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The objectification of women on Twitch: How streaming culture can reinforce gender stereotypes towards women


Abstract

Streaming culture is cultivated by numerous members of various online communities formed by similar interests, most common being gaming as gaming and streaming are closely connected. Streamers are able to create a personal space to connect with those who share common interests online. Twitch, a popular online streaming platform which is focused on the gaming community, act as a host to help construct these personal spaces for streamers and viewers. The gaming community is primarily male-dominated and is a misogynistic environment due to its conservative roots of being a masculine sector, meaning that although in recent years it is more common to see women in the gaming community, they are still subject to various forms of harassment aimed to reject them from the community. This form of treatment translates to Twitch, as the gaming community and streaming community are interlinked, meaning that the demographic of Twitch and gender disparity are parallel. This paper discusses the several forms of sexist responses to women on the platform and its connection to how some women turn to sexualisation of their self or commercialising their femininity in which reinforce the existing gender stereotypes of women in both the gaming and streaming scene in order to belong or compete on the same level as men.

Introduction

Traditionally, the generalised concepts that were used to define ‘femininity’ and ‘masculinity’ have been tied to nature, primarily derived from the concepts of gender, sex and their roles in society (Nash, 2016). However, in modern society, the border in which constricts gender have molded to be flexible due to changes in social expectations, as men and women now have the ability to fulfill tasks from one another’s traditional roles. This proves that the concept of gender is not bound by the sex of individual but rather is capable of evolution (Nash, 2016).  This affects the criteria of what is considered to be masculine and feminine, thus meaning that there is no clear-cut definition as to what is masculine or feminine in modern culture (Nash, 2016). This means that there is freedom for men and women to mix into spaces that were traditionally created for one gender, as there is no reason for there to be an excessive focus when the social constructs of femininity and masculinity are not restricted. An example of such spaces that are male-dominated is the gaming community, as most women joined much later due to conservative nature and pressure by society (Uszkoreit, 2017). Despite this, it is evident that women continue to face various forms of casual sexist and discriminatory harassment when participating in male-dominated communities such as streaming and gaming. In the case of Twitch, an online streaming platform that is focused on gaming, it connects both the streaming and gaming community together, marking it as a male-dominated community as well. Twitch streamers can utilise Twitch to create a personal virtual space for the streamer and their viewers to connect, breeding opportunities for personalised hostile interaction as it isolates them from the public sphere. The most common type of harassment women tend to experience on this platform is sexual (Uszkoreit, 2017). This behaviour stems from the stereotype that women are not good at gaming and are less capable, needing the help of men to properly progress (Uszkoreit, 2017).  Thus, implying that the viewer’s response to the women on the platform is more focused on their sexual being rather than on their ability and skill to participate in games. This stereotype is a reflection of existing traditional stereotypes of women and how they are damsels in distress, needed to be saved by men, thus showing that these harmful stereotypes take new forms as a way for those benefiting to repossess power against minorities. In an attempt to combat the harassment, most women choose to quit games (Uszkoreit, 2017). However, some women turn to other methods, such as self-sexualisation or commercialising their femininity in order to gain a sense of belonging in the virtual community or to be able to compete at the same level of visibility as men in the streaming scene. This reinforces harmful existing stereotypes towards women in these communities and blurs the lines between content creation and pornography as it broadens opportunities for such and prostitution trends in Twitch. 

