Twitch has evolved from a game-streaming platform, to streamers presenting a program for their followers within a conventional (Nabatchi & Leighninger, 2015), yet digital community in a third place that the audience subscribes to because of their interests and likes. One of the key factors for this change comes from the shift in what a community now looks like, courtesy of the presence of social media. The other is, the way that societies have experienced Read more [...]
Abstract As online platforms are constantly being created and utilised globally, their ability to foster meaningful communities has become stronger points of discussion due to their ability to enhance, and in some cases become place holders for real life communities. This tendency to attract, build and maintain various communities can be attributed to the characteristic of ‘third places’, an idea coined by Ray Oldenburg, present in many online platforms. These third places are what Oldernburg Read more [...]