The Use Of Social Media 50 Years In The Future, And How It Can Help Connect People

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Abstract: This article discusses current social media platforms and analyses their trajectory in 50 years’ time. By using forward thinking, the article discusses recommendations for how social media in the future should operate, and the software and hardware that it could use.

Keywords: Social Media, Future, AR, VR, Brain-Computer Interface, People First Approach.

 

Social media has been quite controversial as it can be seen as a replacement to traditional social interactions. Its intended effects sought to enhance social interactions as the primary goal, however this can be seen as a secondary function in most social media applications in today’s landscape. Addictive digital media and advertisement have become a driving factor in keeping social media applications relevant. This is done to keep users on the platform rather than have the user convert to other similar applications. In order to create an online ecosystem that benefits communication and connection, social media must be developed with this as the primary goal. This could be combatted by creating all-in-one apps. This allows users to meet all their needs within the one app, allowing the application to focus on the apps intentions rather than user conversion and retainment. Also, as technology evolves, augmented reality (AR) and virtual reality (VR) are likely to become widely adopted. While these will presumably work well for a typical user, disabled users may have to opt for brain-computer interfaces such as Neuralink to help with social connections. The digital software and hardware of the future will shadow the technology we have now, just as ours shadows the technology from 50 years ago. With connection put first, it can allow for social interactions we have likely not imagined.  While these topics are relatively simple today, the revolutionary impact they could have in the future is what is being discussed as we look at the potential for the use of social media 50 years in the future, and how it can help connect people.

All in one apps provide a single location for a user’s needs. These apps currently offer services such as traditional social media content such as voice and text messages, entertainment with games and video formats, location-based services, the ability to pay bills, send money to a friend, buy train tickets, and much more (Zheng, 2020). When looking 50 years into the future, undoubtably you will be able to do a lot more within these all-in-one apps. These online networks promote social change from apps with single use applications such as PayPal, text, uber eats and many others who serve no purpose until they are needed. All in one apps can promote connection as they allow users to be linked together with apps that would otherwise be unconnected. This creates situations such as allowing users to search a restaurant, find a menu, send it to a friend and make a booking reservation and get a taxi ride there all within the one app. This promotes users to have the app and to use it for their socialising means. Given we cannot currently see the capacity of these applications in the future, we can make logical estimates of their interconnectivity between users and the vast ways you will be able to use them. WeChat is a thriving example of this. It is mainly used within Asian countries such as in China and reaching over a billion users worldwide. The app was designed with specific intentions. They wanted to create a user first application- not a commercial product. The Company heads, while being a publicly traded company have stated that the goal of WeChat is not to make as much money as possible, as seen through almost all other publicly traded entities. This is proven through being a free to download app that only shows a user two ads per day. This is done to keep the company profitable, yet user driven with minimal interference from stakeholders seeking their greater return of investment. Another example of this is the fact they rely on user feedback to grow the platform. This is demonstrated through the “10/100/1000 principle: product managers are expected to do ten end-user interviews, read 100 user blogs, and collect feedback from 1,000 user experiences every month” (Birkinshaw, Liang-Hong Ke, & de Diego, 2019). This also ties into the company not running as a business but as a social platform putting users first. These as well as many others are the fundamental principles when designing a user first, business second online network (Birkinshaw, Liang-Hong Ke, & de Diego, 2019). This changes how online socialisation is done and can loosely be compared to Facebook. WeChat is integrated into everyday life, offering a wide range of services, while Facebook focuses on user retention through addictive design engineering to stop users from going elsewhere (Hinckley, 2023). Each platform caters to different user needs and cultural contexts. Western corporations can be seen attempting to replicate the success. One such corporation is Meta, the owner of many large social media companies such as previously mentioned Facebook, Instagram, Threads, WhatsApp and Oculus VR. While the company initially started with a single app, Facebook, they have been acquiring companies attempting to grow their online network outreach, now seeing the company own 94 companies under their umbrella (Meta, 2024). As these companies have been acquired, META has been slowly merging them as an attempt to integrate and create a western WeChat. In order to promote online social media connections in 50 years, Meta and any other companies looking to target the western culture must analyse WeChat and understand that WeChat has helped people connect through their use of online social networks by prioritizing user experiences, community engagement, and seamless integration over the best return of investment for shareholders.

