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Gamification in Digital Activism: The Opportunities and Challenges for Meaningful Social Change


Abstract

In digital activism, the integration of gamification has reshaped how individuals engage with social causes online. While gamified activism increases accessibility, visibility and participation, it also presents critical risks that may compromise its long-term impact. Through examining high-profile campaigns such as the ALS Ice Bucket Challenge, #NoMakeupSelfie and the #MeToo movement, this paper illustrates how gamification can mobilize mass support, drive virality and achieve tangible outcomes, including significant fundraising and policy change. However, it also examines the limitations of this approach, including the spread of misinformation, the prevalence of performative activism and the reduction of complex socio-political issues into simplified narratives. Through critical analysis of movements such as #SavetheChildren and Black Lives Matter, the paper highlights how engagement mechanisms can distort core messages. This paper argues that for gamified activism to effectively catalyze social change, it must be guided by intentional strategies that prioritize accuracy,  meaningful participation and long-term impact.  


In today’s digital age, social media has become a powerful tool for activism, transforming how individuals learn and engage with social causes. One of the most significant developments in this space is gamification in activism, which is defined as “… the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” (Bohyun, 2015, p. 14). By making activism more accessible and engaging, gamification has lowered barriers to entry, allowing a broader audience to contribute to causes with a simple click, share, or challenge. The ALS Ice Bucket Challenge, #NoMakeupSelfie, and #MeToo movement demonstrate how game-like mechanics can mobilize global support and generate real-world impact. This paper argues that while gamification has significantly enhanced the accessibility and engagement of digital activism, it presents inherent risks, such as the spread of misinformation, performative activism and the oversimplification of complex issues.  

Social media platforms have transformed activism by making it easier for individuals to engage with social causes in an interactive and participatory way. Traditionally, activism required significant commitment, often involving physical presence at protests, petitions or volunteering (Frick, 2016, p. 97). However, with the rise of digital platforms, activism has become a more accessible and gamified experience. Social media has allowed virtual campaigns, where users can support causes through simple actions without geographical constraints. This shift has made activism more accessible, enabling those with limited time or resources to participate. 

Gamified activism incorporates game mechanics – such as challenges, rewards, and social participation – into social and political movements (Bohyun, 2015, p. 14). These game mechanics are embedded into activism, making it more appealing and easier to engage with. The ALS Ice Bucket Challenge and the #NoMakeupSelfie campaign are examples of successful gamified activism, highlighting how these digital movements have gained widespread attention and created a lasting impact. 

The ALS Ice Bucket Challenge is likely the most famous example. By encouraging participants to pour ice-cold water over themselves and challenging others to do the same, the campaign utilized viral sharing and simple participation to raise awareness for ALS (amyotrophic lateral sclerosis). This challenge went viral across Facebook and Instagram, engaging millions globally (Schlaile et al., 2018, p. 953). Similarly, the #NoMakeupSelfie campaign is another example of gamified activism that raised awareness for cancer research. Individuals posted selfies without makeup, encouraging others to do the same and using the hashtag to show solidarity (Deller & Tilton, 2015, p. 1791). 

Although neither campaign originated from direct connections to cancer research or ALS, both illustrate how specific actions can gain significant traction and go viral online. Pouring ice-cold water over one’s head does not directly correlate with ALS, but the act’s simplicity, ability to create a humorous reaction and easiness to replicate made it highly shareable and accessible (Schlaile et al., 2018, p. 950). Likewise, the #NoMakeupSelfie trend initially had no association with cancer research. The campaign began as a response to criticism aimed at a celebrity attending an award show without makeup, which prompted a wave of support from individuals posting makeup-free selfies in solidarity with the hashtag (Deller & Tilton, 2015, p. 1750). As the trend gained momentum, it became linked with cancer awareness and fundraising efforts. These examples demonstrate how gamified elements can successfully engage a global audience, raise awareness and drive real-world impact. With a widespread reach, social media platforms provide an ideal setting for these movements to succeed, offering the tools and infrastructure necessary for rapid participation and mobilization. 

