The Transient Nature of Identity Online

An identity formed online is more transient due to its application within an online community and the adaptable nature of a Web 2.0 environment. Virtual communities undermine the original definition of a community; the virtual environment has also undermined the original definition of an identity. According to Donath (1996), the norm is: one body, one identity. Though the self may be complex and mutable over time and circumstance, the body provides a stabilizing anchor” (Donath, 1996). This paper Read more [...]

Forming Identities for Individuals and Communities through Interactive Social Gaming

Abstract This paper explores Internet Gaming Disorder (IGD), Massive-Multiplayer Online Role-Playing Games (MMORPG), Social Media Gaming, Streaming, and E-Sports, and the affects that these platforms may have on day-to-day offline (non-Internet) life. It will make reference to 23 peer-reviewed articles to argue that online gaming has provided an escape from reality into a world where players are able to mould their identities, build communities, and experience interactive virtual realities with Read more [...]

Examining the exploitive nature of Companies within Virtual Communities

This paper explores how companies employ social networking sites and online platforms to engage with existing online communities to develop exploitative relationships with potential consumers. Examining the exploitive nature of Companies within Virtual Communities. Angela Lougheed Student Curtin University Author Note Angela Lougheed – Student NETS2004 NET204 Social Media, Communities and Networks To read offline download PDF: Net204_Final Conference_Lougheed Angela for web   This Read more [...]