human behavior, 24, 2124-2157.  http://dx.doi.org/10.1016/j.chb.2007.10.003

Schubert, K. (2014) Internet dating and “doing gender”: An analysis of women’s experiences dating online. (Doctoral dissertation). Retrieved April 1, 2018, from http://ufdc.ufl.edu/UFE0046620/00001

Toma, C. L. (2017). Developing online deception literacy while looking for love. Media, Culture and Society, 39 (3), 423-428. http://dx.doi.org/10.1177/0163443716681660

Zhao, S., Grasmuck, S. & Martin, J. (2008). Identity construction on Facebook: Digital empowerment in anchored relationships. Computers in human behavior, 24, 1816-1836. http://dx.doi.org/10.1016/j.chb.2008.02.012

 

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YouTube, YouConnect, YouStay: The Motivation of User to Contribute to the Online Content

by Ally Chua

Student, Curtin University

Abstract

This paper will discuss YouTube as a Web2.0 application that allows communities to form through communication and motivates the community members to stay in the space to enrich the online contents. The elements of the Web 2.0 like user-generated-content, collective consumption, accessibility, free culture make the user to consume it that benefits themselves, others and the media industries. The feeling that provides by the community cause the members (user) make the contribution to maintain the relationship by interacting.

 

Keywords: Web 2.0, community, user-generated-content, YouTube, Social Network Site, relationship

 

 

YouTube, YouConnect, YouStay.

The Motivation of User to Contribute to the Online Content

 

Web 2.0, as a relatively new technology, gives the online user a new way of consuming information and experiencing communities. Consuming information not only by receiving passively but actively which a two-way communication is formed. “Web 2.0 is a technology shifting the Web to turn it into a participatory platform, in which people not only consume content (via downloading) but also contribute and produce new content (via uploading)” (Darwish & Lakhtaria 2011, p.204). Web 2.0 tools, such as social networking and social media sites, folksonomies, video sharing sites and mashup application that facilitate community by letting them express their feeling and using the subject to get responses from people. Thus, more online contents are generated and enriched by community members. The use of peer-to-peer file sharing lets the users access the file easily. Web 2.0 allows the user to add value to online content or product by enabling the user to make creative media products using existing products, provide feedback and share with other. Through the value-adding process, users are coming together and forming communities. The contents they contribute online seem to benefit the industries company by providing free labour. What makes them willing to do that are that they seek to be recognized, want to be known or understood by other and the feeling of belonging to a group. YouTube as a Web 2.0 application site lets the virtual or social network community members find supportiveness and belonging feeling from other members with no physical interaction is needed. “Community describes relations that provide a sense of belonging, not a group in physical proximity” (Katz et al., 2004). The new technologies motivate and encourage the practicing community in online space by offers convenient. Without the limitations of space and time, users can access music anytime and anywhere they want. This elasticity of content consuming and interacting with one another to maintain the relationship in online space lead to globalization. The more people or member of that community to support, agree or providing feedback from anywhere, the stronger the sense of belonging occurs in a person and that weak cooperation between one another create a bond between the members. This paper argues that social media software like YouTube, use the effective strategy tools that facilitate communities to attract and keep the community members to stay in that space.

 

What is community ?

Community can be defined as when communication occurs among a group of people that share a common interest.  Public is a collection of people that shared a common interest but without knowing each other (Boyd, 2007). Cooperation and communication between users and consumers formed the online communities. Community is a social system which interaction and involvement socially determine the type of the community (Katz, Rice, Acord, Dasgupta, & David, 2004). We place people or ourselves into groups according to the person’s characteristic. The identity of a person can be shown through the shaping and showing of what their interest is. “Knowing the identity of those with whom you communicate is essential for understanding and evaluating an interaction” (Donath 1999, p.29). Online Community formed when similar identity people come together form a discussion about a common interest topic. For example, YouTube Users use searching tool to search a topic or issue to get information, and they express their opinion through like, comment or share. They are showing or shaping their identity by putting a certain word in the search box so that they will meet the content and people that related to them and being connected and become the member of the community. Community members’ way of accessing information influenced by environment, media products and ‘mental construct’ (Katz et al., 2004). “People gain a sense of who they are in part imaging by how others, both live and mediated, view them” (Katz et al. 2004, 317).

