Table of Contents
- Abstract
- Introduction
- Ensuring Child Safety: Roblox’s Approach to Content Moderation and Protection Beyond Its Platform
- Discord vs Guilded: Shifting Audiences and the Beginning of Roblox’s Platform Evolution
- 3D Artists, Modelers and Contributors.
- Roleplay Game Communities.
- The Gaming discussion communities.
- Conclusion
- Reference List
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Disclaimer: online predators, grooming
Abstract
Roblox is a gaming platform founded by David Baszucki (Roblox Corporation, n.d) and Erik Cassel in 2004 (Roblox, n.d-e). The gaming platform runs free on mobile, computer, websites and consoles and was originally catered to children as a sandbox. However, Roblox has surged the internet as the most popular kids’ game, fueled by an unexpected audience of teens and adults who share similar values in playing in a multiverse open-world game experience. According to D.Souza (2025), Roblox has over 90 million active daily users, and only 32.4 million users are 13 years old and below, accounting for only 8% of its monthly active users globally. The gaming platform has hosted over 40 million user-created games through its gaming creation platform (D. Souza, 2025), Roblox Studio (Roblox, n.d-f). Now, in 2025, Roblox has become among the biggest creative and social platforms with an economy of its own, leveraging a revenue of 1.2 billion USD and providing multiple job opportunities for creators (Shepherd, 2024). While the platform still focuses on maintaining its image as a family gaming platform (Roblox, n.d-c), communities that have found home – namely in Discord – have fostered a more mature, sometimes problematic user base (5Rights, 2024; Tanenbaum, 2025). This paper explores how Roblox utilizes social games and its features, including Discord, to attract older audiences. It also explores a few downsides to the platform’s shift to its younger intended audience.
Introduction
Ensuring Child Safety: Roblox’s Approach to Content Moderation and Protection Beyond Its Platform
In 2023, Roblox introduced rated games specifically for 17 year old users and above (Bronstein, 2023). For many years, Roblox has had strict guidelines for any sensible content on its platform, the most notable being chat filters in-game experiences (Roblox, n.d-a). However, some major changes have been lifting the guidelines to mature audiences and updating the gaming experiences, adding features such as social media links, age-rated games, age verification for accounts and proximity voice chat. These features are only accessible by age-verified users (Roblox, n.d-d), drawing the fact that Roblox introduced them to specific audiences while maintaining their terms on children’s safety regulations. Additionally, Roblox has introduced real-time safety filters for audio users which may lead to account suspension and bans over policy violations (Roblox, n.d-b).
Roblox acquired the communication platform Guilded in 2021 (Francis, 2021), with the goal of strengthening community engagement (PYMNTS, 2021). While Roblox groups and organizations sometimes use Discord, Guilded is a more suitable platform—particularly given that the term “Discord” is expected to be blocked in Roblox’s in-game messaging and text systems. Unlike Discord, Guilded can be displayed directly on user profiles, making it easier for players to connect with friends beyond the Roblox platform, similar to other integrated platforms like YouTube, Facebook, Twitter, and Twitch (See figure 1.b). Although Guilded offers more types of channels (Benet, 2021)—allowing users to share different media formats within group chats—its voice chat and streaming features are still accessible to users of all ages. This raises concerns, as it contrasts with Roblox’s stated commitment to protect younger users. As of 2025, in a policy updated 2 years ago; Guilded has mentioned that filtering users aged 13 and younger are only based on player reports (Guilded support, n.d). Additionally, all forms of channels including voice calling, video calling and streaming could also be accessed through public as creators of the group chat can choose to post the channel publicly through the prompt upon the creation of the chat channel(see figure 1.a).
Entertainment Software Rating Board(ESRB) has rated Roblox T for Teen. It includes a Content Descriptor for “Diverse Content: Discretion Advised” (Vance, 2024), which means the platform provides access to a wide variety of content, where some content may not be suitable for all age groups as Roblox allows millions of users to create and play games, not all are appropriate for children where games can be indicated through labels such as Minimal, Mild, Moderate and Restricted. This meant the games in the family-friendly platform can range from violence to age-restricted contents such as strong languages and alcohol.
Discord vs Guilded: Shifting Audiences and the Beginning of Roblox’s Platform Evolution
Discord and other social media platforms have fostered a collaborative, creative, and social community that brings together diverse groups of individuals (Varaei, 2024). These communities include 3D artists, model creators, game developers, scripters, freelancers, content creators, streamers, community organizers, and players who share and collaborate on projects (Discord, n.d). Additionally, the communities came from all age groups of Discord users and collaborated between various interests of games and game preferences. Other social platforms like Instagram, Twitter and TikTok have connected these communities as Roblox influencers and streamers are also promoting the platform – allowing engagements and interactions and building professional and personal networks. As the time of writing this paper, ‘#roblox’ on TikTok has accumulated almost 78 million views (TikTok, n.d) and a total of 38 million videos ever published on YouTube under the same hashtag.
Furthermore, the evolution of Roblox has significantly expanded since its creator community added advanced capabilities. Roblox Studio has recently seen further development by introducing advanced 3D creation tools with realistic shaders and physics, attracting creators and developers to advance Roblox’s style from its original blocky, simple games. Games called ‘Experience'(by Roblox) can be designed for virtual spaces, realistic first-person shooters, and other types of conventional digital gaming that allow monetization through game engagement and purchases of in-game products.