The rise of gamification has numerous benefits, including increased accessibility, virality and fundraising potential. By incorporating game-like elements, social movements have attracted broader participation, making it easier for people to engage with causes. For instance, the ALS Ice Bucket Challenge required minimal effort as it offered an easily accessible way for anyone with internet access to participate. All that was required was to record a video of oneself performing the challenge, post it on social media and nominate others to do the same. The simplicity made the campaign globally accessible. 

Gamified activism thrives on simplicity. Campaigns such as the ALS Ice Bucket Challenge succeeded due to the low-effort participation needed and the effective use of social dynamics. Despite limited time or resources, the viral nature of hashtags, challenges, and peer participation makes it easy for users to feel connected and involved.

Additionally, gamified activism often taps into the social dynamics of online communities. Social media platforms thrive on user-generated content and interaction with followers, creating a sense of belonging and encouraging people to participate in social causes. The #NoMakeupSelfie campaign is an example in which participants contributed simply by posting a picture without makeup. The low-effort participation appealed to a broad audience, showing how simple actions can drive awareness and involvement.  

Gamified activism also has a distinct advantage in terms of virality. Hashtags, challenges, and shareable content amplify movement by prioritizing content that generates high engagement.  For example, the #BlackLivesMatter movement, though not gamified initially, harnessed elements of gamified engagement, such as viral hashtags and user-generated content. When people engage in challenges or share a post with a hashtag, it contributes to the movement’s collective reach. This viral effect amplifies the message and brings social issues to a larger audience. 

Gamification activism can also lead to real-world outcomes, including substantial fundraising. The ALS Ice Bucket Challenge raised over $115 million, proving how digital participation can translate into tangible change (Schlaile et al., 2018, p. 953). Participating in the challenge functioned as a symbolic gesture of solidarity, which was typically paired with a statement announcing a donation, while the caption often included a call to action to encourage others to contribute as well (Li & Wen, 2017, p. 219). 

Gamified activism is also capable of achieving tangible social and policy impacts. For instance, the #MeToo movement, which gained momentum through social media with survivors coming forward and speaking about experiences with sexual harassment, led to significant cultural shifts and policy changes around the world regarding sexual harassment in the workplace (Sun, 2020, p. 249). The campaign demonstrated the potential for social media to act as a vehicle for long-term change and not just a viral trend. 

Compared to traditional activism, which often requires physical presence, gamified activism lowers the bar for participation. Making participation more accessible enables a broader range of individuals to engage in social causes. Gamified activism capitalizes on the viral dynamics of social media, fostering widespread awareness, and it can lead to tangible real-world outcomes, including significant fundraising and policy change. However, while these benefits are clear, it is essential to recognize the risks and challenges that gamification in activism also brings. 

One of the biggest concerns surrounding gamified activism is its potential to spread misinformation. Social media prioritizes engagement over accuracy, and activism campaigns that rely on viral trends often lack the depth and fact-checking necessary for responsible advocacy. In some cases, gamified activism can spread misleading, outdated, or even false information, diverting attention and resources from legitimate efforts. An example of this is the #SaveTheChildren movement, which initially aimed to raise awareness about child trafficking and exploitation. However, as the hashtag gained traction, the feeds got filled with conspiracy theories and misinformation (Moran & Prochaska, 2023, p. 3198). A movement that started as a genuine effort to protect vulnerable children turned into a digital ecosystem of misinformation, distracting from legitimate child welfare organizations and initiatives.

The issue with gamified activism is that it is difficult to correct once misinformation spreads. Users who engage with viral trends often do not take the time to verify the sources of the information, and social media algorithms prioritize content that evokes emotional reactions rather than factual accuracy. This can lead to well-intentioned activism campaigns doing more harm than good. To reduce the risk, digital activists and social media platforms must strengthen fact-checking tools and prioritize campaigns that promote accuracy and trustworthiness. 

