Social Networks
The stream focuses more directly on online social networks. It explores both specific social networking sites and services, as well as issues that reach across and between different networks.
The stream focuses more directly on online social networks. It explores both specific social networking sites and services, as well as issues that reach across and between different networks.
The stream focuses on the place of identity in communities and social networks.
This stream focuses on contemporary issues and specifically the way the communities and social networks have embraced and adapted to Web 2.0.
The focus of this stream is on online games and the role of community within those games.
Abstract This research paper explores the influence of the Internet in shaping the users’ identities and the effects it has on adolescents who are in the process of figuring out their identities and their self-image. It focuses on the effects the Internet has on the self-image of the users in terms of their gender, race… Continue reading The Internet’s Effect on Shaping Identities in Terms of Gender, Race and Communities by Hanan Elmir
Hi Vivian I was impressed with your paper and agree that different circumstances bring communities together for many different reasons through Web 2.0, prior to the web becoming available for public participation we relied on face-to-face meetings. The bonus of Web2.0 is as you indicate no longer do we need to be in close proximity… Continue reading Perceptions of Communities and Web 2.0 Across Time and Space, Community and Place
How do we view community in the context of Web 2.0?
This paper looks at the ways in which we view community within the context of Web 2.0. The internet and, in particular, convergent technologies enable us to participate in virtual (online) communities of interest asynchronously without geographical constraints, altering our perceptions of time, space, community and place.
Abstract This paper investigates the differences between online social media communities in children and adolescents when compared to the traditional face-to-face communities. Both avenues of communications are similar but different in many ways of enhancing the way children and adolescents relate to other people. Introduction The phenomena of Social Media erupted in the Internet late… Continue reading Children and Adolescents Addiction to Social Media – Mental Health Issues
Abstract This paper explores the utilisation of Facebook by Indigenous Australians to understand firstly, how and why they are utilising Facebook. Secondly, whether this has developed into a Pan-Facebook community and finally, whether racial discrimination on-line is effecting Indigenous Australians representation of their identity and subsequently, their utilisation of the social media platform. Introduction The… Continue reading Pan-Indigenous Identity on Facebook: A Community reaction to Racial Battle Fatigue
Participants in social media networks should utilise acts of privacy to protect their identity whilst they engage in online information sharing. This will ensure that participants in these online communities can exhibit and express various aspects of their identity without compromising their personal integrity through unsolicited information sharing. Abstract This paper argues for the importance… Continue reading Private worlds in the public domain: safeguarding privacy in social media networks
Alex RobertsCurtin University Abstract Gaming communities are an integral part of the gaming landscape both online and offline. Thus, being a part of a gaming community directly influences and enhances the experience of a member through relationships and social capital. This conference paper will use literature based primarily on massively-multiplayer online games (MMOG’s) to explore… Continue reading Gaming communities and networks enhance the experiences of members and often form the backbone of the games themselves.
Aidan Jackson-Taylor Curtin University Abstract This paper explores the concept of online identity deception and the impact of this behaviour in the environment of social media, especially Instagram. Identity deception is explored in the context of early Usenet Newsgroups, Online Role-Playing Games as well as social media. The motivations for Instagram use are discussed and… Continue reading The Reality of Online Identity: Millennial use of Instagram
My paper can be downloaded here: https://networkconference.netstudies.org/2019Open/wp-content/uploads/2019/05/Conference_Paper_PDF.pdf Abstract This paper investigates how anonymity and pseudonymity affect online gaming spheres, especially in competitive gaming. The approach includes an investigation of gaming history and technologies that allow people to socialise, then compares initial online gaming communities to modern communities to show that the large amount of growth… Continue reading The Battle for Cohesion – Toxicity Between Warriors
Abstract The world wide web is rife with communities serving basically every topic imaginable. In over 20 years the web has grown so much that there is a place online for any interest a person may have, from the common interests of the average person to the perverse, the weird and sometimes illegal. In this… Continue reading Online identities: the real, the fake, and the inbetween.