The positive sides of online gaming communities

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Online gaming communities are susceptible to a lot of backlash in modern media due to the number of dangers that some users may face when trying to navigate an online space, such as hackers, trolls, and other dangerous people you may find, as well as dangerous content. Media has been loaded with stories full of negative experiences on social media platforms and online gaming forums. However, Online gaming communities are the backbone behind the gaming industry’s success, for without players there wouldn’t be a market for video games, television, or any other form of media. In this case study I aim to observe the positive aspects of online gaming communities and how important they are for not only video game players but everyone in society now.

An online community, according to Melanie Bond from Higher Logic, is a group of people with a shared interest or purpose who use the internet to communicate with each other. Online communities have their own set of guidelines and needs, like online community engagement, moderation, and management. Realistically, everyone with a form of social media is part of an online community: whether it be a group chat with friends or family, a local city group on Facebook, or even those focusing on a particular interest or topic like a Reddit sub-forum or other kind of online chat forum. There are many different kinds of online communities, but in this study, I want to focus on specifically online gaming communities.

Online gaming communities come in many different shapes and sizes, often focusing on a particular game, franchise, or kind of content. Communities can include chat rooms, follower bases, and even just a collection of people who talk about a particular topic online, no matter what the size is. Online gaming communities have a number of positive benefits, one being that it’s an excellent way of making friends. In modern society, people will talk about pop culture, current events, and other subjects with others and make connections through that, but in online communities, you’re able to skip straight to talking about your interests with others who are interested in the same things that you are. In a 2000 report run by researcher Sonja Utz, she found that 74% of players she spoke to had formed lasting, meaningful relationships through gaming communities. Cara Ellison, a writer for “The Guardian”, wrote about her relationship with a group of friends in the online game “Defense of the Ancients”, saying the following: “Some people think that gaming is a solitary hobby. But for me, DotA was a way to connect with my real-life friends through an experience that didn’t include a darkened room serving overpriced alcohol we couldn’t afford. We got to know each other by style of play and syntax of insults. We got to know each other better by issuing orders or coming to someone’s aid. We talked to each other over the game like it mattered that we heard each other. And later, when we could afford to leave our rooms, we’d sit in a pub together and laugh endlessly at mishaps and in-jokes and personality quirks, as if our characters were part of ourselves.”

Online communities have proven to be a major part of many people’s lives, myself included. But they’ve actually been able to save people’s lives as well. In early 2020, a young boy from the UK known as Aidan Jackson suffered from a seizure while his parents were downstairs and completely unaware of what was occurring. Aidan was on a call with his online friend, Dia Lathora, who lives in Texas. In an interview with BBC news, she said that she had gone for a moment and as soon as she came back she immediately heard Aidan having a seizure:

“I just put my headset back on and I heard what I could only describe as a seizure, so obviously I started to get worried and immediately started asking what was going on and if he was OK. “When he didn’t respond I instantly started to look up the emergency number for the EU. When that didn’t work I just had to hope the non-emergency would work, it had an option for talking to a real person…and I can’t tell you how quickly I clicked that button.”

If it were not for Dia, Aidan would have been in a much worse state than he already was, or even potentially have died. Ms. Jackson, Aidan’s parents, was extremely thankful to Dia for possibly saving Aidan’s life. “We are extremely thankful for what Dia did and shocked that we could be downstairs and not know anything was happening,” BBC reports. This goes to show the luck that Aidan had, and that being a part of an online community, as Did and Aidan were talking to each other before the fit happened, can have a significant positive effect on someone’s life.

As seen in the two anecdotes above, online communities clearly have a profound effect on people’s lives and are very important to them. I would now like to touch on an online community I am personally a part of, Nintendo’s Splatoon community, a game that quite literally thrives off of its community and players.

Splatoon is a third-person shooter game owned and developed by Nintendo and is one of the company’s most successful franchises in the modern era. The game is set in post-apocalyptic Earth where you play as the primary inhabitants: Inklings and Octolings, based off of squids and octopi. These Inklings and Octolings often engage in ink-based battles for fun, either to cover the most amount of turf in a match or for another objective in its Ranked and X battle modes. Splatoon has sold over 28 million copies within its franchise and has an extremely active online community across multiple social media platforms such as Twitter, Discord, Reddit, and Youtube, filled with professional and competitive players, content creators, artists and even just general fans of the series.

Ever since the game’s release, it has actively encouraged people online to post their thoughts and feelings thanks to the plaza systems. In each game’s city location, you can find other players and their own Inklings and Octolings standing around and interacting with the environment. In this plaza, you are free to post drawings and texts for everyone to see, giving players the ability to create funny posts, amazing pieces of art and even some viral quotes that have been spawned within the community thanks to this system. If you like or enjoy a post someone may put up, you are able to leave a “Fresh!” Interaction on their character profile, making them even more popular and more likely to pop up in other people’s plazas, thus creating a more connected and intertwined online network.

