Abstract: From the advent of the internet, scholars and the wider media have been enthralled by the potential that the internet’s anonymity provides for the creation of new identities that forgo the traditional boundaries of race, gender, and religion, while others have been critical of the potential for harmful identity deception. It is my aim, however, to prove that these perceptions are flawed and that identity online is closely tied with identity offline in a way that limits the creation of entirely new online identities. This paper will draw evidence from various sources, including studies of identity online and trends in social network use, to demonstrate that aspects of one’s ‘real life’ identity are always present in one’s ‘online’ identity.

Virtual is Real: The Relationship Between Online and Offline Identity
By Emily Murphy, for Online Conference on Networks and Communities
This work is licensed under a Creative Commons Attribution-No Derivative Works 2.5 Australia License.

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The social environments and communities made available by the internet and, in particular, the World Wide Web, have given rise to new forms of identity expression through communicative platforms such as Facebook, Twitter, Youtube, and role-playing games. These platforms provide specific means for presentation of the self, including ‘profiles’, avatars, content-creation, and comments, all of which can be purposefully shaped by their creator. Because factors such as these are the only markers of identity on the internet, there is widespread belief that one’s identity on the net is undependable and could easily be forged, as well as a common notion that ‘online’ identity is separate from the real. However, all online identity markers rely to some extent on one’s previous experiences, opinions, and ways of thinking – causing offline and online self to be intertwined in a way that doesn’t allow for an entirely separate online identity. In this paper I endeavour to reveal the ways that offline and online identity are interdependent to highlight the growing invalidity of treating the Web as a separate, virtual, environment.

Many consider one’s activities online to be relatively separate from the real world – with interaction being “disinhibited” with “different identities [that people] use online” (Grohol, 2006). In the early days of the internet, it was particularly common to protect one’s identity by using an online handle and concealing personal information such as home address and full name. While these are common identifiers, identity is made up of more than just names and places – identity can be described as a set of socially distinguishing “personal characteristics or attributes” (Fearon, 1999). As such, a person’s identity can be considered to be the amalgamation of a multitude of factors, including their opinions, experiences, social affiliations, and psychological attributes, as well as more defining factors such as name and nationality. Taking this into account, individuals cannot completely conceal their identity by hiding physical factors such as name and location – everything a person says and does, even online, unavoidably presents some amount of information about that person and how they identify themselves. Even in cases of deliberate identity deception – such as false profiles in online dating sites – the existing knowledge and experience of a Web user restricts their ability to falsify information. Studies have concluded that concern about such deception is “only partly justified” (Hancock et al. 2007), with untruths being either minor or easily detectable. An intuitive method of spotting lies about identity involves the presence or absence of “assessment signals”, a term used by Amotz Zahavi (1993) to describe reliable signals that are inherent to, and thus evidence of, a particular trait. For example, bulging muscles are a reliable indicator of strength, and extensive academic knowledge is, arguably, a reliable affirmation of someone’s claimed identity of an academic. Discussion of this subject both in relation to the Web and in the wider context of deception in general (Donath, 1999) has revealed a lack of assessment signals, which can include signals evident online such as appropriate grammar and relevant knowledge, as an intuitive method of regularly identifying possible falsities. In other words, identity deception is not as easy as simply lying about characteristics of oneself – if evidence of the truth of these claims is not self-evident, the created identity fails to be convincing.

In addition to the above disincentive to outright lying, it is also difficult to subtly craft an online identity that does not relate to an aspect of your existing self. While it is common to consider online identity in terms “aspects of self” (Turkle, 1997), it is more difficult to create a persona that hides prevalent aspects of your identity. Defining characteristics such as one’s established opinions and ways of speaking would have to be consciously altered – which in practice, proves difficult. For example, one Usenet newsgroup featured a note cautioning against one particular user, warning “If you see a densely worded rant featuring characteristic words such as “medusa”, “pseudospoofing”, “treachery” … it’s probably him, no matter what the From: line says.” (Donath, 1999). In this example, the writer is using the writing style of the person in question to identify them – the nuances of this particular person have formed a large part of their identity online, despite their attempts at concealing their identity using different account names. In Erving Goffman’s book The Presentation of Self in Everyday Life (1956), he distinguishes between information ‘given’, which is intentionally shared to assist in the main purpose of an encounter, and information ‘given off’, which is information incidentally shared in a way one has little control over (Miller, 1995). Often, as in the Usenet example, information integral to one’s identity is ‘given off’ during the discourse of internet-based communication.

