Online vs Offline Personas: An exploration of content creators on live streaming platforms and how they attract an audience

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Written by Lachlan Doherty

Abstract

This piece of writing focuses on the digital personas that online creators and influencers may construct. This is especially seen through livestreaming platforms, where creators are crafting an exaggerated sense of self, to attract an audience for personal benefit. These heightened personas are usually in contrast to their offline personalities, and can potentially lead to digital fatigue or burnout, as well as dangers from their viewers.

 

 

Over the last few years, many different social media and entertainment platforms have risen in popularity, providing a space for creators of recorded or live content (Pires & Simon, 2015). YouTube is seen as the foundation for the concept of ‘content creators’ but platforms such as Twitch have allowed the types of creators to evolve and adapt to changing audiences (Poirier-Poulin, 2020). Both YouTube and Twitch allow creators to livestream both videogame and lifestyle content to potentially thousands of viewers, with some popular creators maintaining hundreds of thousands of concurrent viewers every single day. Many creators, or streamers, on these platforms are fortunate enough to earn a financial income that covers the costs of necessities such as rent, groceries, and other essentials (Atanasova & Svensson, 2022). This is usually seen with streamers that have a community that is built and grown from the content they make and persona they display when live. However, the success levels of these streamers can differ depending on what persona they portray to audiences, and what kind of community they have built (Diwanji et al., 2020). I argue that as livestreaming platforms for video games and everyday lifestyle, Twitch and YouTube allows creators to construct a persona that attracts a desire and engagement from audiences that is often in contrast to their offline personality. I will discuss why streamers may create an online persona and the separation between their online and offline self. I will explore if these creators construct these personas with the sincere purpose of entertainment, or if they have more malicious intentions of profiting from susceptible audiences. I will also touch on the success of maintaining an online persona whilst navigating the shifts of the digital and social media environment.

 

A digital persona is the individual identity of someone that has been extended to an online environment, being presented to others in that space. As they are digital, the reliability of how genuine these personas are can vary drastically as some may exaggerate themselves to other internet users. (De Kerckhove & De Almeida, 2013). Streamers may construct a digital persona for a plethora of reasons, whether they be for entertainment, financial, or personal benefits. These creators portray themselves in a way that is inviting to specific audiences from across the globe, allowing a sense of community to be built within their livestreams (Sheng & Kairam, 2020). This could be as a heightened version of themselves, or as a ‘character’ that they purposely present to their viewers. Creators may do this to stand out on platforms like YouTube and Twitch, where there are thousands of creators all trying to grow their audiences (Sjöblom et al., 2019). The media shared on these livestreaming platforms may have started as simple videogame playthroughs, but has adapted to also include sports, cooking, fashion, dance, general chatting, and more. As the content on these platforms have evolved, so have the platforms themselves. Twitch has introduced features such as live communication between the creator and audience, paid subscriptions, and donations of real or virtual currency (Suganuma, 2018). This has encouraged some creators to exaggerate their personality to attract more viewers and interaction, leading to an increased financial benefit. There may be more than just financial motivation for some of these creators to curate a digital persona for their livestreams. There are those who present a ‘character’ in their livestreams and commit to multiple hour streams every day whilst maintaining that persona. When executed well, these ‘characters’ can attract potentially thousands of viewers, with some of the largest creators on Twitch and YouTube displaying these clear personas (Gros et al., 2018).

 

For streamers, especially those displaying a digital persona, the separation between their online and offline selves can often be quite draining. Creators who possess appealing and exciting personas have attained success due to their commitment to entertaining their audience. The digital personas they project may be perceived differently in non-virtual settings, where the protective barrier provided by online platforms is absent. In such face-to-face interactions, any insincerity and false authenticity that some streamers exhibit may be revealed (Dekavalla, 2020). A study by Mancini and Sibilla (2017) revealed that individuals crafting a digital persona tend to present themselves as more confident, outgoing, and emotionally stable than they are in reality. This supports the argument that the distinction between a streamers digital and offline identity can be substantial and plays a crucial role in forming a trust between creator and viewer (Hilvert-Bruce et al., 2018). When live, streamers are often interacting with hundreds or thousands of people at once, bouncing conversations and jokes around whilst simultaneously entertaining viewers with videogame or lifestyle content (Zhao et al., 2019). However, when offline, the personality of these creators may contrast dramatically. This can also be observed through different social media platforms, such as X (formerly Twitter) and Instagram. Users may share posts about themselves displaying travel, food, and other exciting personal updates, however what isn’t seen is the mundane aspects of everyday life that most people experience (Farrugia, 2017). That is why many audience members are drawn to creators that provide livestreams with viewer interaction, entertainment, and an exciting, bubbly personality, as they provide an ‘escape’ for many who tune in (Wulf et al., 2020). Though, for most creators, finding success on Twitch or YouTube requires more than just an entertaining digital persona. What content they play or stream, how often they go live, and their community building skills are all major factors into what makes a streamer successful (Woodcock & Johnson, 2021). For those wanting to earn a liveable income from streaming, they would need to find fun and exciting ways to continuously grow their audience and sense of community. This is often done through Discord channels where viewers of a specific streamer can not only interact with that creator, but with each other as well. Some of the most popular streamers have thousands of community members interacting and forming friendships with one another daily (Sheng & Kairam; Sherrick et al., 2023).

