{"id":379,"date":"2018-04-23T12:19:32","date_gmt":"2018-04-23T04:19:32","guid":{"rendered":"https:\/\/networkconference.netstudies.org\/2018OUA\/?p=379"},"modified":"2018-04-23T12:19:32","modified_gmt":"2018-04-23T04:19:32","slug":"forming-identities-for-individuals-and-communities-through-interactive-social-gaming","status":"publish","type":"post","link":"https:\/\/networkconference.netstudies.org\/2018OUA\/2018\/04\/23\/forming-identities-for-individuals-and-communities-through-interactive-social-gaming\/","title":{"rendered":"Forming Identities for Individuals and Communities through Interactive Social Gaming"},"content":{"rendered":"Abstract\r\nThis paper explores Internet Gaming Disorder (IGD), Massive-Multiplayer Online Role-Playing Games (MMORPG), Social Media Gaming, Streaming, and E-Sports, and the affects that these platforms may have on day-to-day offline (non-Internet) life. It will make reference to 23 peer-reviewed articles to argue that online gaming has provided an escape from reality into a world where players are able to mould their identities, build communities, and experience interactive virtual realities with <a href=\"https:\/\/networkconference.netstudies.org\/2018OUA\/2018\/04\/23\/forming-identities-for-individuals-and-communities-through-interactive-social-gaming\/\" class=\"more-link\">Read more [...]<\/a>","protected":false},"excerpt":{"rendered":"<p>Abstract This paper explores Internet Gaming Disorder (IGD), Massive-Multiplayer Online Role-Playing Games (MMORPG), Social Media Gaming, Streaming, and E-Sports, and the affects that these platforms may have on day-to-day offline (non-Internet) life. It will make reference to 23 peer-reviewed articles to argue that online gaming has provided an escape from reality into a world where players are able to mould their identities, build communities, and experience interactive virtual realities with Read more [&#8230;]<\/p>\n","protected":false},"author":17,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[19,114,115,121,113,111,118,112,119,81,79,73,116,90,120,65,31,57,117],"class_list":["post-379","post","type-post","status-publish","format-standard","hentry","category-gaming","tag-belonging","tag-clans","tag-digital-socialization","tag-e-sports","tag-game-teams","tag-gaming","tag-interactivity","tag-internet-gaming-disorder","tag-mental-illness","tag-mmorpg","tag-multiplayer-games","tag-online-communities","tag-online-identities","tag-online-platforms","tag-role-playing","tag-social-media","tag-social-networks","tag-streaming","tag-virtual-realities"],"_links":{"self":[{"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/posts\/379","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/comments?post=379"}],"version-history":[{"count":2,"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/posts\/379\/revisions"}],"predecessor-version":[{"id":398,"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/posts\/379\/revisions\/398"}],"wp:attachment":[{"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/media?parent=379"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/categories?post=379"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/networkconference.netstudies.org\/2018OUA\/wp-json\/wp\/v2\/tags?post=379"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}