 

 

Web 2.0

Web 2.0 is a platform that provides conveniences, opportunities by allowing participation of the user in content production. “The roles of producer and consumer are being blurred further within the new media landscape” (Jenkins, 2008). Creative products like music or video mashup, remix, comments and reaction video being made by the consumer based on existing products which create a new and different product that enrich the original products. Hence, consumer becomes the producer who produces a new product yet it is not really ‘new’ show the blurring line between producer and consumer. Web 2.0 enables users to provide their opinions about other users’ work and offer the user an interactive experience that formed the feeling of “that’s part of their work” and their thinking is being cared. “They welcomed a wide variety of browsing technologies and imagined users not only as readers but also as writers” (Darwish & Lakhtaria 2011, p. 204). Web 2.0 as a product of the participatory culture that encourages “emphasize users’ story preference to share knowledge and culture in communities” (van Dijck 2009, p. 45). The opportunity that web 2.0 provides the user to become producer make them more likely to consume the products. In sum, Web 2.0 facilitate online communities and enhance active social interaction by letting users easy to access the information and letting community members meet others who shared interests connect one another.

 

YouTube

Youtube is a social network site which using the technology of Web 2.0. Creative work like remix also being encouraged by YouTube with its easy operating system. “This phenomenon has gained strong momentum together with YouTube’s positioning as the leading website for all kinds of user-generated videos” (Wikstrom, 2010). Their consuming become contributing. By just streaming the video, user helps the producer to increase the “views”. Their comment allows the producer to know what their audience’s’ opinion and he can choose to make changes to improve their following products. These are how prosumer or co-creator happen to be. Since the network public is formed on YouTube, mainstream media company use YouTube as an advertising tool since it can reach to the broad public. “The users who google data, upload or watch videos on YouTube, upload or browse personal images on Flickr, or accumulate friends with whom they exchange content or communicate online on social networking platforms like MySpace or Facebook, constitute an audience commodity that is sold to advertisers” (Fuchs 2010, p.768). When a user sees the others’ comment on a video, they either agree or disagree with it, and the user might reply the user. This is when the communication form between users that have a common interest (the video) and form community. “Many began participating because of the available social voyeurism and the opportunity to craft a personal representation in an increasingly popular online community” (Boyd, 2007). Besides, the more the comment is the video, the more the popular it is. People will curious about what make the comments and they will go and watch. YouTube also allows community members to access the content they want at any place and anytime. Web 2.0 tools change this dynamic, making interaction on the web possible, collaboration easier, information sharing the norm, and the creation of web content by groups of people a reality (Darwish & Lakhtaria, 2011). There are different communities form on YouTube, some of the communities are more active and some have less connection which based on how active the members are. Some members engage passively and some passively involve themselves in enriching online content. This also affected by the type of information, issue or topic are the communities discuss. Communities forming can cause the long-term connection between community members and make the members keep coming back so they are up to date with the latest information. In order to make the community active and lively, members need to put effort to create new or improving products to make discussion opportunity, provide feedbacks of the group activity and support one another to create a link between one another.

 

 

Self-organization that form collective consumption.