 

There are different types of personas that a streamer may present to successfully build and maintain a loyal sense of community from their viewers. The first are streamers who display a more calm and genuine personality to provide a comfortable and safe space for viewers. These creators can often find success on livestreaming platforms, attracting audience members from across the globe. Through their choice of game or the content they share, many of these relaxed, “cosy” streamers provide a fantastic environment for a community to be built (Youngblood, 2022). Secondly, are streamers whose audience thrives off of a chaotic and controversial personality which that creator may present. Specific types of viewers are attracted to these creators and communities as there is less of a focus on moderation or consequences for anything that the streamer and audience may say or do (Poyane, 2019). Lastly, are streamers who present a more sexual persona, encouraging engagement through intimate actions and conversations. These creators rely on specific types of audiences who may financially contribute to that streamer for the promise of certain ‘rewards’ in return (Ruberg & Lark, 2021). Examples of streamers that fit these categories include ‘lilsimsie’, ‘xQc’, and ‘Amouranth’. Twitch “cosy” streamer, lilsimsie, has created a comforting and relaxing space for her viewers to unwind and engage with one another, as well as with her. This environment has fostered a sense of friendship between lilsimsie and her community (lilsimsie, n.d.). On the other hand, xQc, a variety streamer, has adopted a chaotic and controversial persona, who frequently goes on loud, unintelligible rants during videogame playthroughs. His persona is also kept consistent through posts and updates on his other social media platforms like X and Instagram (xQc, n.d.). Lastly, Amouranth, a well-known creator, has gained recognition primarily through her hot tub streams on Twitch, where she actively encourages donations and financial support in exchange for exhibitionist actions (Amouranth, n.d.). Despite differing intentions towards their audience and communities, all three creators have achieved success in effectively portraying their digital personas. There are also some creators who choose not to curate a digital persona for their audience, and instead present their genuine self, even if it may result in less success and financial benefit. These streamers aim to present themselves online as they would offline, in a way to become more personable and relatable to their audience. This might result in a smaller viewership but can also still build a loyal and strong sense of community between the streamer and audience members (Papacharissi, 2010; Brown & Moberly, 2020).

 

In recent years, presenting a more sexual persona on Twitch has become a popular way to attract more audience engagement and financial benefit. Many of these creators observe Twitch’s changing Terms of Service and format their content to remain within the barriers of the platforms rules. However, this allows creators to livestream what many consider to be “softcore porn” with highly revealing outfits and sexual actions being on display (Gonzalez, 2021). Many of these creators encourage financial donations through individual or gifted paid subscriptions, direct donations, or bits (Twitch’s form of digital currency). In return for these financial contributions, they may complete actions such as changing bikinis, showing specific body parts to the camera, or direct interaction with that donator (Huang et al., 2017; Gonzalez, 2021). Some audience members may be blinded by the enticing nature of these creators and choose to contribute financially to have their actions potentially rewarded. Streamers who create this type of content usually have a malicious intent that would result in only a personal benefit for themselves. Wulf et al. (2021) highlights the potential dangers that these types of streams can have in regard to the development of parasocial relationships with a susceptible audience. A parasocial relationship is the one-sided sense of intimacy or close friendship felt by a fan of a well-known media figure (Hoffner & Bond, 2022). Streamers have the ability to influence their viewers’ behaviours and opinions, potentially hindering their ability to think independently (Lieberman & Schroeder, 2020). Additionally, individuals without a strong support system offline may turn to streamers for social connection. Horton and Wohl (1956) explore the evidence that individuals might develop routines based on the timetables of their idols, which can be observed in the context of livestreams. Due to the personal circumstances of these viewers, they may be more inclined to financially support these creators in order to experience a sense of social connection and fulfillment from someone they admire (Hilvert-Bruce et al., 2018).

