Streaming games online is a positive thing for the community

offline version: Streaming games online is a positive thing for the community gaming has become a multi-billion-dollar entertainment outlet worldwide. As of 2017, video gaming as a whole have produced $108.9 billion. (McDonald, 2017). This paper will look at the effects of streaming games online with the growing community watching these such streams. We will be looking at the positive effects such as the boost in sales from streaming online. The negative effects that companies believe there are Read more [...]

Roleplay and Community Gaming; how the use of streaming technologies enhance trust in gaming environments where players roleplay characters through pseudonym and false identity.

Abstract The purpose of this paper is to argue that streaming technologies enhance trust in gaming environments where players roleplay characters through pseudonyms and false identity. Through methods of researching Grand Theft Auto Five (GTAV) (Rockstar North, 2013) game mechanics, the streaming service Twitch (www.twitch.tv), and focusing on the FiveM (CitizenFX, 2014) server The Family RP (FiveM, 2014) to demonstrate how trust is formed within these communities through the rules and communication Read more [...]