Another major criticism of gamified activism is that it can encourage performative activism. A prime example is #BlackoutTuesday, a campaign that emerged in response to the Black Lives Matter movement in 2020. Instagram users posted black squares to show solidarity with the movement. However, the flood of black squares on feeds disrupted essential resources and updates being shared by activists on social media (Levinson, 2023, p. 565). The campaign illustrated how social media trends can encourage mass participation without necessarily fostering meaningful change. 

This issue was further compounded by the design of gamified activism itself. Many campaigns focus on metrics such as likes, shares, and participation numbers rather than concrete policy changes or direct action. When activism becomes a form of social validation, it risks losing its true purpose. To combat performative activism, organizations and activists must design gamified campaigns that go beyond surface-level engagement. Encouraging individuals to take additional steps to participate can help ensure that digital activism leads to real-world change. 

Gamified activism often reduces nuanced social and political issues into simplified slogans, hashtags or viral challenges. While this can make activism more digestible for a broad audience, it also risks changing the reality of complex issues. When activism is framed as a game, it can create the false impression that real change is as simple as completing a challenge or sharing a post. 

An example of this is the current digital activism surrounding Palestine. The ongoing conflict between Israel and Palestine is deeply rooted in historical, political and social complexities. However, many social media campaigns attempt to distill the crisis into simplified narratives that do not fully capture the depth of the issue. Viral trends such as changing profile pictures or sharing infographics without content can obscure the real struggles faced by those affected. 

While hashtags such as #FreePalestine have been effective in drawing global attention (Eshet & Berger, 2023, p. 504), there is also a risk of reducing a decades-long conflict into a trend-driven social media movement. Some posts share outdated or misleading information, while others focus on engagement metrics rather than spreading awareness (Eshet & Berger, 2023, p. 504). Sharing a post might create the illusion to social media users that it contributes to the cause, but it does not result in meaningful change. To maximize its positive impact, activists and organizations must design digital campaigns prioritizing accuracy, meaningful participation and long-term engagement. Otherwise, the same tools that make activism more accessible may also undermine its effectiveness. 

Overall, the gamification of activism has made social causes more accessible, interactive and widespread. By integrating game mechanics into digital advocacy, movements such as the ALS Ice Bucket Challenge and #MeToo have mobilized millions and achieved real-world outcomes. However, the same qualities that make gamified activism powerful can also weaken it when misused. The risks of misinformation, performative engagement, and oversimplification are not minor flaws but central challenges that must be addressed to preserve the integrity of digital activism. To move forward, activism and organizations must design campaigns emphasizing factual accuracy, long-term engagement and tangible action beyond the screen. With thoughtful design and responsibility, gamified activism can continue to serve as a vital tool for social change.


References

Bohyun, K. (2015). Gamification. Library Technology Reports, 51(2), 10-16. https://www.proquest.com/docview/1658221602?accountid=13631&sourcetype=Scholarly%20Journals

Deller, R. A., & Tilton, S. (2015). Selfies as Charitable Meme: Charity and National Identity in the #nomakeupselfie and #thumbsupforstephen Campaigns. International Journal of Communication, 1788-1805. https://link-gale-com.ezproxy.lib.torontomu.ca/apps/doc/A725080518/LitRC?u=rpu_main&sid=summon&xid=21209b0b

Eshet, E., & Berger, E. (2023). HASHTAG THIS: #FREEPALESTINE, POLITICAL POSITIONS, AND SOCIAL MEDIA TRENDS. ETC: A Review of General Semantics, 80(4), 503-506. https://go-gale-com.ezproxy.lib.torontomu.ca/ps/i.do?p=LitRC&u=rpu_main&id=GALE%7CA807358087&v=2.1&it=r&sid=summon

Frick, K. T. (2016). Citizen activism, conservative views & mega planning in a digital era. Planning Theory & Practice, 17(1), 93-118. https://doi-org.ezproxy.lib.torontomu.ca/10.1080/14649357.2015.1125520

Levinson, A. V. (2023). Ambivalent Action: Recognizing Bothness in the Narratives of Blackout Tuesday. Sociological Forum, 38(2), 553-574. https://doi.org/10.1111/socf.12889