In Web 2.0, users can create their own rules to consume online content and set rules for others to consume their products. What they want from or restrict their audiences. Audiences can likewise choose if they want to consume after knowing the rules of consuming certain products. “The essence of the community is one of networked individualism, in which we all choose our own communities, rather than be fitted with others into them involuntarily” (Katz et al. 2004, 332). They will see if the group or the product is ‘them’. Once they become part of the group, they will start to contribute by communicating with one another. “By belonging to these groups, consumers seek to be recognized (Chaney, 2012 p.44)”. ‘Competition’ happening when communication occurs, among the peoples, everyone seeks to be unique and agreeing with and when they received a certain amount of responses, they are being known. This causes them to make effort to contribute to the online content. YouTuber always seek for more ‘view’, more ‘like’ and more ‘subscribers’. This not only financially benefits them but also make them satisfied that their works are being appreciated. The tagging function which is one of the Web 2.0 features. This function allows distributors to set who they want their audiences or public to be. A very large number of potential consumer can be attracted to enrich the video with granularity effect by tagging their video with related words and upload it on YouTube since it increases the exposure of the video to more audiences. By allowing us to have a collective experience with people who are both like and unlike us, public life validates the reality that we are experiencing (Boyd, 2007). The ‘network public’ environment created by the Web 2.0 make people concerned about how others might think how they are. This makes them spend more time or effort to shape the style they want other people to know about them. The reaction video to other video products especially singers’ music videos. The sense of belonging to a group drag people to continue to contribute to the online content.

 

 

Communication as an opportunity of publication (co-operation, making friend, knowledge-exchange).

New technologies are tools that allow people to use a new way to perform familiar activities possibly with more effectively (Bakardjieva, 2011).  Publishing becomes easier with the easy operating tools. What makes people to publish or distribute content online is that the desire they want to be known and look for the bosom friend who has “same taste”. They want to feel they are being connected. Instead of selling the products itself, the producer is selling the feeling or meaning of the product. What they will be paid for their work is the feeling such as appreciation and recognition. They earn from people’s like (support), comment (feedback and inspiration) and share (promote). What the consumer seek is also the feeling, the feeling of being agreed with, being listened to, connected with, feeling good for helping people and seek to be understood. When a people share a video from YouTube, their intention of doing that will be want to let the network public know their opinion of that video or let people know more about who they are by instead of really want to help to “promote” the video itself. The ‘network public’ environment created by the Web 2.0 make people concerned about how others might think how they are. This makes them spend more time or effort to shape the style they want other people to know about them. However, the distributors do not really care what’s the consumer intention is as long as the consumer’s action can add value to their products. Creative work like the remix, reaction video to the video are also encouraged by the distributor. This is because the original product itself might not be that attractive to some people, reproducing it to a different style increase the possibility of more people to like the song. “Configurability presents people with the tools to turn their interest into expression” (Sinnreich, 2010). Through the video publishing and communication occurring, the sense of belonging appears to both consumer and producer. This communication also is to maintain relationships among the community.

 

 

Enjoying entertainment conveniently (accessibility).

Consumer and producer (the community members) can access to, publish or contribute to the content easily with no time and space limit. Mediated technology brings and bridges communities practice to another space which free from people, locations and times boundaries and enables the members to promote the connection in the new space (Katz et al., 2004). YouTube as the third place for the user to communicate whenever they want. Users can come to and leave YouTube whenever they want. “Because virtual worlds are perpetually accessible and played in real time, participants are free to log on and off as they see fit” (Steinkuehler & Williams, 2006). The accessibility also lead to Globalization, a Malaysian consumer can access and watch an Australian YouTuber by access to the internet and search it on YouTube. Web 2.0 publishing becomes easier cause more and more producers from different countries publish their work to let people around them to consume and understand each other that create the links between them without physical interaction. “With the decline of the nation-state in global importance, due to the general cultural globalization supported by the Internet and communication technologies, the citizen of the nation-state has furthered this individuation and become a person, who joins with others in virtual communities” (Katz et al. 2004, 335).

 

 

Free culture.

Everyone likes free things. YouTube allows users to watch for free, publish for free, support for free and advertise or promote one’s products for free. YouTube as a Music or Video Streaming Site cause the decrease in CD sales. However, it increases the recognition of the music and artist that increase the revenue of the artist and media industry. “Our results indicate that new music consumption channels such as online streaming positively affect copyrights owners” (Aguiar and Martens 2013, p. 17). Distributor especially mainstream music industry should not see this free culture as a threat but an opportunity to make their products to be well known by increasing the exposure of the product. The emergence of the Web 2.0 shows that the need to change the way people consume products.