Points of Discussion

Combining space and Intimacy

Twitch allows for seamless creation of a personal space within a large online community of streamers for the streamer to connect with their viewers whilst showcasing their gameplay, personalising their own personal public space as their own small community. In this process, it allows for the streamer’s realm to merge with the audience’s, creating a shared experience in which both parties are now interlinked. It is not uncommon to see streamers broadcasting from the comfort of their own homes (Ruberg & Lark, 2021). In doing so, this creates a sense of intimacy between the streamer and the audience, as it transforms one’s private home into a shared public space and acts as an invitation into the streamer’s personal life. It can be closely compared to how early ‘camgirls’ operated in the 1990s, as they similarly would perform sex work in their own homes, and the familiar stimulation it provides the viewers (Ruberg & Lark, 2021). This could likely act as a motivator for viewers to leave harmful or demanding comments in the streamer’s chat, combined with the benefit of anonymity due to the nature of online identity protecting them from any possible consequences. This means that it can be very difficult for the streamer to have any chance of properly defending themselves against the harmful acts. This leaves the streamer only a few sets of choices to protect themselves, which is to leave, reject or conform to the community and culture.

Motive behind participation and Representation.

In both the gaming and streaming community, women are either underrepresented or heavily misrepresented with hypersexualised visuals which lead to objectifying views on women. Female video game characters tend to be highly sexualised, which can lead to the acceptance and normalisation of these forms of representation by those observing (Uszkoreit, 2017).  This can then translate over to streaming culture, as Twitch connects these two communities, in which 35% of its community are women (Anciones-Anguita & Checa-Romero, 2024). This provides a minor explanation as to why women on Twitch are not as easily accepted on the platform due to the views that have been normalised to the audience in combination with existing sexist stereotypes regarding women and their belonging in a male-dominated space.  Not only in the digital world, but in the real world are women underrepresented, as in esports there is a very small percentage of female players to represent the demographic. In most gaming communities, women esports are even put aside as their own subcategory separate from men as it is believed to be easier to motivate women to participate (Yabumoto, 2020). As explained by Victoria, a female Overwatch Esports player, “women need to feel comfortable playing online” (Yabumoto, 2020, para.23). It is likely to believe that the motive of women who push to participate in Twitch, a gender-integrated community despite the toxicity and hostility they may receive as compared to being in a comfortable all-women community is for own personal goal whether it is to gather fame, finance or to advance female representation.

Response to harassment: Visibility and Competition

As mentioned prior in the introduction, the most common form of harassment women typically face in the streaming community is sexual harassment (Uszkoreit, 2017). This can consist of many forms, such as commenting on the individual’s appearance, ridiculing them or sending hostile rape threats to the streamer in their chat. There are multiple various ways in which women respond to the countless events of harassment. One type of reaction is avoidance, in which the result of the harassment leads to women becoming afraid to participate or engage further in such communities. With the context of gaming, this means that women would be afraid to join public voice servers of a game, in which would reveal their identity as a female and mark themselves a target for hostility (Patrick, 2018). Another response is rejection, in which some women who face these events do not give in to the commentary. An example of this would be when there were controversies on how certain clothing were provocative, in which female streamers had collectively joined together to reject this and advocate for freedom in appearance (Patrick, 2018). Despite this, even if women were to decide to reject the pressure, it is still found that they would continue to receive sexist remarks regardless of their efforts (Uszkoreit, 2017). Another response to the harassment is to conform to it. Women face a great amount of social pressure to conform to the standards of beauty formed by hypersexualised representation of women in the gaming community as well as to follow invasive demands such as showing skin in order to appeal to the male gaze (Guajardo, 2022). Historical influence plays a role too on these stereotypes, as women in history were expected to serve men (Selemin, 2024). Not only are women the minority of Twitch, making up only 35% of the streamer population according to the company themselves, but after research it is found that their levels of audience are much lesser compared to men (Anciones-Anguita & Checa-Romero, 2024). In an attempt to combat this data and allow women to compete on a similar level of visibility as men, women have turned to self-sexualisation as it was proven that the amount of feedback in which were positive from subscribers had grown when content is as such (Anciones-Anguita & Checa-Romero, 2024).

Content Creation or Pornography?

