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Communities and Web 2.0 Identity in Communities and Networks Social Networks

Online Dating: Encouraging users to depict and enhance their physical appearance online.

ABSTRACT: Online dating platforms and apps are all around us with photos being the main focus. People base opinions on what they see first and this also shapes their reaction to others. In a world that is integrating more online sites everyday it is now more evident that a picture does say a thousand words. With this being both positive and negative for its users. Some users are spending lots of time and effort into perfecting their ideal self online so they can impress and attract others. In Read more [...]
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Identity in Communities and Networks

Faking Faces: Instagram’s role in propagating unrealistic beauty standards

ABSTRACT The fundamental goal of this paper is to understand how online platforms support self-presentation and impression management in the context of Instagram profiles. Emphasis will be placed on the extent to which these online platforms propagate an ideal body image through influencers and platform affordances such as filters and third-party editing applications such as FaceTune. The various articles and research which explores this very subject have reiterated time and time again that users Read more [...]
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Identity in Communities and Networks

Exploring how Gen Z will suffer an identity crisis: Excessive social comparison and communication on Instagram.

ABSTRACT Although Gen Z rely on social media and networks for building identity and community, image-centric social media platforms such as Instagram are increasingly prevalent. Excessive social comparison and communication on these platforms can cause serious implications on body image, mental health, self-worth, and overall identity development for users. This paper will highlight the ways in which Instagram has facilitated detrimental implications on the identity development of Gen Z, and Read more [...]
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Identity in Communities and Networks

Anonymity And Identity On 4chan

Abstract 4chan is a series of anonymous, anything goes forums. 4chan, unlike Reddit and other forum sites, enables users to create and share content without having to create a profile. 4chan was created in October 2003 by Christopher Poole, Poole wanted to create a site that emulated the anonymous behaviour of the Japanese website 2channel. 4chan can be referred to an enthusiast forum, these sites are different from normal social media sites. Instead of having your real name and photo as your Read more [...]
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Communities and Online Gaming

Toxic Identity Performance and Problematic Behaviour and its Relationship with Online Gaming

Online gaming is where people, connected over the internet participate in a competitive or collaborative environment to achieve a task set by a game, often enhanced with verbal and/or visual communication (Maher, 2016). Although, the online gaming community is not restricted to the online collaboration of multi-player games, it also includes individuals who play single player games who interact over online platforms such as social media (Mohd Affendi, 2008). Online gaming can be considered a social Read more [...]
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Identity in Communities and Networks

Identity built unknowingly online: Ambient awareness building a user’s identity from online social communities.

ABSTRACT This paper seeks to explore, what is ambient awareness and how does ambient awareness build a persona of ourselves for our online and offline social communities? How is an online community formed and is the user’s true identity demonstrated online? INTRODUCTION The introduction of Web 2.0 saw a new era on the World Wide Web, one of user generated content, collaboration and the ability to interact, communicate and have a social presence online. Social networking sites were launched, Read more [...]
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Identity in Communities and Networks

Identity Formation within Online Mental Health Communities

Abstract This paper seeks to analyse the activities and behaviours that users engage in to construct identities within online mental health communities. I argue that these communities encourage users to identify with their mental illnesses, with the potential to improve or worsen their mental wellbeing. The paper begins by discussing mental health diagnoses as a tool used to define and confirm identity in online mental health communities. Following this is an analysis of the potential for anonymity Read more [...]
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Identity in Communities and Networks

News in the digital age

The professional identity of the journalist depends on the maintenance of core news values, but the production and distribution of news through social media undermine the professional identity of the journalist. Read more [...]
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Identity in Communities and Networks

Online fandoms provide a space for young people to build an identity that they cannot express in real life

Abstract: Growing up and navigating teenage life can be hard for most young people. Trends and interests change each day and it can be difficult to find people and space in real life to discuss niche interests and feel accepted. This is where online fan communities can be helpful for teens to express their interests without shame and build an identity and form friendships. Keywords: Twitter fandom, online friendship, bedroom analogy Traditionally, communities exist in the physical world, be Read more [...]
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Identity in Communities and Networks

Need for Validation: Visual Social Media and Influencer Identities Promotion of Unrealistic Expectations for Adolescent Females

Abstract: The evolution of technology and social media has transformed the ways adolescents communicate and portray themselves. Social media platforms such as Instagram, Snapchat and most recently TikTok, heavily rely on visual affordances in the portrayal of user identities. The emergence of influencers is made possible through these visual affordances, as everyday users can build a strong following portraying themselves through images. However, these visual representations of identity online may Read more [...]