As discussed, Meta acquired Oculus VR in 2014 as part of their initiative to transform from a single application use company to an all-in-one app conglomerate of western countries. This acquisition has been a huge push for VR technology, seeing the VR industry go from unheard of with a very small niche userbase, to the top market share headset, the Meta Quest 2, outselling the Xbox in 2022. Sales grew 97% in 2021 & 242% in quarter 1 2022 (Hayton,2022) and the player base has continued to rise, with popularity amongst younger adults and certain businesses. This type of technology allows users to socialise in a more human aspect, seeing them actively move, talk and interact with others in a way never before seen. The removed limitations engage users in lifelike experiences compared to a phone call, or a text or image based social media applications. Studies have been done analysing the effectiveness of VR and its promotion of social interaction. One such study is ‘Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study’, written by Miguel Barreda-Ángeles , Sophie Horneber , Tilo Hartmann. The results described “social VR facilitated feelings of social presence, a more natural and spontaneous way of communicating with peers and teachers, and an increased sense of community in the classroom, compared to the alternative of videoconferencing” when looking at VR usage for remote schooling during Covid lockdown (Barreda-Ángeles et al., 2023). This helps to demonstrate effectiveness of online social relationships through the use of virtual reality. Given Meta is already in the process of linking Oculus to their other applications, it is undoubtably the path VR will take and will go on to be the next technological step in social media use. I have firsthand witnessed this change through working in the VR industry since 2019, and have seen the mainstream adoption happen in real time. As an early adopter of the technology, I have also seen how social media applications are being created for this software. As both me and my mother have the Quest 2 headset, we often ‘catch up’ virtually rather than a phone call or in person visits as we live far away from each other. In 50 years’ time the technology would have continued to grow allowing for more seamless social experiences promoting human online connections and a social change in how we connect virtually. This may be able to bridge the gap between long distance friends and family, and as the AR/VR experiences become more realistic, so will the way users interact with them.

While Virtual reality could be the next evolution in online connections, not everyone is able-bodied as has the ability to use such hardware. This is where brain-computer interfaces such as Neuralink could be normal for those looking to engage in online social interactions. Whilst this isn’t limited to people with disabilities, the technology is currently only for those with disabilities. As of early 2024, The first person received a Neuralink brain-computer implant due to being paralysed from the shoulders down. He has been documenting his journey, featuring clips of his online use as the implant gives him the ability to control technology with his mind. Video has been uploaded of the patient playing chess through manipulating the cursor on his laptop screen solely with his thoughts (ABC, 2024). The end vision for the brain-computer implant is to bridge the gap between human and technology interactions. This technology could allow users to control virtual avatars allowing them a life in a virtual world, whereas in reality they could be in a similar position suffering from paralyse or similar mobility conditions. Similarly, The Swiss Federal Institute of Technology, the École Polytechnique Fédérale de Lausanne has used comparable brain-computer implants to allow a man to some-what walk again as the electronic implants wirelessly transmit his thoughts to his legs and feet via a second implant on his spine showing how technology may be able to empower users even further in the future (Ghosh, 2023).  Whilst this is an amazing start, the potential applications technology like this could have in 50 years would be groundbreaking, not just for those who may need assistance, but for any seeking to engage in human-machine symbiosis. The social aspects could see people not needing todays gadgets such as phones or personal computers, but rather able to communicate long distances by thought- perhaps with methods similar to todays voice calls and text functions.

 

Social media is constantly evolving with the latest and greatest apps appearing and fading away. Communication and connection within these apps must remain the sole goal over profit for shareholders in order to promote true online connections between users. All-in-one apps like WeChat are a great example of what social media apps should strive to be in the next 50 years, as by integrating various services will promote user engagement with other users both online and offline. Meta’s acquisition of Oculus VR has started to path the way for new technologies like VR to promote lifelike social interactions. This puts a human element back into online interactions between people and the machines they use for communication methods. These technologic advancements may go as far as brain-computer interfaces like Neuralink, bridging the gap for users with disabilities, or those seeking human-machine symbiosis. Whilst it is hard to analyse the future in 50 years, the groundwork has seemingly been laid for upcoming software and hardware advancements pushing online human socialisation to the next level. By ensuring a user first business second approach, the future of online socialisation can promote healthy connections and social change.

