Online roleplay: TikTok as a haven for communities of marginalised geeks

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Abstract

Online forums are redefining how we view communities (Hampton, 2016). Some marginalised communities are better suited to the kind of interaction that occurs on social media than more traditional face-to-face mechanisms (Hiebert & Kortes-Miller, 2021). One such group are hobbyists dubbed ‘geeks’, individuals who engage in their hobbies of escapism and fictional worlds beyond what is considered a normal level. This paper explores how the social media platform TikTok evolved as a haven for geeks at the height of the COVID-19 lockdown, and how communities have emerged centered around the collaborative world of online roleplay.

 

Introduction

The increasing popularity of social media is continually changing how we conceptualise communities and social interaction (Hampton, 2016). Face-to-face interaction is being replaced or at the very least subsidised by online text chats, video sharing, and commenting (Hampton & Wellman, 2018). A community is no longer bound by location, like a neighbourhood, or by periodic face-to-face interaction, like a sporting club. Instead, communities can be comprised of dozens of individuals from around the globe finding common ground on online platforms (Papadopoulos et al., 2011). In particular, the short-video platform TikTok has rapidly increased in popularity over the last six years, accruing over 3 billion downloads (Iqbal, 2022). TikTok has many uses, including in the areas of education, brand marketing, and political discourse (Lee, 2022; Brooks et al., 2022; Gray, 2021). The current paper discusses TikTok as a haven for marginalised individuals, whose community participation in real life is often limited by societal stigma.

 

The rejection of ‘geeks’ from mainstream society is not a novel concept (Cross, 2005). Here we discuss ‘geeks’ as those with niche hobbies and interests that are often stigmatised, such as cosplay, live-action roleplay, tabletop roleplay games, and fanfiction (Lunning, 2022). These individuals engage in imagined worlds beyond what is considered ‘normal’, which is often addressed with schoolyard bullying, family pressure, or harassment (Cross, 2005). Here these individuals often turn online, where they have wider access to like-minded individuals and are protected behind screens of anonymity (Hiebert & Kortes-Miller, 2021). On Tiktok, a worldwide community of these geeks engage in collaborative storytelling in the form of online roleplay, organised through hashtags such as ‘Hogwarts Professors’ and networks of videos. Roleplay involves an individual assuming a ‘role’ or character to explore a scenario or situation (Warland & Smith, 2012). Online roleplay takes place on social media, such as text chats, comments, or video format. This paper discusses geeks turning to online roleplay to engage in creativity and prosocial interaction that builds tight knit online communities. Further, unique features of TikTok have facilitated the formation of niche communities as havens for geeks.

 

Origins of Online Roleplay

Roleplay and online adaptations of roleplay have been used in education and corporate training for decades (Warland & Smith, 2012; McLaughlan et al., 2001). It allows assessors to create a fictional scenario to teach real-world skills or assess competency (McLaughlan et al., 2001). At the height of the COVID-19 pandemic, worldwide lockdowns saw an unprecedented level of social isolation (Ingram et al., 2021). People had to develop new ways of working, interacting, and expressing creativity. One such way was the emergence of a very different form of online roleplay. When the world shut down, many geeks lost socially acceptable outlets for their hobbies. Conventions, cosplay meetups, live action roleplay events, festivals and book meetings were all cancelled, in some regions for years. Many individuals instead turned to TikTok to cosplay, roleplay, and create collaborative story.

 

Online roleplay in the geek area is not new, with many Facebook groups and blogs existing for text-chat roleplay. COVID-19 saw a spike in popularity for video based online roleplay through TikTok. One of the earliest trends was the collaborative world known as ‘Hogwarts Professors’ (O’Brien, 2019). Participants created their own original characters that fit into the fictional world of Harry Potter. They then created videos of themselves in costume, roleplaying as that character. The videos would then be commented on and replied to in video form by others in the same shared universe. What started as geeks in isolation finding ways to be creative turned into a worldwide collaborative universe with complex plot and character arcs. The story that unfolded belonged equally to every participant, who had equal stake in the direction of their character and the shared story.

 

Similarly, numerous TikTok Taverns have emerged, perhaps most notably with The Rosewood Inn (Jade, 2021). Here, a central account acts as a medieval tavern, inviting adventurers into the space with roleplay prompts. Other creators use these prompts to facilitate their story, weaving together around the central location. Most recently, a humongous community has emerged around an online roleplay game called ‘NPC Risk’ (NPCriskOfficial, 2022). The game takes place on TikTok, has thousands of participants, its own rules and scoring system, and an associated Discord server. This paper discusses the mechanisms of TikTok that allow online communities for roleplay such as these to evolve. This paper will also discuss features of the communities themselves.

