Introduction
Web 2.0 technologies are the most utilised participatory form of mass speech yet developed on the Internet today. This paper examines the dynamics behind this phenomenal popularity rise by specifically focussing on the individuals generating content for Web 2.0 services and breaks down the social processes at work on an individual as they relate to the Internet and Web 2.0. It shows how contemporary forms of the process of individualisation in our society cannot be understood as solitary and egoistic self isolation (Singly, 2003) and that one of the main characteristics of Web 2.0 services is that when an individual makes a personal production public, it creates a new articulation between individualism and solidarity.
This research has been conducted to point out that, “not only does the environment shape the interaction, but the interaction shapes the environment” (Fjeld et al., 2002). It focuses more on the human to computer interaction, which in itself is a new creative arrangement and is written in respect to social interaction and developmental processes. The aim of this paper is to understand the social behaviour of internet users in a Web 2.0 context, to propose a broader interpretation of the individualism paradigm. It shows how community and networks have adapted to Web 2.0 technologies and how Web 2.0 has adapted to the community and networks.
Social Structures Of Individualism
Individualism is a person’s moral status, political philosophy, ideology and social outlook, these views emphasise the moral worth and quality of being, of that individual and are associated with that person’s interests, lifestyle, goals and desires. Factors internally and externally motivate and influence of that person, affecting the decisions made on; individual choice, unique behaviour and collective efforts (Kittinger, 2007). There has been a shift within the social structures of individualism, one that has been building for the last 20 years, due to changes in the standards of living like the flexibility of labour, the expansion of ‘lifelong learning’, the multiplication and mobilisation of social relations and the decline of forms of social organisation (Palmer, 2003). What began with the technological innovation of computerisation of homes also started a shift within the individual, as their cognitive surplus could now be spent in the virtual world, rather than in front of the TV.
The internet opened the doors to the world and enabled new possibilities of ‘working from home’ this blurred the lines between production and consumption, and again shifted the individual towards a ‘want to participate’. Now Web 2.0 interactive media has ‘left the gate open’ and let the individual run free, by offloading all the work to the individuals in exchange for a degree of control over the production process. “Once the computer is in place in the study or bedroom, its use fully integrates the user with a world of work in both the sense of consuming and creating value” (Wasser, 2001).
Through the individual’s incorporation of Web 2.0’s networks and flows of information into their daily lives, the world’s societies have accepted this pattern of behaviour and expanded their social structures to include Web 2.0’s innovative, flexible and unpredictable applications and services. Web 2.0 has influenced the individual to extend and expand his/her individualism by offering freedom of expression. The individual has now had to take on a more flexible personality, one that allows them to manage and fulfil the new functions by the changing roles and situations, flows and codes that they are faced with everyday (Palmer, 2003).
Main Characteristics of Web 2.0
By using the already established ‘network’ as a platform, Web 2.0 delivers and receives applications via a web browser using Application Programming Interface. Web 2.0 is a complex and growing technology that includes server software, content-syndication, messaging-protocols, standard-based browsers with plug-ins and extensions and various client-applications (India, 2007). All these differ in functions and approaches, but provide all the necessary requirements for a rich, interactive, user-friendly interface, based on a participatory architecture in which the user can add or edit value to the application through their manipulation and control of the data on that site. Web 2.0 has given a new definition to the web in which the individual and machine both participate in the successful operation of a relational web.
The main characteristics of Web 2.0 are; a rich user experience which is obtained by a combination of Graphical User Interfaces such as XHTML, CSS and XML and the multimedia content of JavaScript, these Semantic Mark-up Language technologies facilitates consistency across the web through a standardisation of web languages and uses, visually and functionally (Stiles, 2005); user participation and satisfaction are the most important features for the developmental success of Web 2.0 systems, especially during the early stages of maturity; dynamic content pages are the windows through which the user views their content, one page being a virtual ‘bottomless pit’ of information (Goldstone, 2010), possible by the delivery of content through a database rather than static HTML pages; metadata is electronically archived data, which provides information about distinct items such as means of creation, purpose of data, time/date and author details, where the data was created and what standards were used, most search engines use this data when adding pages to their search index (Wikipedia, 2010); web standards are formal standards and other technical specifications that define and describe aspects of the Web; and scalability which is an online transaction processing system that can be upgraded by adding new processors, devices and storage transparently without having to shut down.