 

 

References

  • (2024, March 21). First patient of Elon Musk’s Neuralink brain chip implant demonstrates playing online chess with his mind. ABC. Retrieved April 7, 2024, from https://www.abc.net.au/news/2024-03-21/first-neuralink-patient-livestreams-himself-using-brain-chip/103617606
  • (2024, March 4). List of Companies Owned by META (Facebook). Geeksforgeeks. Retrieved April 7, 2024, from https://www.geeksforgeeks.org/list-of-companies-owned-by-meta/
  • Barreda-Ángeles , M., Horneber, S., & Hartmann, T. (2023, January 30). Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study. Sciencedirect. Retrieved April 7, 2024, from https://ncbi.nlm.nih.gov/pmc/articles/PMC10171866/
  • Birkinshaw, J., Liang-Hong Ke, D., & de Diego, E. (2019, October 29). The Kind of Creative Thinking That Fueled WeChat’s Success. Harvard Business Review. Retrieved April 7, 2024, from https://hbr.org/2019/10/the-kind-of-creative-thinking-that-fueled-wechats-success
  • Ghosh, P. (2023, May 24). Brain implants help paralysed man to walk again. BBC. Retrieved April 7, 2024, from https://www.bbc.com/news/science-environment-65689580
  • Hayton, P. (2022, June 8). Oculus Quest 2 sales jump ahead of Xbox Series X and Series S. PCgamesn. Retrieved April 7, 2024, from https://www.pcgamesn.com/oculus/quest-2-meta-sales-xbox-series-x-s
  • Hinckley, A. (2023, August 1). Wechat vs Facebook: A comprehensive comparison. The Best Place For Tutorials. Retrieved April 7, 2024, from https://www.bollyinside.com/versus/wechat-vs-facebook
  • Zheng, W. (2020, August 9). What is WeChat and what can it do? CGTN. Retrieved April 7, 2024, from https://newseu.cgtn.com/news/2020-08-09/What-is-WeChat-and-what-can-it-do–SNepY1rgNG/index.html

 


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14 responses to “The Use Of Social Media 50 Years In The Future, And How It Can Help Connect People”

  1. Nemat Almonjed Avatar
    Nemat Almonjed

    Hi Kayu,

    I read a ve­ry interesting piece­ about the future of social media. It made­ me think about how social media will change how we­ talk with other people. you said that social media has changed from he­lping people talk to each othe­r to keeping people­ on the apps so they see­ ads. It is now more about keeping use­rs on instead of real connections.
    But also you mentioned an interesting ide­a: apps that do everything. These­ apps would let users do all they ne­ed in one place. The­ apps would focus on people talking and being frie­nds instead of keeping use­rs there. I think this could really change­ social media and make it more about re­al interaction again.
    However, the discussion of brain-computer interfaces such as Neuralink caught my interest. These might dramatically change the lives of people with disabilities, enabling them to participate in online social conversations in ways that we never would have imagined. It’s fascinating to consider the potential applications of this new tool.

    I would love to know your opinion about my paper too when you have the time.
    https://networkconference.netstudies.org/2024/csm/4175/social-medias-impact-on-collaborative-learning-communities-unveiling-the-potential-and-challenges/

    1. Kayu Avatar
      Kayu

      Hi Nemat,

      Thanks for your comment.

      Indeed, it will be interesting times as we continue to age and can watch how this plays out.
      It has the potential to be done correctly or abused which is why forward thinking is so critical to this topic.
      As with many other topics, the path we take now will likely be the path social media applications continue to follow.

      The EU has recently caught on to this, introducing the digital Services Act earlier this year which has a lot of great initiatives.
      One controversial initiative that has not yet been introduced is a social media ban for users aged under 15 Europe wide.

      Similarly, Florida, within the US introduced the same concept, H.B. 3, titled “Online Protection for Minors”, which will be implemented into law start of 2025.

      Do you think if the drafted digital Services Act is implemented, it could lay precedence to affect other regions?
      Do you think the outcome of Florida and H.B.3 could spread throughout America?

