Roleplay and Community Gaming; how the use of streaming technologies enhance trust in gaming environments where players roleplay characters through pseudonym and false identity.

Abstract The purpose of this paper is to argue that streaming technologies enhance trust in gaming environments where players roleplay characters through pseudonyms and false identity. Through methods of researching Grand Theft Auto Five (GTAV) (Rockstar North, 2013) game mechanics, the streaming service Twitch (www.twitch.tv), and focusing on the FiveM (CitizenFX, 2014) server The Family RP (FiveM, 2014) to demonstrate how trust is formed within these communities through the rules and communication Read more [...]