 

The digital landscape provided by platforms such as Twitch and YouTube offers a secure and comfortable environment for individuals who may struggle with social awkwardness or lack experience in face-to-face communication. Those who are introverted and less inclined to engage in real-life interactions can find solace in some online streamers and their inclusive communities (Lieberman & Schroeder, 2020). However, there is also the chance for some viewers to develop aspects of a parasocial relationship with the streamers they watch. Although many streamers strive on building a sense of ‘community’ between them and their viewers, they should still aim to maintain healthy boundaries in regard to the relationship they have with one another. Some viewers treat livestreams as seemingly real interactions and may become too comfortable or believe that the more they contribute financially, the more they are “owed” from the streamer (Wulf et al., 2021). This can lead to dangerous circumstances of stalking and targeted harassment from those types of viewers if these situations aren’t handled correctly. A specific example of this was when the streamer Amouranth shared her experience with a stalker who located and trespassed on her private residence, which could have resulted in her being harassed or injured (Ratcliff, 2023). There are also circumstances of ‘trauma dumping’, which is when viewers unload heavy or traumatic information onto the streamer while they are live. Audience members may do this when they feel too comfortable with the streamer, as if they are close friends. This has the potential to mentally affect the creator if certain topics are too uncomfortable or triggering to deal with, especially when live (Johnson, 2023).  That is why it is crucial for streamers to establish healthy boundaries in order to ensure the safety of both them and their audience, while still fostering a strong sense of community among their viewers.

 

Maintaining a digital persona can be difficult, especially as the online environments of Twitch and YouTube are constantly shifting. New algorithms, videogames, rules, and the rise of other creators can disrupt the routine that many streamers have established (Cai & Wohn, 2019). There is a risk of burnout and digital fatigue that comes with maintaining an entertaining persona for hundreds or thousands of viewers. Streamers face a demanding task of upholding their persona not only on Twitch or YouTube, but also their other social media platforms, all while preserving a degree of closeness with their audience and followers (Jerslev and Mortensen, 2018). The pressure of managing these expectations, as well as potential backlash and harassment, can lead to burnout for a streamer, resulting in the eventual disappearance of their community and their success on the platform (Thomas et al., 2022). This proposes that digital personas are unsustainable as the demands placed on the creators are often underestimated.

The construction of digital personas can vary between different creators depending on their opinions, goals, intent, and outlook when it comes to livestreaming. While personas can range from genuine to exaggerated, they serve as a connection between creators and viewers, offering opportunities of community and escapism. However, finding the balance between authenticity and entertainment value can greatly affect the boundaries between streamers and their audience. Controversial and sexual personas can have malicious intentions, with financial benefit being the primary goal of the creator. Furthermore, this behaviour leads to the risk of inappropriate parasocial interactions, as well as real-world dangers caused by some viewers. There is also the digital fatigue that can affect creators trying to maintain their persona over several online platforms, which can lead to the loss of viewership and income. Streamers with continued success are able to achieve as such due to the dedication to their persona and community on their specific livestreaming outlet and social media platforms.

 

 

 

 

 

 

References

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20 responses to “Online vs Offline Personas: An exploration of content creators on live streaming platforms and how they attract an audience”

  1. 21197873 Avatar
    21197873

    Hey Lachie, great work, I found it really interesting. The exploration of digital personas among online creators, especially on livestreaming platforms, is a timely topic given the rise in popularity of platforms like Twitch and YouTube. The discussion on how these personas differ from the creators’ offline personalities is particularly intriguing and adds depth to our understanding of online vs. offline identity. It’s compelling how the abstract tackles the dual nature of digital personas—both as a means for entertainment and potentially as a tool for exploitation. This raises ethical questions about the responsibilities of both the platform and the creators in managing audience expectations and interactions. The mention of digital fatigue and burnout among creators as a consequence of maintaining these exaggerated personas is a critical issue that often goes underreported. This focus not only humanizes the creators but also highlights the sustainability challenges within the digital entertainment industry. The abstract really outlines the potential dangers creators face from their viewers due to the personas they project. This aspect brings attention to the need for better security measures and community management practices on livestreaming platforms.The differentiation between various types of personas—entertaining, controversial, and sexual—and their impact on audience engagement and community building provides a clear framework for analyzing how different strategies affect viewer behavior and creator success.
    Great work mate!