      Many thanks,
      Kayu

      References
      https://thedispatch.com/article/floridas-new-social-media-law-explained/
      https://www.msn.com/en-xl/news/other/macron-in-favour-of-europe-wide-social-media-age-restriction-for-teens-under-15/ar-AA1nKJqo

  2. El Ashcroft Avatar
    El Ashcroft

    Interesting read. The idea of all-in-one apps is an interesting but scary one. Are there currently all-in-one apps? I haven’t come across any. You’ve discussed WeChat briefly, but does it enable users to do your example of allowing users to search a restaurant, find a menu, send it to a friend and make a booking reservation and get a taxi ride there all within the one app?

    You’ve discussed the benefits of all-in-one-apps in promoting connection and giving users the ability to organise their life all within the same app and this seems like a much better option than having to use different platforms and apps however do you think this could be dangerous considering apps can be hacked?

    With regards to VR, do you think it will take off in a big way given that it hasn’t been taken up by the masses in the past?

    If you wouldn’t mind could you take a look at my paper? https://networkconference.netstudies.org/2024/onsc/3578/how-yes-and-no-supporters-used-social-media-to-influence-the-indigenous-voice-to-parliament-vote/

    1. Kayu Avatar
      Kayu

      Hi El,

      Thank you for taking the time to read my paper.

      As for all-in-one apps, there don’t seem to be any in western countries- yet! However as discussed, Meta can be seen to be the closest entity with the mass acquiring and slowly merging of companies.

      The example WeChat scenario given is something a user would be able to do, though this is likely limited to China and small parts of other Asian countries. Yes, a user would be able to search a restaurant, find a menu, send it to a friend and make a booking reservation and get a taxi ride there all within the WeChat app plus many other things.

      As for the dangers of all-in-one apps, I don’t believe hacking would be the biggest threat. China currently uses a Social Credit System to rank citizens. This affects things currently like credit score, travel, employment, and social hierarchy among peers. If this were to be implemented into all-in-one apps it would allow for systemic ranking of users, affecting those with a poor ranking from using the apps services fully. I think ideologies such as personal ranking and the ability to limit users (potentially based of age, sex, religion, social status etc.) would likely be a bigger risk. However, this can already be seen through twitter with political censorship to those on the left, going so far as banning pollical figures such as likely the most famous case, Donald Trump, who created a twitter clone “Truth Social” to combat this. However, after Twitter was purchased by Elon Musk, many who were banned for political views such as Donald trump have been reinstated, demonstrating how unbiased leadership is key to an unbiased platform.

      I truly believe virtual reality will become widely adopted. It has gone from tethered (wired to a PC for CPU/GPU access) to running as its on device with internal XPU(a chip that does both CPU and GPU). This change allows users to use the technology anywhere. Its current biggest drawback is that it has severely limited the graphical fidelity, given now a small chip runs the games compared to a dedicated graphics card in a PC. This has changed the VR ecosystem from AAA games to those now more comparable to phone apps. Once the technology is in a place that wireless VR can run AAA games, I believe it will do a lot better.

      Do you think an all-in-one app could be the future for online services?
      Should it be run by the government or by a corporation?

      References
      https://sites.ischool.berkeley.edu/blog/2024/02/23/chinas-social-credit-system-using-data-science-to-rebuild-trust-in-chinese-society/
      https://www.thewrap.com/people-who-have-been-banned-from-twitter/
      https://mashable.com/article/elon-musk-reinstated-banned-twitter-accounts-list

      1. El Ashcroft Avatar
        El Ashcroft

        Hi Kayu

        I forgot about China’s Social Credit System, yes that would be a huge risk to an all-in-one app.

        I will be interested to see how VR goes. I had a VR headset in the early 90s I think but haven’t bothered with it yet as I only know one person who uses one.

        The Government is kind of already trying for an all-in-one app with myGov however if there is one like you described I don’t think they run it. However I don’t think a corporation should either. I wouldn’t trust anyone who wants control or a profit to run one lol, maybe a not-for-profit would be safer.

  3. katelyn.rolfe Avatar
    katelyn.rolfe

    Hi Kayu,

    Thank you for your insightful paper on the future of social media!

    I’m surprised that WeChat puts users first and only has two ads per day! I long for the old days when Instagram didn’t have ads…

    Just a suggestion – it would have been good to get some more background on social networks (from danah boyd) as a key concept within the Online Networks and Social Change stream.