Another key feature, and by far the most popular and well-renowned feature, of Splatoon is an in-game event known as a “Splatfest.” In a Splatfest, players are given a question and pick a team for their answer, each team having a corresponding in-game idol that represents them. Splatfest are a large-scale, vibrant carnival where the setting turns to night and the music idols of each game perform and parade the city plazas, creating an amazing atmosphere where players can enjoy fighting for their opinion on the question posed to them. Because of how polarising the questions are, for example, “Which Teenage Mutant Ninja Turtle is your favourite?” or “What came first – the chicken or the egg?”, Splatfest are often subject to a lot of publicity online, almost always trending on platforms like Twitter when one of the events comes around every month, and even getting major brands on board such as McDonald’s, Uniqlo, Nike, Pocky and Nickelodeon as well as other Nintendo intellectual properties such as Pokemon and Super Mario Brothers.

The crucial part of Splatoon though is it’s playerbase. The single player modes are rather basic and are mainly used as tutorials bar the campaign in Splatoon 2’s Octo Expansion and Splatoon 3’s Return of the Mammalians. Otherwise, Splatoon’s online features and Splatfest as a whole are entirely dependent on the online community, making a co-dependent relationship with the game where if players play the game a lot, the events and fights will be more successful, and thus the game will be more successful. If not, the game does not have consumers to sell and thus would fail as a series entirely. Because of how wonderful the online community is, I myself have been able to make a number of friends and keep in touch with them daily, as well as play alongside them in Splatoon matches and Splatfest.

Online gaming communities are largely what helps games remain active and popular, and sometimes can even be the cornerstone of the games themselves. Competitive fighting games, for example, rely heavily on their player base for the livelihood of their games. For competitive Pokemon, for example, there are two kinds of competitive scenes: VGC and Singles. VGC is run mainly by Nintendo and The Pokemon Company, but Singles is run majorly by the community, on a website known as Smogon. Smogon is an online community dedicated to playing the main series of installments of the Pokemon franchise competitively in a singles 6v6 format. Smogon operates on a series of clauses and rules that are unique to it – however, are unofficial – in an attempt to make the game series as competitive and in control of the players as possible due to the high variance Pokemon mechanics have.

The community is divided heavily across different usage tiers, with each tier having a different leader and small community. However, aside from the competitive side, the community is extremely multifaceted despite what appears to be a very niche focus. Smogon is home to many different social and contribution circles dedicated to writing analyses for certain tiers, socializing about other parts of the game, and even creative spaces to enable artists. Because Smogon has so many working parts, it’s easy for people of any background or interest in the series to engage with Smogon outside of direct tiering focus. Smogon as a whole is an incredibly welcoming community and is run entirely for players, by players, and play a key part in Pokemon’s competitive community.

Online gaming communities may often get a bad wrap from those in the media due to the stereotype that often surrounds them as being dangerous and filled with horrible people, but online communities are actually very healthy, fun and safe places if you know what you are doing and practice basic cyber safety. If it were not for online communities run through social media, a lot of the entertainment industry would completely collapse, video games in particular. Online communities are integral to not just those in gaming communities, but nearly everyone around the world now, whether it is for a group chat amongst friends, a real-life community using the internet as another medium, corporations aiming to interact and reach their audience, or even those with a particular interest looking to find others to talk to.

Stuart, K. (2017, December 12). Gamer communities: the positive side. The Guardian; The Guardian. https://www.theguardian.com/technology/gamesblog/2013/jul/31/gamer-communities-positive-side-twitter ‌

Teen having seizure saved by online gamer in Texas. (2020, January 10). BBC News. https://www.bbc.com/news/uk-england-merseyside-51063009 ‌

Wikipedia Contributors. (2019, September 19). Splatoon. Wikipedia; Wikimedia Foundation. https://en.wikipedia.org/wiki/Splatoon ‌

Bond, M. (2019, March 17). What is an Online Community? The Basics & Benefits. Higher Logic. https://www.higherlogic.com/blog/what-is-an-online-community/ ‌


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18 responses to “The positive sides of online gaming communities”

  1. L.Goapul Avatar
    L.Goapul

    Hi Conal,

    I personally like your paper very much. Being a gamer and part of an online gaming community on Twitch, I found your paper very factual and giving lots of information on different games and how each game has a crucial role in building up online gaming communities. I appreciate the fact that you have depicted each game’s important in the life of gamers. I was completely unaware of the story of Dia which makes me proud of being part of an online gaming community.

