Over the past decade, the video game community has come under scrutiny for the promotion of violent games and indecent acts. They have been attributed as the linking causality of atrocious mass shootings, cyber bullying and more. By examining the complexities of video game development and genre and using frameworks such as Mechanics-Dynamics-Aesthetics with a new fourth addition of nurture, the communities can be recognised as a force of good if fostered correctly by a game’s developers. Read more [...]
Tag: video games
Online
gaming is where people, connected over the internet participate in a competitive
or collaborative environment to achieve a task set by a game, often enhanced
with verbal and/or visual communication (Maher, 2016). Although, the online gaming
community is not restricted to the online collaboration of multi-player games, it
also includes individuals who play single player games who interact over online
platforms such as social media (Mohd Affendi, 2008). Online gaming can be considered a
social Read more [...]
Rebecca Flynn
Abstract
This paper will discuss the Massively Multiplayer Online Role-playing Game World of Warcraft and its ability to allow for community interaction online. I argue that certain features of the game such as its character creator, guild and social systems and the option of anonymity make the game the highly social place it is today. These communities have become as popular as they are through encouraging users to fabricate an identity and become fully immersed in the online Read more [...]