World of Warcraft: Fostering Extroverted Introverts

World of Warcraft is the massively multiplayer online role-playing game developed and published by video game studio Activision-Blizzard, with a focus on social play and conquering challenges as a part of a group. Oddly enough, the stereotype exists of World of Warcraft (WoW) players that they are antisocial introverts who would sooner spend hours in a virtual world as opposed to taking a step outside into real-life. And yet, WoW by it’s definition as massively multiplayer is a game with it’s Read more [...]

Online Gaming Avatars Offer Individuals the Ability to Alter Self-Presentation and Identity within Virtual Environments and Communities

Abstract The following paper discusses the usage of online gaming avatars within virtual environments and communities and the ability for individuals to alter self-presentation through avatars in an online gaming context. The articles utilised describe online gaming, communities and virtual environments through massively multiplayer online games (MMOs) such as World of Warcraft (WoW) and Second Life as a “third place” (Hendershott & Oldenburg, 1991) for sociability and computer-mediated Read more [...]