    I want to know how users in the online gaming community are helping people who suffers from mental illness and to control addiction to video games which is not a new phenomenon in this modern era? An online gaming community must also look after their members so as users to adopt a healthy lifestyle and virtual environment online which converges to the positive outcomes it could bring.

    Kind regards
    L.

    1. Conal.Bassett-Scarfe Avatar
      Conal.Bassett-Scarfe

      Hi L!

      In the online communities I have been a part of, we have all cared for the wellbeing of other members and made sure that everyone is doing well mentally, and i belive that many other communities tend to do this as well. As for tackling and controlling addiction, I think that is strictly down to the users interaction with the online world and how they manage themselves, which is an important skill to have, but even now many games will urge you to take a break every half an hour or hour, which is also what I tend to do. Doing other activities like exercise, schoolwork, or socialising with others off screen is a great way to bring your chance of addiction down.

      Hope this helps,

      Conal

  2. Rosalie Heta Avatar
    Rosalie Heta

    Hey Conal,

    I really enjoyed reading your paper and getting another perspective. I definitely agree with you in that online gaming is an effective way for people to connect and it can be a great example of what a community is, like that example you provided about how it saved a young boys life. Despite this I do feel like there are some flaws in the system and believe that negative comments and actions will be prevalent in the gaming industry because of lack of monitoring, responsibility and because of outdate societal standards being portrayed on these games. What do you think are some effective ways to manage negative aspects of online gaming, such as trolls or dangerous content, while still maintaining the positive benefits of these communities?

    Also if you’re interested in a different perspective, you should give my paper a read :).

    Kind regards,

    Rosa 🙂

    1. Conal.Bassett-Scarfe Avatar
      Conal.Bassett-Scarfe

      Hi Rosa!

      I can definitely agree that there are negative aspects to online gaming that need to be managed better by both users and companies, like trolls and dangerous content you mentioned before. I think a lot of it comes down to the user’s own responsibility to be a safe and good members of such a community, and these people on top of the company/moderators should heavily monitor negative behaviour and punish it accordingly for the issue to stop. Sadly I think there are many gaming communities that have a long way to go, but the ones that i mentioned in my paper are positive examples that I myself am a part of.

      As someone who’s friends with a lot of girl gamers, I can empathise strongly with the message that your paper presents. I do think that as of recent things have started to take a turn in the right direction, especially in terms of representation of females within video games themselves, but again there’s still a lot of ground to make up (again, a big reason why I love Splatoon so much is because of its inclusivity and representation of minority groups and how it empowers them, would definitely recommend looking into the series if you get a chance! You may enjoy what it does with its characters greatly)

      Kind regards,

      Conal

  3. Yiyun.Wang Avatar
    Yiyun.Wang

    Hi Conal,

    Thank you for your discussion about the online game community. I really enjoy playing games that have online communities and it has allowed me to gain a lot of new friends and join a lot of different organisations. I feel that the online gaming community is like a small society that reflects many social issues. This leads to discriminatory behaviour in online games and communities. What are your thoughts on this?

    Cheers!
    Yiyun

  4. LiamShawn.Clark Avatar
    LiamShawn.Clark

    Hi Conal,

    I rather did enjoy reading your paper, I have not been in gaming community myself but I do have a discord group with a few friends, which honestly are the best days spent are with them.

    I found the Story of Aidan’s seizure inspiring, it’s amazing how someone may not be there physically , but virtually and will still make the effort to help, it just shows that people do care.

    Are you currently involved in any gaming communities? and is there similar stories to Aidan’s case ?

    Regards,
    Liam

    1. Conal.Bassett-Scarfe Avatar
      Conal.Bassett-Scarfe

      Hi Liam!

      I am involved in a number of gaming communities, primarily the Splatoon and Pokemon communities, as well as many surrounding specific YouTubers. There’s been a number of heartwarming stories to come out of the settings because of how positive these spaces are, which is thanks to how hard everyone works to make sure everyone is happy and safe, even though the discourse that may occur on occasion. A lot of people are often helping each other out in the real world as well, like creators meeting long-time viewers and even eventually becoming very close friends with them. While I can’t think of something extremely similar to Aidan’s situation, I can say without a doubt that positive online and gaming communities can lead to positive real life experiences, and its a very touching thing to see.

      Thank you for commenting!

      Conal

  5. Dushena.Bissoondyal Avatar
    Dushena.Bissoondyal

    Hi Conal,
    Your essay about online gaming communities was an intriguing and insightful read for me. You mentioned some of these groups’ strengths, such as their ability to foster meaningful interactions and connections. However, I’m interested in how online gaming communities handle unpleasant parts like cyberbullying and harassment. Have you considered investigating how online gaming groups may contribute to the normalization of certain harmful behaviors? Overall, excellent work on your essay.

