Abstract

 

Metaverse – though often considered a buzzword, is an actuality of the future.

 

Metaverse is a three-dimensional virtual environment based on the fundamentals of social media. It generates an immersive experience for its users by means of headsets, and gloves. This immersion to a virtual reality opens up a plethora of opportunities in social connection, health, business, and education sectors. Though, when critically examining its primary purpose, that is social connection; its negatives outweigh its positives.

 

In essence, social connection is relationships one has, or forges with other individuals. Many factors contribute towards the downgrading of the users experience in socially connecting with other users. These factors are – reduced privacy and security, escapism, and an ill-thought out social interaction.

 

All these factors will affect the users in extreme ways. The reduction of privacy and security leaves the user vulnerable to hackers, scammers, and advertisers. Cyber bullying in such an environment will be graphic. The ‘escaping’ to metaverse from complications in physical reality – an unhealthy coping mechanism, will gradually become addictive, and aggravate the situation in physical reality. Social interactions between users will be plenty, and devoid of any meaning. Moreover, the possibility of a social change can be anticipated due to the inherent addictive nature of the metaverse.

 

It is observable from the above statements the dangers of metaverse in regards to social connection. This research paper discusses the impacts of said factors in detail; explaining how metaverse will be the devolution of social connection.

 

 

Key words: Metaverse, Social connection, Devolution, Social change

 

 

Introduction

 

Thesis

 

Metaverse – a platform built for the purpose of social connection, is the devolution of it. A virtual world is a gateway to endless possibilities of social connection, though it comes at a cost of reduced security, a decline in mental and physical health, meaningless interaction, and an ill-thought-out social change.

 

Purpose

 

The purpose of this paper is to understand the discovery-oriented question of – “how metaverse – a platform built for social connection, is the devolution of it?”

 

Argument

 

Metaverse is a three-dimensional digital platform based on the fundamentals of social media, that can be accessed by individuals from anywhere anytime. It is in essence an alternate reality (Verdict, 2022). This alternate virtual reality is stirring up excitement within all the users, whether they are marketers, or young adults thrilled at the prospects of a reality they can shape (Dutilleux & Chang, 2022).

 

As stated above, that the metaverse is based on the fundamentals of social media, one can say it is the evolved version of it. This further illustrates that all the positives of social media along with its negatives have evolved into it. To describe it in basic terms, the users of this metaverse will experience the augmented good of social media, along with its augmented bad, and its augmented ugly (Verdict, 2022).

 

At the surface level, it is (in regards to social media interaction in the metaverse) augmented ‘good’ is the  technological development of immersive social connection. Though, when examining it further, many flaws (brought on by various contributing factors) come to light that may negatively impact the experience of its potential users with respect to social connection.

 

The inbuilt addiction (escapism) to social media can be considered a main ‘augmented ugly’ of the metaverse (Sternlicht & Sternlicht, 2022); stating that the users will spend an excessive amount of time being immersed in the metaverse. This indicates a gradual shift, or a blur between realities regarding social connection, anticipating a possible social change.

 

 

Contributing Factors

 

Privacy and security 

 

Metaverse is a platform not only for social connection but also a platform for information. And that information is often encapsulated in layers of misinformation used to manipulate users (B. Rosenberg, 2022).

 

Immersion is a three-dimensional sensory experience in the virtual world, where users can feel their physical presence in it (Casey et al., 2021). Virtual reality headsets allow users to be completely immersed in the metaverse. However, these headsets also grant easy tracking ability to advertisers, hackers, and scammers. Users are tracked by their gaze, pupils, heart rate, gestures, and verbal and non-verbal inputs (J. Cummings & Shore, 2022). They can monitor any user on the platform in real-time, and gauge what interests them to tailor an advertisement, hack, or scam, which will make the user easily susceptible to their attacks (B. Rosenberg, 2022).

 

Apart from metaverse being invasive it also spreads misinformation. A form of misinformation is fraudulence called deep-fake. Deep-fake is an amalgam of ‘deep learning’ and ‘fake’. It employs advanced machine learning to transfigure into legitimate sources’ audio, or visual appearance and creates a fake version of it (Mac Ghlionn, 2021).

A local instance of deep-fake involved a bank in UAE (United Arab Emirates) that was robbed because a couple of cyber-criminals were able to successfully deceive the bank manager by impersonating their director (Brewster, 2022).

Another instance of deep fake used to delude individuals into creating bias and a divide was of the Ukrainian President ordering his army to lower their weapons. It was proven to be false and taken down from social media platforms immediately (Wakefield, 2022).