The extent of the relationship between online and offline identity can perhaps be realised by studying the ways in which deliberately-created online identities shape and are shaped by regular, offline aspects of identity. In role-playing environments such as online multi-player games and Multi-User Dungeons (MUDs), players create characters to interact in a virtual environment. Because there are few limits on what these characters can be or do, online games and role-playing environments are seen as settings for exploration and re-creation of self. Despite the potential for creativity and transformation of self, the experiences of the game relate directly or indirectly back to one’s real life experiences. In interviews with participants in MUDs, one sociologist (Turkle, 1997) encountered an individual who played ‘Archilles’, a courteous, poetic character described as his “ideal self” (Turkle, 1997). By embodying the virtues and characteristics that this player holds in high regard, he reveals some of the aspirations that make up his individual identity. In another example, thirty-four-year-old Case plays female characters that are strong and “smart-mouthed”, embodying the assertive, dynamic aspect of his everyday self, as well as revealing his opinions about the social treatment of different genders. Case does this “without compromising the values he associates with his “whole person”” (Turkle, 1997), while carrying these values into the online world and developing his real-life identity online. These examples demonstrate the ways ‘real’ identity is always present in a person’s created selves on the internet.

In recent times, this link between offline and online identity has become increasingly recognised, as social networking sites such as Facebook, Twitter, and even Youtube further blur the already-weak distinction between online and offline presence. Facebook, for example, brought the practice of freely sharing real photographs, names, and other personal details into public normality by transitioning from a relatively safe, sheltered environment to a globally-available social networking site (Yadav, 2007). Facebook’s focus is on a person’s existing social reality, and social networking sites such as this aim to be a reflection of real world connections by encouraging users to carry over their offline identity into the online world. Microblogging site Twitter also reflects the social norms of real life, in that a large number of acquaintances can be ‘followed’, but only a small percentage of these contacts are regularly and meaningfully interacted with due to “scarcity of attention and the daily rhythms of life and work” (Huberman et al. 2008) – just as one can interact with a large amount of people in day-to-day life, but only consider a few of these to be ‘friends’. Given the short and potentially trivial nature of Twitter posts, users are encouraged to broadcast the insignificant, everyday happenings of their life – a 2009 study about the content of tweets revealed 79% to be ‘pointless babble’ or ‘conversational’ (Kelly, 2009). By mirroring the social realities of real-world social interaction, Twitter contributes to online identity being increasingly integrated with what Web users consider real life. The nature of such social sites make the already-existing link between identity on the internet and identity in the ‘offline’ world clear, encouraging Web users to treat the internet not as a separate world, but as an extension of real life.

Despite the new platforms for expressing one’s presence on the internet, individual characteristics and experiences continue to affect the expressions of identity in much the same way as they do in the offline world. As apparent in examples of Usenet and MUD users, defining traits ranging from one’s opinions of perfection to subtle nuances and ways of speaking continue to shape one’s identity online – whether this identity is considered by the user to reflect their real-world character or not. These aspects of identity become apparent through the social discourse within the communities of the internet, while assessment signals and information ‘given off’ define the reliability of one’s declared identity. Social networks further blur the distinction between online and offline identity by reflecting real-world social realities and encouraging users to carry over their full identity to the online environment. Thus, offline identity is not separate from one’s self in the virtual world, but rather, offline and online representations of identity intertwine in an inescapable way.

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(For graphed results see http://en.wikipedia.org/wiki/File:Content_of_Tweets_Graphed.png)

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