After discovering that the response women receive can positively change greatly once the content is sexualised, it becomes difficult to properly establish a clear boundary between what is considered as safe content creation versus borderline commercialised pornography on Twitch.  Despite the company setting regulations to control the content being created on its platform, creators can avoid breaking these by abusing certain loopholes, such as mimicking pornographic aesthetics but not showing any nudity. This form of content differentiates itself from legitimate pornography as it does not directly portray sexual acts (Anciones-Anguita & Checa-Romero, 2024). As Twitch streamers are able to receive money from a combination of a portion of their subscriber’s subscription payment as well as donations (Anciones-Anguita & Checa-Romero, 2024), this further blurs the line between the boundaries and opens the question of whether or not this sort of content could be considered as an act of prostitution. This form of content may not only reinforce existing gender stereotypes against women, but could also possibly regress women and the efforts made to progress gender equality existing in online communities.

Conclusion

In summary, there are multiple various factors to explain the hostile and unaccepting nature of the online gaming and streaming communities as well as the coping mechanisms and curated representation to audiences in which women resort to in order to defend themselves or survive within the community. Despite being a gender-integrated space, majority the members of the Twitch community still engage in discriminatory sexist acts against the female participants on the platform. This does not speak for all of the community, as the information does not represent those who were supportive of women.

Reference List

Anciones-Anguita, K. & Checa-Romero, M. (2024). Sexualized culture on livestreaming platforms: a content analysis of Twitch.tv. Humanities & Social Sciences Communications. Advanced online publication. https://doi.org/10.1057/s41599-024-02724-z

Guajardo, A. ML. (2022, January 1). “It Sucks for Me, and It Sucks for Them”: The Emotional Labor of Women Twitch Streamers [Paper presentation]. 2022: Proceedings of DiGRA 2022 Conference: Bringing Worlds Together, unknown. https://doi.org/10.26503/dl.v2022i1.1339

Nash, J. (2016). Gender Roles in Modern Society. ONE WORLD EDUCATION. https://www.oneworldeducation.org/our-students-writing/gender-roles-in-modern-society/

Patrick, A. (2018) “Ur so Hawt:” The Role of Gender in Online Streaming [Honours Thesis, University of Memphis]. University of Memphis Digital Commons. https://digitalcommons.memphis.edu/honors_theses/79/

Ruberg, B. B. & Lark, D. (2021). Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch. Convergence, 27(3), 679-695. https://doi.org/10.1177/1354856520978324

Selemin, J. (2024). What Are Gender Roles and Stereotypes? WebMD. https://www.webmd.com/sex-relationships/ss/slideshow-sex-drive-changes-age

Uszkoreit, L. (2017). Video Game Live Streaming and the Perception of Female Gamers [Doctoral Dissertation, University of Southern California]. ProQuest. https://www.proquest.com/docview/2183258961?pq-origsite=gscholar&fromopenview=true&sourcetype=Dissertations%20&%20Theses

Yabumoto, J. (2020, December 22). Tackling the Separation of Men and Women in Competition. Esports For Everyone. https://www.nasef.org/blog/gender-segregation-in-esports

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32 responses to “The objectification of women on Twitch: How streaming culture can reinforce gender stereotypes towards women”

  1. SammLaw Avatar

    Hello,

    I enjoyed reading your paper. Mine was about OnlyFans and whether it is a viable career options for younger women, while OF does have male content creators as well, its the opposite to Twitch where its dominated by female content creators. However, the hypersexualised nature of the app means there are strong opinions on whether or not it is empowering women or objectifying them.

    Do you think that while there are online communities like OnlyFans it will continue to reinforce the oversexualised society where therefore it is okay to harass female gamers or do you think that as more and more women enter communities like Twitch it will get better regardless of other platforms?