    Thanks,
    Dushena.

  6. YuanNing.Choi Avatar
    YuanNing.Choi

    Hi Conal!

    Love that you’re exploring the community-building aspect of gaming, for I have also had a similar experience as you with DOTA and League of Legends. There really is a magic that becomes inherent with these PVP games.

    My question stems from perhaps the more old-school thinking of what a PVP game entails. I was wondering if you think there would ever be a game that could emulate the “LAN” feel in a less professional standard similar to the days where fighting game tournaments and the beginnings of eSports would provide us with. Which of the popular/up and coming games in the current climate do you think could bring this magic back into the lives of players?

    Would love to hear what you think,

    Ning

  7. Callum.White Avatar
    Callum.White

    Hi Conan,

    Nice paper, do you think that online communication over games etc. reduces ones ability to meaningfully interact in everyday life? For example during covid after interacting online for so long I found it hard to have a meaningful conversation in person thereby increasing social anxiety. Do you think a healthy balance should be promoted or even local places where gamers can meet in person and play. I feel like that hasn’t really been mainstream yet. Like a gaming cafe or bar. Thoughts?

  8. Grace.Kim1 Avatar
    Grace.Kim1

    Hello Conal,

    It was nice reading your paper, as I have also been part of an online community on Discord before. Your paper reflects on the positive aspects of online communities, but as someone who have seen many cyberbullying within the online gaming community, as there are also disagreements and bullying in gaming communities. I’ve personally seen people group together and bully individuals worse than I’ve seen bullying in real life, due to the fact that there is anonymity in the online gaming community. What are your thoughts on this?
    Do you think there are ways for a person facing negative impacts from the gaming community to get out of it?

    I cannot wait to hear your thoughts!

    Regards,
    Grace

  9. Micca Zhang Avatar
    Micca Zhang

    Hi Conal,

    I really like the point of your paper!In real life, I also joined some online gaming communities.

    The gaming communities’ members do not just discuss the game process, but also share their personal daily life. Will this kind of sharing become an excessive disclosure of personal privacy and cause hidden dangers?

    Also, I find that many people use gaming communities to alleviate their social isolation, what do you think about this?

    Looking forward to your reply
    Micca

  10. Ronan.Fitzgerald Avatar
    Ronan.Fitzgerald

    Hi Conal,
    This is a great paper and love to see the positive side of such a community be explored.
    Of course, it does lead to the question of the flip side; what do you see as the main negative tendencies and impacts of the gaming community?
    Ronan

    1. Conal.Bassett-Scarfe Avatar
      Conal.Bassett-Scarfe

      I think some of the main negative tendencies and impacts I see in the gaming community are habits of being judgemental/online bullying towards others and a lot of stigmatization, which I believe is a very sad thing to occur. I often tend to crack down on such behaviors whenever I can as I help some of these communities stay up and running, but its still something that needs to be stopped as a whole.

      Thank you for commenting!

      Conal Bassett-Scarfe

  11. M.DeComarmond1 Avatar
    M.DeComarmond1

    Hello Conal,

    I find your essay very relevant, thank you very much for sharing it with us! I’m not a big video game player, so I was wondering if you could give other examples of how online communities have played a role in saving lives or supporting individuals in times of crisis?
    What are the unique features and benefits of the Splatoon community?

    Thank you in advance for your response,
    I wish you a good day.

  12. lucy wiseman Avatar
    lucy wiseman

    Hi Conal,

    Thank you for sharing your insights on the positive aspects of online gaming communities. It’s true that these communities play a significant role in the success of the gaming industry and can have a profound impact on people’s lives. The examples you mentioned, such as forming meaningful relationships and even saving lives, highlight the positive potential of these communities.

    I’d like to ask: Have you personally experienced any positive interactions or connections within an online gaming community? How has being part of such a community influenced your gaming experience or even your life outside of gaming?

    Looking forward to hearing what you think!

    Thanks

  13. ChorYiu.Lai Avatar
    ChorYiu.Lai

    Hi Conal,

    Thank you for sharing this paper and the topic is super relevant to my daily life. As a gamer and a member of Discord communites, except the time for studying and working, I spent most of the time in gaming life and also sometimes spending my free time watching Twitch’s streamers. As a gamer myself, I definitely understand the “negative side” of addicting in online gaming.

    Despite the unpleasant things that can happen and the risks that can come with using the internet, what are the benefits of online gaming communities and how do they help the gaming industry and society as a whole?

    Regards,
    Ben

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