Deep-fake – misinformation, was used as a tactic to weaponize social media and users’ trust in the source, to gain the advantage of the situation, on both occasions. Imagine an all-immersive platform like metaverse – with its advanced machine learning, creating photo-realistic deep-fakes can be easily accomplished (Mac Ghlionn, 2021).

 

From the above complications, it is understandable how metaverse can exploit their user’s trust, and damage their experience of socially connecting with other users.

 

Social interaction 

 

Social media has proven to be addictive due to its many aspects; the prevalent ones are the reward based system – likes, and the need for social comparison (Montag et al., 2019).

 

Users who can identify themselves as neurotic, apathetic, or unacknowledged are prone to be addicted to social media (Wezift, 2022). And an all immersive platform like the metaverse can affect these users drastically in terms of addiction (Sternlicht & Sternlicht, 2022). Continuous use will negatively impact the user’s psyche (attention deficit disorder, anxiety) (Dutilleux & Chang, 2022) and mental perception due to the superficial nature of conversations. These occur due to the metaverse being populated by adolescents who prefer texting; this can mean conversations are short and quick. The conversation topics will be vast, varied, and devoid of meaning; the users are more likely to don a false persona; and the conversations will occur between many users at once (the Guardian, 2022). Hence, the social connection formed with the other users will disintegrate into being progressively artificial and unauthentic.

 

Since Users will use avatars (photo-realistic or animated – customized) generated in this virtual space to interact, they will not be able to differentiate whether the conversation taking place is real, or if it is with an auto generated avatar. This auto avatar is generated by the metaverse algorithm to spy on users, and gain their information for marketing purposes (B. Rosenberg, 2022).

 

Though virtual platforms may seem to be a shelter from reality, more often than not just the simple act of being can make the users vulnerable to cyber bullying. Most users drifting to the metaverse are the ones who are insecure or feel a lack of acknowledgement in the physical reality (Wezift, 2022). And if the metaverse also fails in delivering a safe experience, then its impact on the users’ psyche will be fatal due to the inherent realism of the cyber bullying (Hinduja, 2022).

 

Based on the above literature reviews, this further proves that social connection in the metaverse has the capability to compromise the user’s mental faculties, as they will be constantly taken advantage of in various situations (as mentioned). This might leave them questioning whether any interaction they had with individuals (other users) was real, or held any meaning.

 

Escapism 

 

Escapism – an unstoppable fix to an immovable mental, and physical illness.

 

Any interaction, whether it be work related or social, is taking place virtually; which means the users will face limited to no mobility. The physical consequences of an extended period of immobility are atrophy (muscle weakness), weakness in joints, and obesity (Nursing Times, 2009). Physical health conditions such as those will pose a challenge to their daily lives and thus will encourage users to further spend their time in the metaverse.

 

Young adults, aged 18 to 25 (Hr.mit.edu., 2022) can easily succumb to the immersiveness of the metaverse. In this particular stage of adolescence, their brain has not reached emotional maturity, meaning their emotional expressions are displayed in physical bursts of energy. Hence, any negative experience in their life can result in them taking immediate action, which can have an immediate consequence (Dutilleux & Chang, 2022).

Metaverse provides a platform for new sensations, where they can release their tension in a simulated surrounding or a game where conversations and any social connection are occurring in a very immersive environment (Verdict, 2022). This amplifies the dopamine (happy hormones) for a short period of time in their brain, making the metaverse a place to ‘escape’ to every negative experience in the physical reality (Dutilleux & Chang, 2022).

 

This self indulgent escapism is induced by the harshness, and immediate consequences of being oneself in the physical reality (Dutilleux & Chang, 2022). The virtual reality in comparison seems more inhabitable. As this escapism becomes a habit, it will cause much damage to the users by introducing a deluge of possibilities. As the options increase, the user will lose sight of reality in a world of short-term pleasures.  The platform for social connection will end up triggering social anxiety, and depression (Perl, 2022). This, in turn, will endanger the users’ interpersonal skills, and will eventually lead to social isolation, and self-isolation (Han et al., 2022).

 

 

This pattern of behaviour will result in the paradigm shift of technology seen as a means of entertainment and social connection, to technology seen as a means of escapism (Han et al., 2022).

 

 

Social change

 

Social change is a change in individuals’ relationships with the environment around them that affects society. To elaborate – social change is the change in beliefs, attitudes, communication, and the general lifestyle of individuals that alters the former structure of society (Shah, 2022).