    Here is a link to my paper if you are interested:
    https://networkconference.netstudies.org/2025/onsc/5936/onlyfans-being-a-viable-career-options-for-young-women/

    1. Mayrion Ngu Avatar

      Hello,

      Thank you for your comment and I am glad to hear your thoughts about my paper. Your question is interesting as I personally believe that there is not a definite answer. I personally believe that although the operation of online communities such as OnlyFans will continue to reinforce the oversexualised society, the erasure of such communities would not guarantee the disappearance of such behaviour as the issue of gender discrimination takes place beyond the scale of online communities and social media. The inclusion of more women in male-dominated communities would help ease and encourage their presence but as for the topic of hypersexualisation, I do not think it would help to mediate it or would do so effectively enough to be considered sufficient.

      The production of pornographic content is practically impossible to stop due to it having existed for a long time as well as it existing in many forms. It may also be counter-effective to try and eliminate pornographic content due to the concept of the ‘forbidden fruit effect’. So in saying this, I think that the best measure to take is to regulate these hypersexualised communities, separating sexual and daily content and avoid the integration of the two to in order to prevent the normalisation of it and reduce its’ connections to daily life.

      The topic of your paper heavily interests me, as our papers touch on similar concepts. I will definitely have a read soon.

    2. Jackie Avatar

      Hello, I think this article was very informative, it covered a very sensitive topic gracefully, which is very refreshing to see.

  2. Zhu ruiying Avatar

    This article goes into depth on the phenomenon of sexism and self-sexualisation faced by women on the Twitch platform, with clear logic and well-documented arguments, combining theory and real-life cases, demonstrating a deep understanding of digital gender power relations, and having strong critical and academic values

    1. Mayrion Ngu Avatar

      Hello,

      Thank you for the kind comment. I am grateful to hear that you think that way of my paper. I hope to hear any interesting thoughts and opinions if you have any.

  3. Vin Avatar

    This piece of writing is well thought out, emphasising how mainstream streaming culture reinforces gendered perceptions of women. The article explores this issue in depth, questioning the blurred boundaries between content creation and sexual performances, drawing attention to the fine line some streamers are currently walking on. The inclusion of real-life examples and well-structured arguments demonstrates the author’s thorough research and careful preparation in producing this piece.

    1. Mayrion Ngu Avatar

      Hello,

      Thank you for the kind comments on my paper. If there are any opinions or thoughts you would like to introduce or discuss then you are more than welcome.

  4. Jaslene Avatar

    I thoroughly enjoyed reading through this article, as it displays a clear understanding of the mistreatment and objectification of women within male dominated fields as well as within the media that we consume on a daily basis. It’s quite interesting how self-sexualisation, an act that can be done as a means to stand out, empower or to even protect oneself can have the opposite effect. Moreover, the addition of how parasocial relations can be formed and how it can be dangerous or lead to something dangerous was something I found to be particularly interesting as someone who used to be rather active within the streaming community, primarily as a viewer, I have seen just how bad parasocial relationships can get and just how much harm they cause on both parties.

    1. Mayrion Ngu Avatar

      Hello,

      Thank you for your kind comments on my paper. It is interesting to hear your perspective as someone who was fairly involved with the streaming community and your experience as a viewer. I was quite active with the streaming community on Twitch as a viewer and I had spent majority of my life playing games of all kinds.

      My experience during that period of time as a viewer was enjoyable however I was made uncomfortable with the amount of easily accessible sexual content there was on the platform. As a gamer, I would constantly receive unwanted comments even when I was doing better at the game than my opponents. With the sharing of both our personal experiences, it is quite evident that the scale of this issue may be concerning.

  5. Yazhu Wei Avatar

    Hi,

    I enjoyed reading this paper, as it shows a different perspective on how there are different reasons and approaches for women participating in an online space.

    This is not often discussed in the context that was presented and more often from the male perspective and the female perspective is seldom discussed. It is eye opening to see the treatment that women face working in the industry with the unrealistic and sexist treatment that they face in order to be successful.

    1. Mayrion Ngu Avatar

      Hello,

      thank you for the kind comments. I am glad to hear that my paper discusses this topic effectively in your opinion. If there are any thoughts or questions, do feel free.