    How likely do you think it is for our Western social media platforms to actually turn around from their bombardment of users with advertising and, as you say, “addictive design engineering” to place users first? I’m not sure they care enough about their users to forgo the money they’re making, unfortunately, even if they have 50 years to act on it.

    Katelyn

    P.S. I would love it if you had time to comment on my paper ‘The Negatives of Social Media Communities: How the Pro-Ana Community Circumvents TikTok’s Algorithm with Refracted Publics’ at: https://networkconference.netstudies.org/2024/csm/3609/the-negatives-of-social-media-communities-how-the-pro-ana-community-circumvents-tiktoks-algorithm-with-refracted-publics/

    1. Kayu Avatar
      Kayu

      Hi Katelyn,

      great question!

      unfortunately, I don’t think my answer would provide a better solution, rather something that creates more potential issues.
      I think western social media would need to be government operated to truly remove a profit first approach and create an all-in-one application that promotes connection. However, that then opens up a can of worms when all your online actions are recorded by the government, paving the way for dystopian ideas. I previously replied to another comment about the Chinese credit system stating:

      “As for the dangers of all-in-one apps, I don’t believe hacking would be the biggest threat. China currently uses a Social Credit System to rank citizens. This affects things currently like credit score, travel, employment, and social hierarchy among peers. If this were to be implemented into all-in-one apps it would allow for systemic ranking of users, affecting those with a poor ranking from using the apps services fully. I think ideologies such as personal ranking and the ability to limit users (potentially based of age, sex, religion, social status etc.) would likely be a bigger risk. However, this can already be seen through twitter with political censorship to those on the left, going so far as banning pollical figures such as likely the most famous case, Donald Trump, who created a twitter clone “Truth Social” to combat this. However, after Twitter was purchased by Elon Musk, many who were banned for political views such as Donald trump have been reinstated, demonstrating how unbiased leadership is key to an unbiased platform.”

      This can very much be compared to government run social media with regards to the CCP and how WeChat hypothetically could be integrated in the future.

      Do you see a way we can achieve a communication first, business second app, either being an all-in-one or traditional app such as Instagram? Will it ever happen?

      1. katelyn.rolfe Avatar
        katelyn.rolfe

        Hi Kayu,

        I agree — the Chinese system with their social credit scores is a dangerous system. Once government overreach is allowed, it’s very hard to regain those freedoms. Your points about the risks of ranking systems and imposing user limits in a government-owned all-in-one app are very valid. In regards to biases — I completely agree with you here too. As humans, we all have biases, so as long as humans are in charge of specific platforms, they will prefer certain sides of arguments and be trigger-happy on banning those they’re biased against. Keeping social media platforms privately owned will at least make sure there are platforms that cater to different sides of the political coin, rather than creating one platform that is biased toward whichever side the government chooses.

        I’m not sure. Again, with the all-in-one government-owned app slippery slope, I’d choose traditional media any day. I think Instagram does a pretty good job in being a communication-first app while also giving a platform to promote businesses where they can link their stores. Although, after just looking it up, it does look like Instagram also has a shopping feature now (not sure how I missed this, lol). As yourself and others in the comments have raised, once all-in-one apps are hacked, hackers have your data for all those features — possibly credit cards, social media, bank details, passports, healthcare, work details, etc.
        It’s a lot safer to keep everything unlinked. That way, if one app is hacked, they only gain your information from that one program.

        I think they will push all-in-one apps, but hopefully the uptake is low. Especially as hackers become more and more cunning and cohesive, an idea discussed in Fredefai’s article ‘Crisis events accelerate the formation of hacktivist collective identity, as decentralised yet coordinated social network sites (SNSs) provide support to social movements’ (https://networkconference.netstudies.org/2024/ioa/3331/crisis-events-accelerate-the-formation-of-hacktivist-collective-identity-as-decentralised-yet-coordinated-social-network-sites-snss-provide-support-to-social-movements/), a paper I really recommend reading!

        Best wishes for the final day of the conference!

        Katelyn

  4. Holly.C Avatar
    Holly.C

    Hi Kayu,

    Great job on your paper. I found it really interesting and slightly unnerving. With so many enhancements in technology happening every day, we can’t possibly know what is around the corner, so your paper definitely gave a glimpse into some of the possibilities the next 50 years could bring. I think at the moment we’re learning a lot about new technologies, particularly AI which has already majorly changed the ways in which many people do things.