 

The addiction (and escapism) factor of the metaverse will result in users devoting a copious amount of time to the alternate reality (Sternlicht & Sternlicht, 2022). This signifies a gradual shift of individual’s, socially connecting in a three dimensional reality, to a three dimensional virtual environment. This shift, or a blur between realities (due to addiction and immersion) regarding social connection, can be observed as a change in individuals communication style, and a change in their attitude towards other means of communication.

 

Based on the literature review and study done so far, the below statement can be made suggesting social change.

A change in communication style – conversations will be taking place in an immersive virtual environment (with avatars – photo-realistic or otherwise). And a change in the attitude – other means of communication will seem less advanced in comparison; and social connections between individuals, face to face will reduce, as they will gradually become dependent on metaverse to form connections (Achmad, 2021). These collated express the possibility of an ill-thought-out social change.  

 

A change in lifestyle and communication can be observed that is altering the current structure of society. Society’s communication structure is shifting from connecting face-to-face, or through social media, to connecting (mostly) through metaverse, and gradually spending more time immersed in it. The main contenders to this statement are addiction and/ or escapism as discussed above, and throughout (Sternlicht & Sternlicht, 2022).

 

The contributing factors of the metaverse that can be seen as leading to the devolution of social connection, includes addiction, and escapism. The baneful effects of these on the users of the metaverse are evidence, that the possible trajectory of social change in terms of social connection, is heading in a negative direction.

 

 

Conclusion

 

Metaverse, an immersive platform built for the purpose of social connection, is the devolution of it.

 

Privacy and security, social interaction, and escapism are the contributing factors that result in the downgrading of social connection between individuals in the metaverse. These factors have baneful effects on the users of the metaverse. These effects are not limited to amplifying existing mental illnesses, but creating new ones, and aggravating existing physical illnesses.

 

Social connection in the metaverse is associated with a barrage of illnesses. These mental and physical illnesses arise from the contributing factors and form a cycle of cause and effect in regards to addiction, and escapism.

Mental illness and physical illness may cause addiction, and/ or escapism. And addiction and/or escapism will further its negative effect on the user, resulting in aggravated/ or more mental illnesses, and an aggravated physical illness.

 

The arrival of the metaverse will bring with it a gradual change in lifestyle and communication methods. The all immersive platform will blur the lines between reality, and the virtual environment in regard to social connection. This shift in the social structure anticipates a social change. Though, after analyzing the baneful effects of metaverse on social connection, this social change has the possibility of heading in a negative direction.

 

Social connection is an integral part of human nature, and metaverse claims to be built for that purpose. However, from the current standpoint, the future prospects of metaverse seem to be devolving in terms of social connection. Unfortunately, consumers’ quality of experience is always considered in retrospect of most technological evolution.

 

 

References

 

Achmad, W. (2021). Citizen and Netizen Society: The Meaning of Social Change From a Technology Point of View. Jurnal Mantik, 5(3), 1564-1570. 

 

3 Personality Types That Are Prone to Social Media Addiction – Zift Blog.(n.d.).Wezift.com. Retrieved 8 June 2022, from https://wezift.com/parent-portal/blog/3-personality-types-that-are-prone-to-social-media-addiction/.

 

Brewster, T. (2022). Fraudsters Cloned Company Director’s Voice In $35 Million Bank Heist, Police Find. Forbes. 

Retrieved 8 June 2022, from htt//www.forbes.com/sites/thomasbrewster/2021/10/14/huge-bank-fraud-uses-deep-fake-voice-tech-to-steal-millions/?sh=564842297559.

 

Casey, P., Baggili, I., & Yarramreddy, A. (2019). Immersive virtual reality attacks and the human joystick. IEEE Transactions on Dependable and Secure Computing, 18(2), 550-562.

 

Cummings, J. J., & Shore, A. (2022). All Too Real: A Typology of User Vulnerabilities in Extended Reality.

 

Dutilleux, M., & Chang, K. (2022). Metaverse Future Addiction Concerned for Human-Being. Imjst.org. Retrieved 8 June 2022. 

 

Effects of bedrest 3: musculoskeletal and immune systems, skin and self-perception|Nursing Times. Nursing Times. 

 (2009, June 29). Retrieved from https://www.nursingtimes.net/clinicalarchive/orthopaedics/effects-of-bedrest-3-musculoskeletal-and-immune-systems-skin-and-self-perception-29-06-2009/#:~:text=The%20most%20obvious%20effects%20of,condition%20known%20a

 

 

Han, D. I. D., Bergs, Y., & Moorhouse, N. (2022). Virtual reality consumer experience escapes: preparing for the metaverse. Virtual Reality, 1-16.