 

Mechanisms

Online roleplay forums like Hogwarts Professors, The Rosewood Inn, and NPC Risk have attracted millions of participants and viewers. There are a number of mechanisms unique to TikTok that have contributed to online roleplay being such a large success on the platform. The first is the high level of accessibility when it comes to creating content. Unlike other platforms, content can very easily be produced and edited with nothing but a phone. It is not expected to have a professional camera or microphone in production, although this does happen. The line between creator and consumer is blurred and easily crossed, lending to highly two-way interaction instead of the one-way interaction seen in forums such as TV. This factor of accessibility made it possible for so many geeks to turn to TikTok for their creative outlets at the height of the COVID-19 lockdown. It also means those with disabilities or mobility issues who might struggle to participate in regular geek events (conventions, live action roleplay events etc.) can participate from the safety of their own home.

 

Second is the highly revolutionary predictive algorithm (Wang, 2022). TikTok’s algorithm boosts videos to people with shared interests, making it especially effective for those with niche interests such as cosplay or online roleplay (Wang, 2022). Suggested videos tailored to an individual are shown on a ‘For You Page’, where a viewer can select to ‘Follow’ an account to view their content regularly. The For You Page is highly effective at helping individuals discover content creators within their interests, while the follow page allows for regular interaction. These functions make it highly efficient to build networks of individuals with the same interests and provide a forum for engaging interaction.

 

From there, the Duet and Stitch options also allow for unique opportunities of interaction and roleplay (Tan et al., 2022). The Duet option involves filming a video side by side an existing video so when posted they play at the same time (Tan et al., 2022). The Stitch function involves filming a video to be posted after an existing video, such as to answer a question or reply to an idea (Tan et al., 2022). The app also allows the usual functions such as commenting on videos, as well as more unique functions such as being able to reply to comments with a video. These features all encourage a high level of interaction between users. Discussions can stretch across many individuals, over many accounts and videos in a highly networked manner. This complex network of interaction provides the backbone for many communities of online roleplayers.

 

TikTok’s functions have been so widely successful that other social media competitors have created copycat programs for the iconic short form, Youtube’s Shorts and Meta’s Reels, respectively. These factors of accessibility, algorithms grouping those with niche interests, and functions of interaction between users have formed the pathway for a diverse community of online roleplayers.

 

Community

Online community spaces have been theorised as particularly meaningful to individuals who are for one reason, or another marginalised in their home society (Hiebert & Kortes-Miller, 2021). It creates a space for individuals to seek information that is not readily discussed due to stigma in day-to-day life. Online anonymity means individuals can engage in topics and behaviour they otherwise might not be able to without social repercussions. Hiebert and Kortes-Miller (2021) discusses this in the context of LGBTQIA+ safe spaces on social media, but the current study will extend these principles to geeks, often marginalised due to their hobbies and interests.

 

The kind of person who participates in online roleplay is a diverse category. Some individuals have backgrounds in cosplay, replicating costumes of their favourite characters to attend conventions. Live action roleplayers create original characters to engage in experiences not unlike improvised theatre. Fanfiction writers adapt existing creative worlds and write content adding their own flavour. All three, and many other individuals like it, are considered deviant from normal behaviour and is often addressed with ostracisation (Lunning, 2022). Moreso, the COVID-19 lockdowns prevented them from participating in their hobbies face-to-face, so they instead adapted to online. Shared universes arose online that, thank you to the accessibility and functions of TikTok, anyone with a phone could participate in, from anywhere in the globe.

 

McMillan and Chavis (1986) were the first to operationalise the psychological sense of community, referring to one’s experience of community. This paper discusses the online roleplay community through the elements of membership, fulfillment of needs, influence, and shared emotional connection proposed by McMillan and Chavis (1986). Membership in these online roleplay communities is highly accessible, as earlier discussed. However, it does distinguish in-group and out-group by interests and participation. To be included, one must have an interest in the shared story universe, create a character, and interact with the content, whether by commenting or making videos. Participation marks an immediate reward of responses from other roleplayers, acting as an active marker for membership. Many geeks turned to online roleplay due to the absence of in person events during the COVID-19 lockdowns. Online roleplay communities turned into the sole way for geeks to cosplay, create, and socialise with one another about their interests. It became a rewarding experience in and of itself that resulted in a record of collaborative story that could be viewed by others. It became an avenue to fulfil many needs, including social connection, expression of creativity, and connection based on mutual understanding.