 

 

Marketing and self-promoting tool.

The use of web 2.0 in YouTube provides a platform that links the users together to form a strong bond between people and new ways of practicing communities that benefit both the producer and consumer. First, the effectiveness benefits the producer as it reaches very broad audiences that without the structural boundaries. Furthermore, it allows the producer to know audience’s thought and analyze their needs through feedback or comment so they can modify or make a different version to fulfil consumer’s need. “Therefore, it is likely that Web 2.0 was created to function as marketing strategy” (Fuchs 2010, p.767). The ability to share to other social network site benefits both producer and consumer. YouTube also allows mainstream media industries to look for the potential artist. At the same time, the user by uploading their work on to YouTube it might lead to a chance to be employed by a company. This shows that the virtual online space as the “third place” that might bring user to have real-world job opportunity (second place). “Second place is marked by financial obligation and rules that structure who is expected to be where and for how long; third place is marked by relative freedom of movement” (Steinkuehler & Williams, 2006).

 

 

Conclusion

Web 2.0 helps create a different way of communication in online communities like YouTube. Online communities formed through communication and the way of practicing communities have been differing from how it happens in real life. Online community members meet and interact with each other online without space and time limit. The topics and activities that connect the communities decide how interesting or active the communities are. The communities that create the sense of belonging, relativeness and supportive cause the members to come back for it. Furthermore, community members’ opinion is important to enrich the online contents and this Satisfied both the users’ and industries’ need. The emergence of user-generated-content is that a new public sphere emerges, in which all citizens can freely express their opinion (Fuchs, 2010). In Web 2.0 Users seem to have more control on distribution than before but the software industries still having the main control. People’s contribution is being sold to the advertising company and even they know that being is being targeted at, they will continue to do it because the sense of belonging with the convenience that internet especially social media sites provide seems more attractive and important to them. On the other hand, by being targeted at, they found they are being understood more and more services and products that can fulfil their need are being produced. Besides, the convenience and easy operating system of Web 2.0 social network application like YouTube encourage the user to keep contributing and communicating in the space. YouTube as the third place allows users to come and connect with their network public and leave when they want. All these characteristics of Web 2.0 or YouTube motivate the user to contribute to the online contents so that they can be benefited from it.

 

 

 

 

 

 

 

 

References

 

Aguiar, L. & Martens, B. (2013). Digital Music Consumption on the Internet: Evidence from Clickstream Data. Institute for Prospective Technological Studies Digital Economy. Working Paper 2013(04). Retrieved from http://ftp.jrc.es/EURdoc/JRC79605.pdf

 

Bakardjieva, M. (2011). The Internet in Everyday Life: Exploring the Tenets and Contributions of Diverse Approaches. In M. Consalvo and C. Ess (Eds). The Handbook of Internet Studies (page numbers?). Oxford: Wiley-Blackwell.

Boyd, D. (2007). Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life. In D. Buckingham (Ed.), MacArthur Foundation Series on Digital Learning Youth, Identity, and Digital Media Volume. Cambridge, MA.: MIT Press.

http://www.danah.org/papers/WhyYouthHeart.pdf

 

Chaney, D. (2012). The Music Industry in the Digital Age: Consumer Participation in Value Creation. International Journal of Arts Management, 15(1), 42-52.

 

Darwish, A., & Lakhtaria, K. I. (2011). The impact of the new Web 2.0 technologies in communication, development, and revolutions of societies. Journal of Advances in Information Technology, 2(4), 204–216.

doi:10.4304/jait.2.4.204-216

 

Donath, J. (1999). Identity and Deception in the Virtual Community. In P. Kollock, & M. A. Smith (Eds.), Communities in Cyberspace. 29-59. New York: Routledge.

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