Li, J.-Y., & Wen, J. (2017). Motivations behind donations for health-relatedorganizations: Threat appraisal and coping appraisal—thecase of the ALS Ice Bucket Challenge. Health Marketing Quarterly, 34(3), 217-231. https://doi.org/10.1080/07359683.2017.1346435

Moran, R. E., & Prochaska, S. (2023). Misinformation or activism?: analyzing networked moralpanic through an exploration of #SaveTheChildren. Information, Communication & Society, 26(16), 3197-3217. https://doi-org.ezproxy.lib.torontomu.ca/10.1080/1369118X.2022.2146986

Schlaile, M. P., Knausberg, T., Mueller, M., & Zeman, J. (2018). Viral ice buckets: A memetic perspective on the ALS Ice Bucket Challenge’s diffusion. Cognitive Systems Research, 52, 947-969. https://doi.org/10.1016/j.cogsys.2018.09.012

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12 responses to “Gamification in Digital Activism: The Opportunities and Challenges for Meaningful Social Change”

  1. Andrew Joyce Avatar

    Hi Kaiya,

    Thanks for the insightful paper on Gamification. I found it insightful, especially as it is a new concept to me regarding social media and its influence on social causes.

    I appreciate your explanation of the ALS Ice Bucket Challenge and the #MeToo movements, which were able to go viral through game-like features to raise attention and participation.

    Interestingly, from our course readings, Abidin (2021) presents a different perspective on the concept of “refracted publics.” Abidin argues that activism does not always have to be visible or viral to be impactful. She notes that more private spaces can allow for more impactful engagement without the risk of misinformation or superficial activism.

    A good example of this occurred in China, where to avoid censorship, activists replaced the #MeToo hashtag with #BunnyRice to avoid detection and discreetly share content.

    What are your thoughts?

    Andrew

  2. Kaiya Ryujin Avatar

    Hi Andrew,

    I appreciate you taking the time to read my paper. I agree that not all activism needs to be public or viral to create a meaningful impact. The #BunnyRice example is an excellent illustration of how activism can adapt in more discreet ways. I also agree that private campaigns can encourage more genuine conversations and reduce the pressure of performative activism. That being said, I still believe that gamification can play a valuable role in activism, it just needs to be done more carefully. When done correctly, it can help maintain engagement without sacrificing the purpose of the movement.

    Thank you for your comment — it was really interesting to hear a different perspective.

  3. Alexia Avatar

    Hi Kaiya,

    What an insightful article on gamification. I think you provided very practical and real-world examples that help highlight the role gamification plays on activism. Such a relevant topic! Well done.

    1. Kaiya Ryujin Avatar

      Hello Alexia,

      Thank you for your thoughtful comment.

  4. Mariah Avatar

    Hello Kaiya,

    You did a great job exploring both the benefits and the risks associated with gamified activism, which I really enjoyed reading. You mentioned that gamification can sometimes simplify complex issues into viral challenges. Do you think there is a way for digital campaigns to maintain this broad reach while also encouraging people to engage with it more deeply? What are your thoughts on how campaigns could balance this?

    1. Kaiya Ryujin Avatar

      Hi Mariah,

      Thank you for taking the time to engage with my paper. You raised an interesting question. I think that it is possible for digital campaigns to maintain broad reach while also encouraging people to have a deeper engagement. A way that this could be done is by using a tiered approach. For example, having a viral challenge to attract peoples attention, followed by clear next steps such as linking to educational resources and donation opportunities.

      Balancing reach and depth is challenging, but I believe transparency is key. Campaigns should communicate their goals transparently and provide accessible pathways for people to get involved. It is a delicate balance between creating something engaging while also ensuring it leads to a meaningful impact.

      Thanks again!

  5. Mark Avatar

    Hi Kaiya,

    I really enjoyed how your paper explored the complexity of gamified activism. The examples you used were excellent in showing how gamification can create global movements and drive real-world impact. I particulary liked how you mentioned how gamified activism can oversimplify issues, such as the #FreePalestine movement.

