This paper proposes that though Self is both persistent and variable in game space, the influence of self over character avatars is reflected by the influence of character avatars on the self. Projecting identity into a character avatar has a direct influence on the identity of the player, both within the game and in their physical world.
Drawing upon studies, experiments, and experience from academics in the fields of social sciences and game studies, it will be argued that there exists a symbiotic relationship between the personal identity of the player and the character avatar created to represent the player in game space, a relationship reinforced by social interaction and in-game achievements.