  2. Jack.Scholes Avatar
    Jack.Scholes

    Hi Lachie,

    I really enjoyed reading your paper and found the topic very interesting. With social media and the role of influencers today it is very hard to tell whether people are being their true selves online or putting forth an act for their audience. I agree with the point that you are arguing because I believe everyone acts differently online even without knowing especially when it revolves around getting views for monetary benefits. As the audience it is sometimes hard to consume because we only see one side of influencers and its usually when they’re happy or in a good mood overall. Do you think Youtube and Twitch has affected peoples face to face interactions negatively overall and have made people less social? This brings up an interesting debate for what people are more likely to use these platforms and which type of people generally have the most success on the platform.

    1. Lachlie Avatar
      Lachlie

      Hi Jack! Thanks for the response and feedback!

      I think that many social media platforms have caused a drastic shift in face to face interactions, and unfortunately I think it is slightly more negative. People are more willing to only interact online and avoid real-life communication as it is something people are less comfortable with. I think this has also been heightened by the COVID-19 pandemic and how we got used to interacting with one another online, only to be brought out into this “normal” way of life afterwards. It’ll be interesting to see how future generations deal with face to face interaction as they are being raised more by technology.

      Regards,
      Lachie

  3. Jack.Scholes Avatar
    Jack.Scholes

    If you have a chance please take a look at my paper on the effects of censorship in media and how Joe Rogan as approached it.
    https://networkconference.netstudies.org/2024/ioa/3687/not-your-average-joe/

  4. Caitlin Avatar
    Caitlin

    Hi Lachlan,

    I really enjoyed reading this essay so thank you so much for sharing!

    Your essay highlighted a major issue for content creators as they deal with fans whose behaviour crosses over into an environment that is unsafe for them. This situation also introduces the parasocial relationships these fans enter into and further emphasises the danger of these with the potential for harassment or stalking. The case of Amouranth, for instance, illustrates how a seemingly harmless digital persona can lead to real-world risks. Your emphasis on the need for streamers to establish boundaries is essential for maintaining a healthy relationship with their audience.

    Given the challenges you outlined, I’m curious to know your thoughts on the role of platforms like Twitch and YouTube in supporting streamers. What can these platforms do to help creators manage the demands of their online personas, and how can they foster a safer environment to reduce the risks of parasocial behaviour, and is this possible?

    Thanks again for sharing.

    Caitlin

    1. Lachlie Avatar
      Lachlie

      Hi Caitlin,

      Thanks for reading my essay and for your thoughts!

      I think platforms like Twitch and YouTube can introduce more tools that will help creators feel more comfortable to express their identity to their viewers. There are already many safety features that assist creators, but these can be developed further to guarantee safe streams.

      I know that there are still instances of ‘Swatting’, where streamers get police called to their houses with reports of bomb threats. Twitch and YouTube need to find ways that will ensure these situations don’t happen, and if they do, find ways to locate those calling in these false threats.

      Lachie

  5. katelyn.rolfe Avatar
    katelyn.rolfe

    Hi Lachlan,

    Thank you for the research you’ve put into the online personas streamers often ‘put on’ to attract their audiences! It’s interesting to note that even if some streamers do show their genuine personalities, they will still (generally) only show their audiences the more emotionally stable, happy version of themselves. I don’t think any viewer, no matter how loyal, will ever truly know a streamer’s genuine persona.

    If you wanted to extend your research, I think exploring the key concepts ‘self presentation’ and ‘the curated self’ more would have been good to get some background into the reasons behind why many streamers choose to present themselves so differently to their actual personas.

    Why do you think people who exaggerate their personas get more views than people who are genuine?

    Katelyn

    P.S. I would love it if you had time to comment on my paper ‘The Negatives of Social Media Communities: How the Pro-Ana Community Circumvents TikTok’s Algorithm with Refracted Publics’ at: https://networkconference.netstudies.org/2024/csm/3609/the-negatives-of-social-media-communities-how-the-pro-ana-community-circumvents-tiktoks-algorithm-with-refracted-publics/

    1. Lachlie Avatar
      Lachlie

      Hi Katelyn,

      Thank you for reading my paper!