 

Hinduja, S. (2022). The Metaverse: Opportunities, Risks and Harms – Tackle Bullying. Tacklebullying.ie. Retrieved 8 

June 2022, from https://tacklebullying.ie/the-metaverse-opportunities-risks-and-harms.

 

Mac Ghlionn, J. (2021). Metaverse — the world not prepared for dangers it poses. TRTWorld. Retrieved 8

June 2022, from https://www.trtworld.com/perspectives/metaverse-the-world-not-prepared-for- dangers-it-poses-52701.

 

Metaverse will be an extension of social media. Verdict. (2022, March 22). Retrieved 8 June 2022, from https://www.verdict.co.uk/metaverse-generation-hashtag-social-media/

 

 

Montag, C., Lachmann, B., Herrlich, M., & Zweig, K. (2019). Addictive features of social media/messenger platforms and freemium games against the background of psychological and economic theories. International journal of environmental research and public health, 16(14), 2612.

 

Perl, A. (2022). Anxiety and escapism: a post-traumatic stress disorder. Counselling-directory.org.uk. Retrieved 8 June 2022, from https://www.counselling-directory.org.uk/member

articles/anxiety-and-escapism-a-post-traumatic-stress-disorder.

 

Rosenberg, L. (2022, November). Regulation of the Metaverse: A Roadmap. In Proceedings of the 6th International Conference on Virtual and Augmented Reality Simulations (ICVARS 2022), Brisbane, Australia (Vol. 1).

 

Shah, S. (2022). Social Change: Notes on the Definition and Meaning of Social Change. Sociology Discussion Discuss Anything About Sociology. Retrieved 13 June 2022, from https://www.sociologydiscussion.com/society/social-change-notes-on-the-definition-and-meaning-of-social-change/961.

 

Sternlicht, L., & Sternlicht, A. (2022). A New Age of Digital Addiction – What The Metaverse Means for Mental Health and Digital Addiction : Family Addiction Specialist: Addiction Counselor. Familyaddictionspecialist.com. Retrieved 14 June 2022, fromhttps://www.familyaddictionspecialist.com/blog/a-new-age-of-digital-addiction-what-the-metaverse-means-for-mental-health-and-digital-addiction.

 

 

VR worlds are no better or worse than anywhere else online. the Guardian. (2022, January 10). Retrieved 8 June 2022, from https://www.theguardian.com/technology/2022/jan/10/vr-worlds-are-no-      

better-or-worse-than-anywhere-else-online.

 

Wakefield, J. (2022). Deepfake presidents used in Russia-Ukraine war. BBC News. Retrieved 13 June 2022, from https://www.bbc.com/news/technology-60780142.

 

Young Adult Development Project. Hr.mit.edu. (2022). Retrieved 14 June 2022, from           https://hr.mit.edu/static/worklife/youngadult/changes.html#:~:text=Adolescence%20(generally%20defined%20as%20puberty,as%20mid-20s%20and%20older).

 

 

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Link to pdf document : Metaverse_Devolution of Social Connection

 

15 thoughts on “Metaverse: Devolution of Social Connection

  1. Baher Emad Adel Mohamed Kamel Fakhry says:

    Hey Shija,
    I really enjoyed your argument, as you presented a very well-informed stance towards the meta verse. I do agree that the meta verse can hinder social connections, especially as it fosters escapism and blurs the lines between virtuality and reality. Nonetheless, I still do believe that the concept of the metaverse does also have the possibility to present users with benefits. Such benefits could include; enhancing digital and social inclusion, benefiting the academic community through research and training, and to serve as a public knowledge base, etc.
    Please see this conference paper by Pontuschka & Petry (2011) titled “Metaverses, knowledge construction and social change: the” Pirarucu-Gente Project” Case” — http://www.sbgames.org/sbgames2011/proceedings/sbgames/papers/gamesforchange/SBGames-GamesForChange-Pirarucu_Gente_English.pdf
    Also see — Pontuschka, Petry, & Silva (2012): https://www.sbgames.org/sbgames2012/proceedings/papers/gamesforchange/g4c-01.pdf

    I would appreciate your comment on this.

    • Shija Javed says:

      Dear Baher,

      Thank you for your insights and comments!

