Communities and Online Gaming

VIDEO GAMES ARE EFFECTIVE AT CREATING COMMUNITIES ONLINE

Abstract Video games have the potential of bringing people together and create all sorts of communities online. There are several characteristics found in video games both online and offline that gives reasons for players to play, discuss and share information in communities made especially for the games they all play together. A common achievement is… Continue reading VIDEO GAMES ARE EFFECTIVE AT CREATING COMMUNITIES ONLINE

Communities and Web 2.0

Youngsters in China don’t know the Internet like the rest of the globe and they prefer it that way

The internet has made a huge impact on the web 2.0 giving people the opportunity to communicate. The newest Digital report of 2018(Kemp, 2018) reveals that there are 4.021 billion of Internet Consumers and among them, 3.196 billion users actively use social networks. Social sites are promising tools in every field: from social to economic.… Continue reading Youngsters in China don’t know the Internet like the rest of the globe and they prefer it that way

Communities and Online Gaming

A Comparative Study of eSports and the eSport Community in Contrast to Traditional Sports

Abstract This paper explores the rising popularity and success of competitive video gaming—known in the industry as eSports—and the community behind the sport, and how the industry measures up to in comparison with traditional sports. To understand the fanbase behind this phenomenal growth, this paper will consider how the industry has evolved over time, and… Continue reading A Comparative Study of eSports and the eSport Community in Contrast to Traditional Sports

Communities and Web 2.0

How LinkedIn has developed an online community that helps people to grow their networks and transforms the recruiting industry.

Abstract Over the past decade, Web 2.0 has become the medium which allows people to interact with other users online. The websites that exist on the web today, continuously evolve into different platforms and create content and webpage with a purpose of social networking. This encourages communications and discussions to happen among individuals and groups… Continue reading How LinkedIn has developed an online community that helps people to grow their networks and transforms the recruiting industry.

Social Networks

Social media: A complete toolkit for the success of visual artists.

Abstract: For this conference paper, I have chosen the stream of social media to analyze how artists can succeed digitally. I will discuss about the three tools that artists can use to have an impact on social media: knowledge, community and promotion. Social media can help in the learning process of the artist through engagement,… Continue reading Social media: A complete toolkit for the success of visual artists.

Communities and Online Gaming

Online games and social media platforms nowadays make one entity.

Abstract This conference paper will be how games changed with digitalization. Games got online as a second phase of digitalization. Firstly, games were played from CDs or programs already installed in the computer. Then with the upcoming of the internet and Web 2.0 (interactive) games are nowadays everywhere and easily accessible. Social media platforms incorporated… Continue reading Online games and social media platforms nowadays make one entity.

Communities and Web 2.0

Active Now: How Web 2.0 Allows for the Formation of Online Communities Capable of Initiating Change through Activism

ABSTRACT This multifaceted paper explores how Web 2.0 creates an online environment where individuals can engage in discussion about issues facing society, which in turn promotes the development of online communities around a shared interest or goal. This paper will then argue that by utilising the affordances of social network sites Facebook and Twitter, these… Continue reading Active Now: How Web 2.0 Allows for the Formation of Online Communities Capable of Initiating Change through Activism