Introduction
Discord is an online chat client application utilised by users to connect with online gaming communities. Over nine-hundred million messages are sent per day through the application, and it has over fifty-six million monthly users (Discord, n.d.). Discord is a platform which has aided in the formation of new gaming communities online. Discord has helped gamers to build new communities by making it easy to connect with other communities and users and having a simple to use chat client.
Defining Read more [...]
Month: May 2020
This essay is based around the communities and identities formed within and around South Korean pop culture Read more [...]
Abstract
Social networking sites have changed the way people communicate, interact socially and share information. Almost every system in each domain is being digitalized thus paving ways for electronic commerce which in turn give rise to social commerce. The growing presence of notable businesses on social media platforms has revolutionized social commerce thus helping them to generate revenues from the social media applications like Instagram. Social commerce will be the next big trend of this Read more [...]
Abstract:
This paper aims to demonstrate the engagement between users on the micro-blogging platform Twitter leads to the integration of online communities. It will be focusing primarily on the communities surrounding NBA (National Basketball Association) fans and how by facilitating conversation within online communities, it can also create a toxicity between fans, teams and athletes.
Introduction:
Web 2.0 has revolutionized the way users' access and utilize the internet, with advancements Read more [...]
ABSTRACT:
Online dating platforms and apps are all around us with photos being the main focus. People base opinions on what they see first and this also shapes their reaction to others. In a world that is integrating more online sites everyday it is now more evident that a picture does say a thousand words. With this being both positive and negative for its users. Some users are spending lots of time and effort into perfecting their ideal self online so they can impress and attract others.
In Read more [...]
Social media is the central hub for users to receive, distribute, and create information, ideas, messages and content on the internet through different platforms, thus creating online communities (Edosomwan et al., 2011). It has transformed the way people communicate and interact globally. Facebook is the most commonly used social media platform, with over 3.5 billion users globally, followed by WhatsApp, Instagram and then Twitter (Mohsin, 2020). These social media websites are attractive to users Read more [...]
INTRODUCTION
Throughout the generations that has passed in this beautiful world we call ‘Earth’, the diversity of human races and religions is what makes our planet unique amongst the other in our solar system. For a diversified place such as New York City of America, you can barely walk 5 steps without encountering people of every skin color. Realistically, no race is either superior or inferior to another, all races are equal. Even in the Bible it is written, “So God created mankind in Read more [...]
Community is a very ubiquitous
concept that many interact with on a day to day basis, however many fail to fully
understand it. Many confuse community with the similar idea of a network
because of how these two ideas interact with one another. There are many places
to see communities and networks interact but non is more apparent than online
video games such as World of Warcraft. Online games are a very complex media and
often demand a lot from their players in order for them to achieve success.
World Read more [...]
Social media sites have exploded in popularity over the last decade. These sites have helped to shape the society that we are living in today and act as one of the main avenues that today’s youth take to express themselves to the outside world. We are currently living in a world where the vast majority of people have multiple social media accounts, that they are actively posting content to. A report conducted by the Royal Society for Public Health (year?) found that 91% of 16-24 year olds Read more [...]
Online Gaming’s Colonisation of Online Streaming Platforms within the Contemporary Digital Landscape Read more [...]