Web 2.0 draws together the capabilities of client-server software, content syndication and the use of network protocols to provide users with information storage, creation and dissemination capabilities that were not possible in the environment now known as Web 1.0. Further characteristics and essential attributes of the Web 2.0 include openness (socially, commercially and technically driving a culture of collaboration), freedom (of expression) and collective intelligence (a filter for value, resulting from a critical mass of participation) these are achieved by way of user participation and production (Wikipedia, 2010).
The Production Phase
The individual has become the main point of reference in the shaping of Web 2.0’s digital realm, which in turn has shaped new social structures that affect society as a whole. Self-realization (an awakening from an illusory self identifying image, the ego), individual development (self improvement) and personal happiness have become the main foundation of an individual’s actions. Individual autonomy (the right to self-determination) and self-fulfillment (fulfillment of one’s aspirations, hopes, etc through one’s own efforts) are given priority to; this is reflected in the production of content by users. Or what is essentially, a translation of their cultural surroundings into a virtual environment, each one differing greatly as all users have very individualistic motivations and goals when they begin their own internet publication.
Bloggers want to publish their own production, YouTube users want to store their pictures and videos, Wikipedian’s begin to write an article about their personal concerns, people in social networks design their visibility in order to get contacts or to build their reputation etc (Aguiton & Cardon, 2007). This production exposes the shift in social structures due to Web 2.0 services, as it is now that the individualisation of the user’s goals meets the opportunity of sharing personal expression in a public sphere, in other words technology has shifted focus to the individual, the individual now feels empowered to be that individual, and of course wants to share that individualism with the world.
This expressive freedom has blurred the boundaries between user and producer, as publishing personal thoughts, pictures, comments on public events, cultural tastes etc., has become the normal way to build individual identity. It cannot be said that the contemporary forms of process of individualisation in society are solitary and egotistic; as it is through relational experimentation and recognition in the eyes of others that an individual builds an amalgamation of the flexible social roles they now manage (Aguiton & Cardon, 2007). This experimentation occurs through the exchange of individual productions expressing various aspects of the individual’s qualities, competencies or activities, sometimes mixing mass culture products with their own production. As a result the individual develops interpersonal relations or forms weak friendships with other like-minded users, in which their identities are expressed through their production, this characterises the rise in popularity of Web 2.0 services and shows that personalisation is highly relational (Aguiton, Christophe, Cardon, & Dominique, 2009).
Rise of Weak Friendships
As more and more individuals become associated online, these virtual communities expand the user’s social networks, what attracts people the most is other people. An individual’s strong ties are based on structure, emotional support, services, social distance, duration, intensity and intimacy (Karahalios, 2010); these are the friends and/or family that the individual would turn to in times of crisis. Other ‘friends’ being not the same as “friends” in the everyday sense are weak ties, these ‘friends’ provide context by offering users as imagined audience to guide behavioural norms (Boyd & Ellison, 2007). Yet despite having hundreds of friends, most people on Facebook only interact regularly with 4 to 7 people, and for 90% of Facebook users, 20% of their friends account for 70% of all interactions. We also see this with phone usage. We have hundreds of people in our phone contacts, yet 80% of phone calls are made to the same 4 people. We know dozens of people who use Skype, yet 80% of Skype calls are made to 2 people. Even when people play computer games online, they mostly play with people they know offline.
