Communities and Web 2.0

Perceptions of Communities and Web 2.0 Across Time and Space, Community and Place

How do we view community in the context of Web 2.0?
This paper looks at the ways in which we view community within the context of Web 2.0. The internet and, in particular, convergent technologies enable us to participate in virtual (online) communities of interest asynchronously without geographical constraints, altering our perceptions of time, space, community and place.

Communities and Online Gaming

Gaming communities and networks enhance the experiences of members and often form the backbone of the games themselves.

Alex RobertsCurtin University Abstract Gaming communities are an integral part of the gaming landscape both online and offline. Thus, being a part of a gaming community directly influences and enhances the experience of a member through relationships and social capital. This conference paper will use literature based primarily on massively-multiplayer online games (MMOG’s) to explore… Continue reading Gaming communities and networks enhance the experiences of members and often form the backbone of the games themselves.

Communities and Web 2.0

Are online cancer communities able to provide important, necessary emotional support to cancer patients and their families?

Abstract Online cancer communities provide important emotional and social support to cancer patients and their family and friends due to the fact that users can consult with others throughout the world, both in real time and asynchronously, from the comfort of their home, in order to discuss all aspects associated with their cancer while maintaining… Continue reading Are online cancer communities able to provide important, necessary emotional support to cancer patients and their families?

Communities and Web 2.0

FOSTA-SESTA, sex work and the use of Web 2.0 technologies

Sex Workers were early adopters of Web 2.0 technologies, such as online classified pages, social media groups and shared content creation files. These technologies were instrumental in improving sex worker safety and empowering workers to establish clear identities and boundaries, screen potential customers and create shared content to improve the safety of all users.
With the introduction of FOSTA-SESTA into law, many of these platforms closed entirely, removed sex-worker-related content or deleted sex-worker accounts, resulting in a dramatic loss of income and a reduction of safety for sex workers. Particularly affected were those sex workers pushed to less safe avenues of sex work for survival, predominately sex workers of colour, trans and non-binary sex workers and others who experience intersectional discrimination.

Communities and Web 2.0

The emergency of YouTube as a Web 2.0 platform has cultivated a community

The emergence of YouTube as a Web 2.0 platform has cultivated a community of ordinary people becoming celebrities call YouTubers. These YouTubers are often referred to as micro-celebrities (Martinez & Olsson, 2019, p.3). Web 2.0 refers to a movement where websites no longer just publish static content for people to consume. It represents a host… Continue reading The emergency of YouTube as a Web 2.0 platform has cultivated a community

Communities and Web 2.0

AFL Players: Adjusting to life as a professional footballer and how inappropriate behaviour spreads via Web 2.0

Abstract Web 2.0 technologies such as social media platforms have allowed AFL players to interact, communicate and impact upon the daily lives of fans. This will be discussed by exploring what Web 2.0 is and how it used by AFL players today. It was found that the high pressure of playing AFL and the lack… Continue reading AFL Players: Adjusting to life as a professional footballer and how inappropriate behaviour spreads via Web 2.0