 

Influence is highly multi-directional, with each participant acting as an equal player with equal influence over the story and direction of the shared universe. Creators make videos of their own characters, which are commented on or duetted to add to it, which is then replied in turn and so on. Interaction took many forms, from back-and-forth exchanges between two creators, long chains of individuals adding to each other’s work, or a group scene involving many commenters and video creators. Multi-directional influence gave participants a sense of meaning, agency, and togetherness. Finally, this equality built a shared emotional connection where many individuals separated in space were invested over a shared story. No one participant knew the outcome or the next turn of the story, so all shared in the suspense and discovery of each released piece of the puzzle.

 

Conclusion

The factors of McMillan and Chavis’ (1986) sense of community are without a doubt fulfilled. This theory provides a framework to understand the complex and rewarding experience that geeks find in the community of online roleplay. From there, connections are formed, friendships that move outside of the communication on TikTok and onto other platforms. Face-to-face meetups to create content started to happen after lockdowns, and the stories created meant thousands of people could view and share in the experience. Social media without a doubt has its flaws; brands preying on unsuspecting users, political groups spreading hate, harm reinforced with stereotypes in beauty and fitness to name a few. However, this paper has discussed that for a certain group, in a certain corner of the internet, a haven of creativity and community can be found. On TikTok individuals that are rejected and ostracised by mainstream society can find like-minded individuals and share in building a universe of online roleplay together.

 

References

 

Brooks, R., Christidis, R., Carah, N., Kelly, B., Martino, F., & Backholer, K. (2022). Turning users into ‘unofficial brand ambassadors’: Marketing of unhealthy food and non-alcoholic beverages on TikTok. BMJ Global Health, 7(6). https://doi.org/10.1136/bmjgh-2022-009112

 

Cross, T. L. (2005). Nerds and geeks: Society’s evolving stereotypes of our students with gifts and talents. Gifted Child Today, 28(4), 26-65. https://doi.org/10.1177/107621750502800406

 

Gray, J. E. (2021). The geopolitics of ‘platforms’: The TikTok challenge. Internet Policy Review, 10(2). https://doi.org/10.14763/2021.2.1557

 

Hampton, K. N. (2016). Persistent and pervasive community: New communication technologies and the future of community. American Behavioral Scientist, 60, 101-124. https://doi.org/10.1177/0002764215601714

 

Hampton, K. N., & Wellman, B. (2018). Lost and saved . . . again: The moral panic about the loss of community takes hold of social media. Contemporary Sociology, 47(6), 643–651. https://doi.org/10.1177/0094306118805415

 

Hiebert, A., & Kortes-Miller, K. (2021). Finding home in online community: Exploring TikTok as a support for gender and sexual minority youth throughout COVID-19. Journal of LGBT Youth, 1-18. https://doi.org/10.1080/19361653.2021.2009953

 

Ingram, J., Hand, C. J., & Maciejewski, G. (2021). Social isolation during COVID-19 lockdown impairs cognitive function. Applied Cognitive Psychology, 35(4), 935-947. https://doi.org/10.1002/acp.3821

 

Iqbal, M. (2022). TikTok Revenue and Usage Statistics 2022. Business of Apps. https://www.businessofapps.com/data/tik-tok-statistics/

 

Jade. [@toohardthebard]. (2021, August 26). #pov: The Innkeeper teaches you a new spell after levelling up. #dnd #dnd5e #dndtiktok #dndmeme #rosewoodinn #fantasy #larp #magic #ChewyChattyPets [Video]. Tiktok. https://vt.tiktok.com/ZS8GUJJp4/

 

McMillan, D. E., & Chavis, D. M. (1986). Sense of community: A definition and theory. Journal of Community Psychology, 14(1), 6-23. <a href="https://doi.org/10.1002/1520-6629(198601)14:13.0.CO;2-I”>https://doi.org/10.1002/1520-6629(198601)14:1<6::AID-JCOP2290140103>3.0.CO;2-I

 

Lee, Y. J. (2022). Language learning affordances of Instagram and TikTok. Innovation in Language Learning and Teaching, 1-16. https://doi.org/10.1080/17501229.2022.2051517

 

Lunning, F. (2022). Cosplay: A surexistence of multiple modes of fictional existences. Mechademia, 15(1), 54-78. https://web.p.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=0&sid=d04110f7-7d64-4f64-9701-41b91b44ed7d%40redis

 

McLaughlan, R. G., Kirkpatrick, D., Hirsch, P., & Maier, H. R. (2001). Using online roleplay/simulations for creating learning experiences. International Journal of Innovation in Science and Mathematics Education, 7(1). https://www.proquest.com/scholarly-journals/using-online-roleplay-simulations-creating/docview/2248433205/se-2

 

NPCriskOfficial. [@npcriskofficial]. (2022, March 20). #npcwar [Video]. Tiktok. https://vt.tiktok.com/ZS8GD3Ww8/

 