  6. Renee Avatar

    Hi Mayrion,

    The title of your paper immediately caught my attention. Your paper was very insightful and gave me a clearer understanding. As a woman who plays games, I can relate to the fear of speaking out in public voice servers and the concern of reinforcing the stereotypes about women not playing well in games.

    I would like to know whether you think streaming platform cultures, like Twitch, shape young boys’ views on women in a way that can affect how they treat women in real life or the future, potentially leading to a never-ending cycle of mistreatment towards female streamers and gamers.

    Although my paper isn’t directly related to your topic, it would mean a lot if you could take the time to read my paper. My topic is cancel culture, and I would love to hear your thoughts if you are interested! https://networkconference.netstudies.org/2025/onsc/5169/cancel-culture-amplified-social-medias-power-in-the-digital-world/

    1. Mayrion Ngu Avatar

      Hello Renee,

      Thank you for your kind comments on my paper. As a woman who plays games as well, I relate and share your experience and am glad that there is a shared opinion.

      As for the answer to your question, I do think that streaming platform cultures such as Twitch do have a significant impact in shaping their views on women and would thus impact the treatment of women in real life. That is why I believe in the importance of de-normalising sexual content and the separation of sexual content from daily content, as I think this is the best approach in handling and regulating these platforms.

      As you have taken your time to read my paper, I would love to read yours. Thank you for sharing it with me and I will leave a comment soon!

  7. Devon Wee Avatar

    Having witnessed the exciting yet complex world of Twitch as a Twitch platform user, I found the research very insightful. This paper described how women on Twitch are treated unfairly in the predominantly male gaming community really well. It shows how some women experience pressure to stereotypes by presenting themselves in ways that are more feminine or sexual in order to compete or fit in. This is a great resource for learning about the difficulties women experience in streaming as I personally think that this topic has not been highlighted enough or talked about enough.

    1. Mayrion Ngu Avatar

      Hello,

      Thank you for your kind comments on my paper and topic. I also agree that this topic is not highlighted enough as compared to the level of concern it poses. If there are any issues, thoughts or questions you would like to put out, feel free to do so.

  8. Glenys Avatar

    This article gives a clear and critical analysis of how Twitch’s culture reinforces gender stereotypes and the objectification of women. This piece does an excellent job breaking down these patterns while amplifying the experiences and response of women in the space. A truly eye-opening and important read.

    1. Mayrion Ngu Avatar

      Hello,

      Thank you for your kind comments regarding my paper. If there are any questions you would like to discuss, do feel free.

  9. Joycelyn Zhang Avatar

    I love how this awareness of women being mistreated in the gaming and streaming community has been brought to the attentions. It is a field where its women are barely noticed and neglected. To give a stronger statement I think maybe could’ve included some statistics of women’s capabilities on gaming like they can just be as good as men or even better than men, etc?

    1. Mayrion Ngu Avatar

      Hello,

      Thank you for reading my paper. I as well believe that this topic should be touched on more and agree to the fact that the women on these fields are overlooked in a sense.

      Thank you for your suggestion. It was a bit difficult to find statistics that directly discuss the level of skill the participators of the field have that I could include in my discussion. However, one of the sources I had referenced and gathered a lot of my information from provides a vast amount of research that tests multiple hypothesis through a researched methodology.

      https://www.proquest.com/docview/2183258961?pq-origsite=gscholar&fromopenview=true&sourcetype=Dissertations%20&%20Theses

      In the full version you are able to see the research hypothesis, control, methodology and discussion of results. Two female streamers were analysed for this experiment, one in which their focus was more on the streamer and the other their gameplay.

      Although the reference does not explicitly test women’s gaming ability compared to men, it does offer insight as to how different in treatment women can face when their persona is focused on interaction rather than gameplay as well as other interesting factors.