This unwritten, unspoken social contract, the virtual handshake, is a blend of strong (deeply care about), weak (loosely connected, friends of friends) and temporary (people the individual does not know) relationships among people who have a mixture of motives, it requires the individual to give something and enables the individual to receive something back. Strong ties are often small in numbers, but exert the most influence over the individual’s decisions, they are the individuals ‘circle of trust’. Weak ties are people the individual knows, but care less about, ‘friends of friends’, these people are a powerful source of information and advice, it is these kinds of connections that can help the individual find a new job or advice on specific topic, as weak ties are more knowledgeable about something the individual is interested in. Temporary ties are more common online than offline, they are the people that the individual has no recognized relationship with, but temporarily interact with for a specific reason (usually monetary, like EBay), once the task has been completed, temporary ties are unlikely to interact again (Adams, 2009).
The strength in the weak friendship arises out of the individuals need for information, as people needing information seek people with knowledge of the answer. This cooperation is possible in a specific context where it is probable to attract a very large number of participants, allowing them to make very small contributions with a granularity effect (Benkler, 2005). Social network sites are a good example of how the strength of the weak cooperation between individuals arises from making public their individual production, “as it is the weak tie that is more likely to activate a request or disseminate information than someone closer” (Heaton, 2007). Web 2.0 technologies have influenced society to socially change the way they connect with their networks, to become more flexible within their social roles, by a new articulation between individualism and solidarity, handing over the power of control on all information, this is where society now globally influences technology, never before have the ‘people had the power’.
The Shift Of Power To The Edge
Usually influenced to buy certain products, the individual consumer now has the power to control companies from production to distribution to cost factors, including web technologies, such as Web 2.0. As the individual has incorporated the virtual community into their lives, they have become the user and the producer of shared knowledge or content. This collaboration of content is continuously building and extending in the pursuit of further improvement or knowledge. The technological innovations of Web 2.0 have provided a different approach to an individual’s online collaboration; but despite their global popularity there is still an ever-increasing challenge for these sites to maintain their users and not become yesterday’s fashion trend (Peck, 2009). With more and more data being produced online and an endless supply of blogs, the need has arisen for the transformation of basic data into knowledge and wisdom, distinguishing relevant material from the unrelated.
“This is the reason collective intelligence is the heart of Web 2.0 technologies, as they harness the network effect to build applications that get better the more people use them” (O’Reilly, 2008). Enterprises are now starting to understand that Web 2.0 is about turning themselves inside out, shifting the power from the middle to the edge and opening themselves up to the world in new ways. Web 2.0 is a collection of ground breaking applications that can harness the collective intelligence of a multitude of users and are not the self indulgent time wasters as they have been criticised of in the past (Havenstein, 2008).
Conclusion
Society is now beginning to emerge from its sitcom induced stupor to see its cognitive surplus as an asset rather than a crisis. As a result, people are turning to Web 2.0 technologies as an outlet for that brain power surplus. That every page edit, every line of code, everything that makes up Wikipedia today, represents the culmination of 100 million hours of human thought. Given that Americans watch 200 billion hours of television every year, if that cognitive surplus were converted to Wikipedia work; it would mean thousands of new Wikipedia projects a year (Shirky, 2008). Five years ago the thought of the collective goodwill of individuals to create a resource was unheard of, Web 2.0 practices have transformed the ‘blackboard’ structure of consumer based sites, into a relational community, where people enjoy electronic interaction through their own production. The dynamics of Web 2.0 are based on self production and individual relations between users, and even though this link with others is weak, the density of exchanges and the number of connections is greater than ever expected (Aguiton & Cardon, 2007). For individuals there is a social and community value in sharing personal information or insights publicly.
Society’s social structures, globally, have now incorporated new contemporary forms of the process of individualisation. Web 2.0 technologies have revolutionised the use of cognitive surplus brain power and allowed individual freedom to a world wanting information, not wanting greedily, but wanting to learn to share among their communities for respect and reputation and to gain knowledge and improve. Web 2.0 technological innovations have influenced the world socially to expand and increase the use of this revolution, by handing over the power to the individual, the individual in turn is now teaching technologies how and where to improve themselves, globally.
References
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http://en.wikipedia.org/wiki/Collective_intelligence

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