Roblox developer forums play a huge role in connecting the Roblox game developers as a place to post questions regarding game development, resources, and assets, which users voluntary post (Roblox, 2023). A video posted on YouTube by ‘Remainings’ titled ‘The Most Realistic Roblox Games 2’ showcased the numerous game titles on the gaming platform where they reviewed ‘realistic’ looking games. The feedback from the video has been overwhelmingly positive, additionally as a second video from the same title (see figure 2.a)
The creator community depends intensively on Discord as their essential platform to build joint projects while seeking talents for development and collecting user responses. Especially since messaging systems are more reliable and flexible on Discord, which outshines native Roblox communication tools, thus making Discord an essential development tool. A post by a Roblox user in Roblox Developer Forums has also been submitted titled ‘Discord Startup Guide’ that may mark a demand on Discord community start up guides as a preferred game communication channel (Sean, 2018). Roleplay games, specifically virtual restaurants and cafes, demonstrate users’ thriving sense of collaboration. Members of this community use Discord for staff recruitment and training, shift scheduling and community events. Collaborative events are highly important for community-focused games (Krnjajic & Wesslén, 2022) as it acts as engagement among users and old players. Such activities could be karaoke, Halloween celebrations, and outfit designing competitions. An example of a community is the Pablo’s Group in Roblox, which was themed as an Italian restaurant service roleplay (see figure 2.b). This community and game creation often exceed its gaming role by becoming a social movement while enabling learning and professional work. The creative environment that Roblox supports has changed the direction of its platform from targeting children to bringing teens and adults who approach their creativity seriously and build meaningful connections.
Among the most popular social games that have extended from the game to Discord are On-Tap (a social game with virtual bar and alcohol drinking features), and Hutan, a Malaysian hangout server (See figure 3.a). Some of the first Roblox-linked Discord communities likely stemmed from competitive games or large-scale group roleplay environments, such as Royale High, where communities were used for trading in-game products, introducing game experience tips to other players, bug reporting, and a place for creators to listen to players requests for new assets or features wanted in game (see figure 3.b). This shift has further thinned the borders between players of specific age groups as the values shared, like LGBT individuals, want to seek friends and comfort from communities. Social games are not conventionally challenging or adventure-seeking like conventional Roblox video games, where friendships can be formed through the fun shared (Kelly, 2021). However, the interactions are valued even as an open-world game with its sole purpose to interact and socialize with other players.
Integrating Discord into Roblox communities reveals significant risks that specifically impact children using the platform. The Discord platform functions without maintaining safety measures for children. Smith & Doe (2021) wrote in a paper that Discord is among the online platforms that show the prevalence of grooming behaviours due to features like anonymity, private messaging and even community structures that authorise predators. The programming of Roblox-related Discord servers may exist at most under adult ownership and lacks any moderation protection system. The lack of system enable people to exploit others by using grooming techniques along with predatory relationships, which extends to exposing users to improper content (Carville & D’Anastasio, 2024). The most alarming problem during the pandemic was the birth of “condo games,” which led to the creation of competing Discord groups—the coded and hidden games on the Roblox platform present adult-themed simulations (CBS New York, 2020) that users find through Discord invite links and more has been discovered since the release of videos by Ruben Sim, on YouTube, which then received a lawsuit from Roblox (Carpenter, 2021). According to an online documentary, the earliest Documented evidence of sexual depictions in Roblox would date since 2013, having users bypass any form of code of children protection through Roblox Studio (Shinzu 2024). Financial exploitation and other safety threats create additional problems in this environment. Because of its monetization approach, Roblox enables kids to earn Robux, yet they must overcome steep financial obstacles that benefit the platform greatly. In such cases of children wanting to obtain Robux from friends and strangers, kids are vulnerable to offers by predators in exchange for Robux (Carville & D’Anastasio, 2024). The shift toward adult-oriented audiences on Roblox creates challenges for its Roblox to maintain family-friendly status.
Conclusion
Content creators and social games form the backbone of modern Roblox. Whether or not they are formally labelled as such, nearly every popular Roblox experience contains some element of social interaction—open-world hangouts, fashion shows, family roleplay, or collaborative competitions (Roblox, 2025; Roblox wiki, 2021). These games offer low barriers to entry yet deeply encourage communication, relationship-building, and identity exploration (Roblox, 2025). Discord communities then are used by the Roblox game creators to form their groups of management users and players, easily enabling larger immersiveness. Discord has become the choice for many groups, not only due to its popularity as a community-based messaging platform but also because it allows players to chat and share media outside the messaging system in Roblox and find friends interested in the games. However, some issues may arise as irresponsible users may exploit younger audiences who are not protected outside of Roblox regulations and guidelines therefore Roblox should play a bigger role in being the safest place for children to play games.
Mini Showcase
This paper is dedicated to all my friends I met on Discord. Click here to jump back to the table of contents.






All images sourced from the internet.
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Hi Shannon Kate, You’re right to ask; it is incredibly difficult to police these issues today. Predatory behaviour isn’t exclusive…