      I agree that further exploration into ‘self presenation’ and ‘the curated self’ would have helped this paper to properly present what I was aiming to. I found it difficult at times to differentiate my personal experience as a ex-streamer to writing from outside of that environment.

      To answer your question, when I used to regularly stream I found myself exaggerating my persona to achieve a sense of being liked or being entertaining to my viewers. However, when I viewed other streamers this way, I couldn’t help but sometimes feel uncomfortable that they weren’t being genuine. I believe that those who exaggerate their personas are naturally more entertaining and enticing to audiences, compared to boring/dull attitudes that may come from “regular” personas.

      I’d also love to check out your paper!

      Lachie

  6. marina Avatar
    marina

    Hi~Lachlan,
    You have classified creators into three categories: affinity, radical and pornographic, and analysed their personality traits and the audience groups they attract, which is a novel and unique perspective. In addition, I agree with your ability to objectively point out the potential risks of digital personality construction, such as parasite relationships, harassment hazards, and physical and mental health problems of creators, etc. Perhaps you can put forward some constructive suggestions at the end, such as how to better regulate the behaviour of digital personality construction, eliminate negative impacts, and promote positive interactions between creators and audiences, so as to promote the live broadcasting platform.
    Perhaps you could conclude with some constructive suggestions, such as how to better regulate the behaviour of digital personality construction, eliminate negative impacts, and promote positive interaction between creators and audiences, in order to promote the sustainable and healthy development of live broadcasting platforms.

    Would you be interested in reading my paper?https://networkconference.netstudies.org/2024/ioa/3410/social-media-platform-sharing-and-travel-identity-construction-among-university-students/

  7. CharlotteRoberts_ Avatar
    CharlotteRoberts_

    Hi Lachlan,

    I found this article to be a nice examination of the intricate relationship between online content creators and the personas they craft to engage audiences. It’s fascinating to see how platforms like Twitch and YouTube have become not only spaces for sharing content but also platforms for constructing identities tailored to attract specific audiences. What do you think drives creators to craft digital personas on platforms like Twitch and YouTube?

    The discussion on the challenges of maintaining these personas and the potential risks associated with certain types of content offers valuable insights into the complexities of online content creation. Do you believe there’s a fine line between authenticity and entertainment value in online content creation? I wonder how do creators navigate this balance?

    Thank you for your insightful paper!

    Thanks,

    Charlotte

    https://networkconference.netstudies.org/2024/ioa/3289/youve-been-catfished/#comment-3970

    1. Lachlie Avatar
      Lachlie

      Hi Charlotte,

      Thanks for checking out my paper!

      I believe creators craft these digital personas either for financial benefit, or for a sense of being liked from people online. There may be streamers who lack that sense of connection or achievements from people in their real life situations, so they seek it out through digital platforms such as Twitch and YouTube. In regards to financial benefit, these types of exaggerated personas can usually attract audiences who will contribute donations to support and encourage these types of personas.

      I think the line between authenticity and entertainment value can vary, especially for where it’s being observed. On television, I believe it’s intentional for entertainment value to shine through, however for livestreams from real people, authenticity would be encouraged. Unfortunately, that doesn’t always allow creators to receive the highest financial benefit most of the time.

      Lachie

  8. sophschneider_ Avatar
    sophschneider_

    Hi Lachlan,
    I found your paper on online personas of content creators on live-streaming platforms incredibly insightful. The exploration of how creators construct digital personas and the implications of maintaining these personas both online and offline was fascinating.

    I want to talk about a recent controversy involving Wilbur Soot, which has been quite popular and trending on Twitter. Abuse Survivor Shelby, also known as Shubble, spoke out, shattering Wilbur’s “good boy,” “innocent upcoming singer,” and “friendly” persona. This incident is an example of creating a persona and how the aftermath can prompt viewers to reevaluate past interactions and content for signs of inconsistencies or cracks in the persona.
    In light of this controversy, does it further reinforce the idea that creators may not always be who they portray themselves as online, highlighting the illusion that can be created through curated personas?

    I am looking forward to hearing your thoughts on this matter.
    Best regards, Sophia
    Also, feel free to check out my paper on how Social media acts as a third place for Harry Styles fans:
    https://networkconference.netstudies.org/2024/csm/3126/how-social-media-platforms-act-as-a-third-place-for-harry-styles-fans✨/

    1. Lachlie Avatar
      Lachlie

      Hi Sophia,

      Thanks for checking out my paper!