    I think an all in app would make a lot of things easier, but I had exactly the same thought as El, what if it gets hacked? Another thought I had whilst reading your paper was in regards to your points about how it can bridge a gap between family and friends, and also the way technologies such as Neuralink can allow people with disabilities to use social media in the same way as everyone else. Do you think there is a risk that people could potentially get left behind if they do not have the funds or the technical skills to use such technology?

    Holly

    1. Kayu Avatar
      Kayu

      Hi Holly,

      This topic definitely is unnerving!

      AI is such a powerful tool already, it’s abilities in 50 years’ time need to have the same concepts applied to ensure it doesn’t grow faster that we can control it.
      Ironically, to counter this, the Biden-Harris Administration’s established the US AI regulation board. The board members are largely made up of leaders in AI companies, allowing those companies with leaders such as Sam Altman of OpenAI, Satya Nadella of Microsoft, Sundar Pichai of Alphabet, and Dario Amodei of Anthopic, as well as Jensen Huang of Nvidia to dictate the future of their own companies. I see it to be very unlikely the leaders of billion-dollar companies are going to handicap themselves with AI restrictions, which I fear will not end so well.

      As for people being left behind, average technology is always made affordable to the average consumer. This is why iPhone is deemed a luxurious due to its pricing, compared to Android which is more affordable. I think the technology will be accessible, given some brands may market their product as higher quality, the barrier to entry is only as low as the lowest priced market competition in that area.

      Given a math major can use a calculator, an English major can use a dictionary, how long do you think it will be-if ever- until universities catch on and incorporate AI into a student’s learning?
      What could be the consequences of this?

      References
      https://arstechnica.com/information-technology/2024/04/us-department-of-homeland-security-names-ai-safety-and-security-board-members/

  5. Jarryds Avatar
    Jarryds

    Hey Kayu,

    Awesome paper! I have often wondered what interaction of social media will have over us in the future. The likes of movies such as ‘Player One’ where we have vast open VR-like worlds seems like a fantasy. As you mention the changes we are going through with VR, Neuralink it’s seems in a step forward to something of that idea which I’m all for! Very thought provoking to consider the need of the user as the main priority before business and I think that line is a very difficult one to maintain for the future as most companies only think about the business side first!

    What would you love to see as the next big step towards this improvement of social interaction online?

    Jarryd

  6. Kayu Avatar
    Kayu

    Hi Jarryd,

    I watched Ready Player One shortly after getting my first VR headset and was excited to watch the space grow.

    I think instant messaging has killed online social interactions. I miss the days of having to call on a landline and the excitement of who it could be when you get a call.
    Now you receive messages daily, but they lack any true form of interaction.
    More often than not I will leave a voice message if unable to call with my family members, and they do the same. Since moving out of home 2 years ago I don’t see my family in person much so being able to hear their voices feels a lot more personal.

    While I don’t think this idea would take off, I would love to see an app without the ability to type. Something that relies on actual communication rather than a ‘ha-ha’ response to every other message.

    Online social interactions focus on the online aspect rather than the social!

    I’d love to ask your same question back to you and hear your response!

  7. Charlize Rebelo Avatar
    Charlize Rebelo

    Hi,

    It was refreshing reading your paper, and being presented with a little glimpse into the future of social media. Your paper has given me hope that society will overcome all hardships that come from social media, and foster growth and positive impact with the powerful tools of AI and VR provided to society on social media. I found it very intriguing that society is in the works of creating an all-in-one app that caters for all services/purposes an individual needs. This development will create significant opportunities for society, providing a harmonious and seamless communication weapon for app users.

    Overall, great work, you paper was well-written and presented an interesting topic that all should be informed on!!

    Kind Regards,
    Charlize Rebelo

  8. Ved Avatar
    Ved

    Hello. I appreciate the exploration of the future of social media, encompassing topics such as all-in-one apps, VR technology, and brain-computer interfaces. The paper effectively discusses potential advancements and their implications for fostering genuine online connections. However, how could inquire about potential challenges and ethical considerations associated with these future developments?

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