  10. Maymay Avatar

    I really like how you chose Twitch as an example because although it provides many opportunities for people to become streamers, there are little to no supervisation in the app which causes many things(negative and illegal in terms of their own policy) to bypass, unless it Is reported. When it comes to women streamers, the male audiences that has high Parasocial towards the streamer act as if they are the ones who own the streamer and brought them up just for donating a huge amount of money to them. And as sadly as it may be, I realised that women streamers agree to do explicit things on stream due to the amount of money they get because it is ‘easier’. I do not see much people talking about the objectification of women in gaming community as much so I really appreciate you touching this topic

    1. Mayrion Ngu Avatar

      Hello,

      I agree with the points you have touched on, as to the little amount of supervision there is on the app and how certain streamers may feel obligated to agree to certain commands just because of the position they are in. I hope that this topic becomes more known as well. Thank you for your kind words and that I hope that more people are aware of this situation.

  11. Teh Tiong Xun Avatar

    Your paper presents a strong and relevant argument about the gender dynamics in the gaming and streaming communities, especially on Twitch. You’ve done a great job connecting theories of gender with real-world examples and academic sources. The structure is clear, and each section builds well on the previous one, with thoughtful points about space, representation, harassment, and visibility. Your writing shows a good understanding of how women navigate and respond to the challenges in a male-dominated digital space.

    1. Mayrion Ngu Avatar

      Hello,

      Thank you so much for the kind words. If you have any opinions or thoughts, do feel free to leave a comment again.

  12. Timothy Ho Avatar

    Hi there, Mayrion! Just discovered your conference paper and I am very intrigued by it.

    I wholeheartedly agree with your paper discussing the misrepresentation and sexualization of women on Twitch. You have written out several clear and structured points exploring the relevant argument about how women in the gaming and streaming world faced certain issues in the gaming and streaming space and how they respond to the bad mistreatmentand toxic harrassement received from a male-dominated community.

    Very interesting to read upon

    1. Mayrion Ngu Avatar

      Hello!

      I am glad to hear your thoughts on my paper and that you think so kindly of it. Thank you for enjoying it and if there are any thoughts or questions feel free to ask.

  13. Lily Avatar

    Hi Mayrion,
    I really enjoyed reading your thoughtful and nuanced discussion of women’s oversexualisation on Twitch. Whilst this may seem like a non-issue to some, I myself find it so discouraging to witness the level of toxicity and vitriol directed at women in male-dominated spaces like gaming for simply taking up space. I very much agree that there is a ‘misrepresentation’ of women on the platform, wherein many of the most popular female streamers are extremely sexualised and thus embroiled in a lot of controversy. As you note, this can be quite damaging as it reinforces gender stereotypes and assigns a particular image to female creators that can be very regressive.

    There is a common argument I see on platforms like Reddit that women on these streaming sites have it innately ‘easier’. I suppose the assumption is that because male audience members are sexually attracted to them, it is easier to gain subscribers and make more money off them. Would you agree with this sentiment? And do you think that female streamers themselves contribute to this oversexualisation? I see names like Pokimane and Amouranth get brought up a lot in this sort of conversation, but i am not super knowledgable on the topic so i’m curious to get your thoughts.

    It certainly doesn’t seem easier to me, and it’s quite interesting to note the amount of women listed on Twitch’s top 50 ranking:
    https://twitchtracker.com/channels/ranking

    My paper touches on some similar themes surrounding the empowerment/disempowerment of women in online spaces. Here’s the link if you’re interested in taking a look:
    https://networkconference.netstudies.org/2025/onsc/6137/tradwives-cottagecore-and-clean-girls-how-social-media-repositions-female-users-to-embrace-traditional-womanhood/

    Thanks for the thought-provoking read!

    1. Mayrion Ngu Avatar

      Hello Lily!

      Thank you so much for taking the time to read my paper and sharing your thoughts. I agree with what you have said as I feel similarly when I come across such mistreatment even when I am appearing as a viewer.