    What are your thoughts on whether the success of gamified activism, like the #MeToo campaign, depends more on the campaign design or on how much public interest there is on the issue?

    Mark

    1. Kaiya Ryujin Avatar

      Hi Mark,

      I am glad you enjoyed my paper. To answer your question, I think the success of gamified activism often depends on a combination of campaign design and public interest. A well-designed campaign can amplify an issue, but if the topic does not resonate with people, it may not gain enough traction. That said, strong campaign design is key in shaping how the message spreads and how people interact.

      Take #MeToo as an example. The campaign resonated because it centered around real, lived experiences and a collective need for change. Using a simple but powerful hashtag, its design allowed people to engage in a way that felt personal and supportive. While public interest played a crucial role, the campaign’s thoughtful structure and emotional authenticity helped translate that interest into a lasting engagement and impact.

      Another example is the ALS Ice Bucket Challenge. It gained widespread attention due to its interactive nature. Although many participants initially took part for the fun of it, the campaign’s design included links to donation pages, which helped convert a viral trend into real world impact.

      The combination of both campaign design and public interest can lead to movements that not only spread quickly but also foster a meaningful change.

      Thank you for your comment!

  6. Kian Avatar

    Hello Kaiya,

    A part of your paper that stood out to me was your analysis of the #NoMakeUpSelfie campaign. This was a strong example to use as it shows how gamification operates in digital activism, turning something as simple as posting a selfie into a challenge that encouraged people to get involved. It made me reflect on how gamified elements often motivate people to participate, a lot of the time without fully understanding what the cause is. I would be curious to know what your opinion is on how gamification has changed the public’s expectations of what activism looks like today?

  7. Kaiya Ryujin Avatar

    Hi Kian,

    Thank you for your comment. I am glad the #NoMakeUpSelfie campaign stood out to you, and you have raised an interesting point about gamification in activism.

    In terms of how gamification has changed the public’s expectation of activism, I think it has shifted the bar in terms of accessibility. Activism has become something that can be achieved with a simple share or post, which makes it feel more approachable to a wider audience. On one hand, this is great because it allows more people to engage with social causes, especially those who might not have the time or resources to attend protests or donate money. However, I think there is now a tendency for people to expect activism to be quick, easy, and rewarding as opposed to requiring effort or a deep understanding of the issue.

    Take the #NoMakeUpSelfie campaign, for example, posting a selfie with no makeup can feel like a quick and meaningful contribution to cancer awareness, but it does not necessarily require participants to engage with the complexities of cancer research. So, while gamification does increase awareness and drive initial participation, it can sometimes shift the focus from long-term involvement to short-term engagement.

  8. Rachel Avatar

    Hi Kaiya,

    This is a well-argued and insightful paper! I like how you balance the benefits of gamified activism with it’s limitations, especially around misinformation and performative engagement. The examples like #MeToo and #BlackoutTuesday really help illustrate your points.

    I was wondering, do you think there’s a way to design gamified campaigns that keep the accessibility an virality but encourage deeper engagement at the same time?

  9. wingshan.sy Avatar

    Hi Kaiya

    Thank you for sharing this thoughtful and well-researched paper. I really appreciated your analysis of gamification in digital activism, especially how you traced the impacts of campaigns like the ALS Ice Bucket Challenge, #NoMakeupSelfie and #MeToo. Your discussion on both the strengths and risks of gamified activism was especially insightful. I would love to ask your opinion oabout how do you think gamified activism can balance easy participation with deeper, more meaningful involvement? What strategies can campaign designers use to avoid performative engagement and encourage real impact?

    Also I found your points about misinformation, performative engagement and oversimplification particularly relevant. These are also issues I explore in my own work. My paper looks at the 2019 Hong Kong protests and how platforms like Telegram and a locally developed app called WhatsGap were used to organise resistance and express political views through everyday practices like consumption. I think both of our papers highlight how digital platforms can be powerful tools for civic engagement but also raise concerns about the quality and depth of participation. I encourage you to take a look at my paper. I would really appreciate any comments or feedback and I am looking forward to hearing your thoughts.

    Ally