      I recently heard about the situation involving Wilbur Soot. Although I was never a viewer of his content, I had heard of his positive and fun behaviour that he presented through his online content. It’s unfortuante to hear the reality of what he was truly like, but unfortuantely I don’t think that this is uncommon. As an ex-streamer, there were several circumstances where people I knew would have darker, ugly sides of themselves revealed that they never presented to their audience. It also did educate me on how to identify signs of forced and exaggerated personas. I’m not against people presenting an enteratining persona to their audience, but if it’s done to disguise something sinister behind, then it is very wrong.

      Lachie

  9. Zac Reed Avatar
    Zac Reed

    Great paper Lachie,

    I remember a story about a streamer Sweet Anita who dealt with a stalker that would constantly harass and show up to house. The risk of these parasocial relationships that you mention is that is can threaten a streamers’ privacy and personal information. As safe as a profession as it may seem, its incredibly important for streamers, especially smaller ones to protect personal information and keep strong boundaries with viewers.

    It particularly seems to be an issue with female streamers unfortunately, as you mention the Amouranth example as well. Perhaps platforms like Twitch and YouTube should offer free education courses to streamers relating to protecting themselves from online and in-person harassment?

    1. Lachlie Avatar
      Lachlie

      Hi Zac,

      I agree with you! I think these platforms should not only provide these types of courses, but also introduce harsh punishment to any signs of this inappropriate behaviour. Yes, streamers can ban specific viewers from participating in their chat, but they can’t ultimately hide that person from viewing their stream. I believe Twitch and YouTube need to introduce ways to ban entire IP adresses from accessing their streams, as a way to truly remove predatory viewers from their channels.

      Lachie

  10. Ved Avatar
    Ved

    Hello.
    I found it really interesting. Do you think that Youtube has affected people face to face interactions negatively? Have you ever face anything like this in your life?

    1. Lachlie Avatar
      Lachlie

      Hi Ved,

      Yes I do think YouTube (and Twitch) has negativelly affected face to face interactions. Many people are now being raised through these platforms and don’t understand the social cues and behaviour that one should have.

      As an ex-streamer, I have had several viewers who have displayed signs of predatory behaviour, and since I was younger, I often didn’t do anything about it. I never set strict boundaries to express how I was feeling when they interacted with me. I was fortunate not to have any real-life situations involving those specific viewers, but the risk was still there.

      Lachie

  11. Angus Avatar
    Angus

    Hi Lachlan,

    Your exploration of offline vs online personas across live-streaming platforms such as Twitch and YouTube is intriguing. I feel you have provided an excellent examination of the evolving dynamics between online creators and their audiences. I enjoyed your arguments that these personas differ significantly from the creators’ real-life personalities; I think it invites people to reflect on the psychological and social impacts that relate to this.

    This definitely makes me curious about the long-term social and psychological effects on these content creators who maintain exaggerated personas online. Do you think the constant “hyper-personas” could lead to psychological dissonance or other stresses?

    Would also really appreciate it if you had the time to check out my paper. Similarly, I explore these content creators from the lens of their impact on digital communities. https://networkconference.netstudies.org/2024/csm/3210/viral-communities-the-impact-on-digital-communities-and-societal-norms-by-social-media-influencers/

    – A

    1. Lachlie Avatar
      Lachlie

      Hi Angus,

      Thanks for the feedback here, really appreciate it!

      To answer your question, Yes I do. As an ex-streamer I found myself exaggerating my own persona in an attempt to draw in a higher viewer count. Although I made some very close connections with many people through this, most of them have remained digital friends. I have some strong real-life connections with people, but it’s been taking me more time after distancing myself from streamers to “remember” how to interact with people again. I don’t think I got to the point of becoming anti-social, but did notice aspects of a dissonance.

      For streamers who are actively presenting a “hyper-persona”, I think this will have a long term affect on them, especially if their viewership begins to decline. They may look at this decline as “not being good enough anymore”, and may resort to other ludacris ways to increase that viewership again. They may also find such a contrast between their online and offline selves, that it may lead to mental health issues down the road.

      There are many “may’s” here, but I believe it’ll just be something that’ll be more observed as these specific situations arise.

      I found this thesis written by Robert Gjestang to touch on some very interesting points regarding your question:
      https://ntnuopen.ntnu.no/ntnu-xmlui/handle/11250/2776050

      I hope you find it as interesting a read as I did!

      Lachie

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