      I have heard of this argument and I believe your assumption is correct. Although they are right that some women may have it easier to garner a following (most likely due to their sexuality), it does not mean that they do not have their share of difficulty. I would imagine that the strength of loyalty and connection between streamer to subscriber may be brittle and easily susceptible to breaking as it is heavily reliant on the streamer’s willigness to abide to the subscriber’s wishes. In this case, I think that if the streamer was to reject a request that they would face instant consequences, meaning the decline of their fanbase.

      I do believe that female streamers who utilise or abuse this do contribute to the oversexualisation of women. However, it is difficult to place them at fault as women for a long period of time in history had been put in similar positions of inferiority due to societal norms. This paper merely discusses a small section of a long existing issue taking form in the contemporary world, thus resulting in multiple different approaches such as protesting or conforming in order to survive it.

      Thank you and I will have a look at your paper!

  14. Carys Kong Zheng Maan Avatar

    Hello Mayrion!

    I really enjoyed reading your paper, as your paper has a compelling and delicate exploration about some topics such as gender dynamics within the streaming and gaming communities, particularly towards the representations and treatments to women. You have clearly demonstrated how gaming communities has deeply rooted prejudice against to women and girls. Besides that, your paper provides a strong intersectional analysis of personal space and public exposure, especially towards the comparison between modern Twitch streamers and early camgirls, as it captures the insightful blurring of digital intimacy and sexual expectations.

    Here is a question for you to consider, “How do you think Twitch as a platform could have provide a better support to female streamers in resisting the pressure to follow to hypersexualised content without compromising their visibility or financial sustainability?”

    Overall, you have done an excellent job on your paper!

    Best Regards,
    Carys

  15. Edric Lee Avatar

    Hi Mayrion,

    This is a really interesting topic, and your conference paper helped me understand more about the gender discrimination female streamers face on Twitch. It actually reminded me of the Belle Delphine “bathwater” incident from 2019. Back then, many Twitch users complained that the platform’s main page was filled with content from these E-girls, and their streams often bordered on commercialized pornography.

    However, since 2020, a new type of content creator called Vtubers has emerged and become a trend, with many even streaming on Twitch now. The unique thing about Vtubers is that they don’t use their real faces for streams. Instead, they stream and interact with fans through animated, often anime-inspired avatars.

    I’m curious to know, what do you think the rise of Vtubers has done to the overall image of female streamers online? I look forward to hearing your thoughts!

    1. Mayrion Ngu Avatar

      Hi Edric,

      Thank you for taking the time to read my paper and for sharing your thoughts. I do know of the Belle Delphine “bathwater” incident and I remember just how full of inappropriate content there was at the time.

      With the introduction of Vtubers into the streaming scene, I think that it actually provided a positive impact on women and female streamers. It creates opportunities for them to integrate themselves within these communities whilst being under the protection of visual anonymity. However, with what I have observed with certain Vtubers, some may have exaggerated certain parts of their avatar’s appearance, specifically the sexual parts, in order to gain attraction. I have also seen certain Vtubers include interactive commands and perks for viewers to entertain themselves with that particularly involve specific intimate body parts. Whilst I do believe there are benefits, I also think that we cannot escape those who will continue to abuse their sexuality for gain.

  16. Matthew Gilbert Avatar

    Hi Mayrion,
    Thanks for this well-researched and compelling paper. Your discussion of self-sexualisation as response to harassment and a visibility strategy brings to light quite a conundrum. If women truly want to express themselves in such a way, it’s good for sex positive movements to support it. But in Twitch’s situation it really appears to be more like conformity rather than empowerment and that’s really upsetting for the women who want to participate but don’t want to sell that version of themselves. It really shows how community norms shape the “success” for minority groups online.
    Great work!
    Matthew

    1. Mayrion Ngu Avatar

      Hi Matthew,

      Thank you so much for taking the time to read my paper and for your kind comments! The way you explained it is exactly right, the way success is ‘modelled’ in these communities are regressive to minorities and the lack of action is concerning.