      I appreciate the conference papers, they were an educational read. I agree with your belief about metaverse having qualities that are beneficial. I have mentioned in the abstract that metaverse is beneficial in many sectors, and mentioned that the purpose of this paper concentrates solely on discovering why (when examined closely) it fails in a particular sector – social connection.

      Hope this answers your query/ comment.

      • Baher Emad Adel Mohamed Kamel Fakhry says:

        Thank you very much for acknowledging my comments and looking into it further. I hope it added value to your study as well. All in all, I do agree with the well substantiated arguments that you have presented. Great Job.

  2. Sumeri Eman says:

    Hi Shija,

    You have taken us to a new dimension about the “haves & have nots” of impacts of technology & information sharing. Which on the one side is like an angel of prosperity, goodwill and society as a global community. However, at the same time it’s a devil which eats the angel by making information sharing insecure, compromising on one’s privacy and trust. So, in my opinion it is the beginning of the end and of traditions, social norms and cultural values which will be overtaken by metaverse.

    • Shija Javed says:

      Dear Sumeri,

      Thank you for your poetic and insightful comment on my research paper. It added a little zest and perspective to the subject matter which was educational. It led me to research more to make this conclusion that the metaverse cannot be considered the end of traditions, but more of a change or adaptation of new forming traditions or social norms.

      The paper (link below) discusses the harm on social connections in the metaverse because of certain issues, whilst also proposing the change and formation of traditions, or social norms because of the new forming society in the metaverse (the new forming traditions within the metaverse can have a high possibility of being a negative one – devolution of social connection).
      https://www.irjmets.com/uploadedfiles/paper/issue_2_february_2022/19105/final/fin_irjmets1644860607.pdf

  3. Hiba Osama Omar Abdelrahman says:

    Hello Shija
    Great piece of writing, I never understood metaverse that well but this helped a lot. Although the metaverse sounds like a scary place with all these negative side effects, I would’ve loved to view its positive impacts, and even though I clearly understand you’re arguing that the “metaverse will be the devolution of social connection”, it would’ve been great to provide some positive impacts but also still convincing your readers that metaverse the cause of a social change. But overall, amazing piece.

    • Shija Javed says:

      Dear Hiba,

      Thank you for your positive comments and constructive insights!
      I am glad this paper added to your knowledge about the metaverse. My aim was to explore the negative side of the immensely researched positive side of how metaverse is an all inclusive platform built for the purpose of social connection, and explain how it is not. Though, I very much appreciate and understand your comment on this paper including positive impacts of the metaverse whilst still standing strong on the devolution of social connection.

  4. Pierrine Joella Itot Ngono says:

    Hello Shija,

    Nice paper I really enjoyed it and was able to know more about metaverse. I agree with all that you said and it is a sad reality because that is what is happening now our days. Many social media users turn to use false identities and information and because of that, we find ourselves living in fear and lies and failing to know what is true or false or what is right or wrong.

    • Shija Javed says:

      Dear Pierrine,

      Thank you for your positive comments and thoughts!
      You are in the right in deducing the dangers of social media in the metaverse. Your paper delves deeper in the understanding of the negatives social media poses in the 3 dimension non virtual world which can benefit in understanding how these negatives will be amplified in the metaverse.

  5. Uzair Ali says:

    Hello Shija,
    I must say, this is by far the best paper i have read in this conference. Very well written, detailed and informative. It not only states the drawbacks of metaverse but also defines the metaverse and social interaction very nicely. However, metaverse is a great prospect of the future and you could go ahead and look at some statistics at https://www.statista.com/statistics/1285117/metaverse-benefits/ where the benefits of metaverse have been defined in a graph. I hope it will add to your knowledge.

    • Shija Javed says:

      Dear Uzair,

      Thank you for your positive comments and insights! Very much appreciated!
      I agree with you on metaverse having great prospects in the future in all the other aspects; just one exception being social connection – when viewing it from current stand point.

      Thank you for the statistics! They did add to my knowledge!

  6. Fatima Nassif Hassoun says:

    Hi Shija,

    Your research paper on this topic is very informative and helpful. It provided an in depth view on the negative impacts of metaverse, which you have successfully supported. However do you think there are any solutions to the issues raised?

    • Shija Javed says:

      Dear Fatima,

      Thank you for your comment!
      The solution in my personal opinion to the issues would be to let metaverse remain purely for ‘business’ purposes until there is a more concrete cyber security and ethical structure to this metaverse.
      Example for ‘business’ purposes – education (online learning) or Healthcare (performing distant surgeries or in-depth learning) and more.

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