O’Brien, M. M. [@momo_obrien]. (2019, September 13). Professor Persephone Petalthorn’s Backstory #hogwartsprofessors #oc #harrypotter [Video]. TikTok. https://vt.tiktok.com/ZS8GUYyJC/

 

Papadopoulos, S., Kompatsiaris, Y., Vakali, A., & Spyridonos, P. (2011). Community detection in social media. Data Mining and Knowledge Discovery, 24, 515-554. https://doi.org/10.1007/s10618-011-0224-z

 

Tan, K. H., Rajendran, A., Muslim, N., Alias, J., & Nor, A. Y. (2022). The potential of TikTok’s key features as a pedagogical strategy for ESL classrooms. Sustainability, 14(24), 16876. https://doi.org/10.3390/su142416876

 

Wang, O. (2022). Recommendation algorithm in TikTok: Strengths, dilemmas, and possible directions. International Journal of Social Science Studies, 10(5), 60-66. https://doi.org/10.11114/ijsss.v10i5.5664

 

Warland, J., & Smith, M. (2012). Using online roleplay in undergraduate midwifery education: A case-study. Nurse Education in Practice, 12(5), 279-83. https://doi.org/10.1016/j.nepr.2012.06.008

 


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Comments

7 responses to “Online roleplay: TikTok as a haven for communities of marginalised geeks”

  1. Olivia.M.Allen Avatar
    Olivia.M.Allen

    Great points in this paper. I love this topic and how you discussed how social media can allow for genuine connections to be formed and how collaborative creativity can flourish online 🙂

    1. Carolyn.Roe Avatar
      Carolyn.Roe

      Thanks Olivia! I look forwards to reading your paper on how social media shapes body image.

  2. Karen Avatar
    Karen

    Hi Carolyn
    thanks for sharing your paper, I found it very interesting 🙂
    I think it is great that those who enjoy roleplay, cosplay and fanfiction can express themselves with like-minded people online and in safe, niche communities. For years I had attended Supernova in Brisbane, until Covid came along! The costumes and people’s stories were so fascinating, it was so great to see how everyone came together in one big space. To know that TikTok has facilitated continuing connection for marginalised groups gives hope to other groups of so called ‘geeks’ with niche interests.
    Do you use TikTok yourself, to express your creativity?
    Is there any indication of a decline in interaction online since we have all been allowed back to venues and events?
    Thanks again for such a great topic,
    cheers,
    Karen

    1. Carolyn.Roe Avatar
      Carolyn.Roe

      Hi Karen, thank you for reading my paper. Fantastic questions, and good to meet a fellow Supernova attendee! Before COVID they were definitely the events of the year to look forward to, so we had to adapt when face-to-face social interaction was limited.

      I do use TikTok, yes. I make roleplay, cosplay, and educational videos on Live Action Roleplay. Now that face-to-face events are back on, I use my TikTok platform less for collaborative storytelling and more to publicise face-to-face LARP events.

      I don’t know if I have noticed a decline in interaction. Online roleplay has only gotten more popular over the years, with more and more people around the globe participating. Rather online and face-to-face interaction seems to compliment each other. We now know how useful of a tool TikTok can be to connect geeks between events and conventions. It provides regular interaction with a much larger pool of like minded individuals than face-to-face interaction can, and yet many of us still count the days until conventions and events. I don’t believe online interaction for roleplay is declining, but merely becoming normalised and starting to integrate with more traditional forms of interaction.

      As someone who has attended Supernova, what are your thoughts on online roleplay for geeks and cosplayers? Have you had any interaction with it yourself?

      Thanks,
      Carolyn

  3. Karen Avatar
    Karen

    Hi Carolyn
    thanks for your response 🙂
    I am purely an observer, having been taken to Supernova years ago, by my kids, and then carried on going. It’s great to see all the different outfits, take great pics, see all the different stalls, but mostly the costumes. I do not spend a huge amount of time on social media, so am very out of touch with all the different communities online. This conference has certainly opened my eyes. Being a bit of a puzzle geek, I think it is great that we can follow our interests in an environment of likeminded people. I belong to the Australian Jigsaw puzzle Facebook group and it’s fantastic to read all about other people’s love of something I love too. Isn’t it about happiness, friendship and a sense of belonging 🙂
    Karen

    1. Carolyn.Roe Avatar
      Carolyn.Roe

      Hi Karen,

      It’s great hearing about your experiences with the Australian Jigsaw puzzle Facebook group! It’s great to hear that no matter our interests, we can find hobby groups like that online. I wish you the absolute best with all your geek endeavours!

      Carolyn

      1. Karen Avatar
        Karen

        Hi Carolyn
        thank you, all the best to you too,
        happy playing,
        Karen

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